Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,994
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by C-Beats

  1. If you're looking to import the images into LaunchBox (not just use them exclusively in the pause theme) you can use the new image pack import tool to import them. Throw the files in a zip file and then point the image pack importer to the file and set the image type appropriately and let it do it's thing.
  2. Yes the string "LAUNCHBOX_THEME_FOLDER" (without quotes) should be replaced correctly in LaunchBox themes as well (in version 12.14+). All new converters should also function inside of LaunchBox themes as well. New bindings to the various details views are Big Box specific changes, no bindings were added to the LaunchBox Game Details.
  3. Cool. Yeah I had a feeling it probably was a style choice, thanks for confirming though. I personally don't use cart artwork but I can see these becoming pretty popular. Glad to have another artist in the community. Always fun to see new faces bringing some interesting new things to the community.
  4. This is pretty interesting stylized look. I like the attempt at what your doing but the way some of these templates are laid out I'd find quite a bit confusing. Your templates aren't at a consistent angle or skew. Angles applied to the bottom of the cart where you're displaying the physical card poke out are at an angle but the tops are strait on. This gives the carts an appearance like what are warped U shape. Even if you were using an angled orthographic camera you'd see a bit the same angled stretch at the top of the cart that doesn't exist in these templates.
  5. Can you show a screenshot of what you mean? I see the details in Old Default on all the views that had it previous to this version.
  6. Page Up/Down thing is corrected already internally and will be in the next release. Thanks for the report.
  7. Yeah, either change your view in options or bind the "Change View" hotkey to something and you can change the view on the fly while in the games list. I don't believe the new default has a Horizontal Box view and was just displaying the one from Old Default. If you wanted to continue to use it you can also bind "Change Theme" and turn on "Remember View per Platform" then make all your platforms use Old Default Horizontal Box View while using new default everywhere else
  8. Yeah. @faeran and I have to draw straws at some point before release to see who the lucky soul is that gets to update the theme documentation with all the new bindings and converters.... Essentially those bindings are for the individual items that are displayed in details. You now have a binding for the full string, a binding for the value, and a binding for the visibility of each item that can be displayed in filter, platform, or game details views. This way theme devs can now render those details outside of the details view, or rearrange that view however they see fit.
  9. Right now we force theme settings for Default to match what views the new default uses. Are you referring to Horizontal Boxes view, a horizontal game wheel, or something else?
  10. Not entirely sure what you mean, but the Default theme that is being presented in this beta WILL become the new Default theme for Big Box. The default theme from 12.13 and older will become "Old Default"
  11. Yeah, the issue is because in German you're decimal character is different than ours and it ticked off some of the new logic and converters. I have it squared away and corrected now. Hoping to get another beta out tomorrow with the changes.
  12. Thanks for the help @RetroGamerGER weird that the correction fixes it for you in one spot but not all of them... I'll take a look and see if we can get it cleaned up.
  13. @Jackdefjam @RetroGamerGER @Rlad @cheguewara Your reported issues should be corrected in this beta release. Please review and let us know if this release corrects your issues or not.
  14. Yep. Was culture specific. Corrected the logic and should be working in next beta release.
  15. @RetroGamerGER @Jackdefjam Can you explain what you're doing when you see that popup? Sounds like just backing up to the new theme. Does look a bit like it could be related to the language difference so least gives me a good point to look. Thanks for the report.
  16. I tend to use adb.arcadeitalia.net they have a pretty extensive search filter system and you can search just for items requiring a CHD file
  17. Hey @Aj67 I briefly checked the OdinHandheld subreddit and found this post here where a user is having the same issue you are with Arc Browser and a few other apps. One comment in that subreddit states that Ayn has reached out to one user stating this is a known firmware bug and will be resolved in a future update, another comment helps explain how one user was able to grant LaunchBox special permissions that allowed them to access the files they needed. May give you a work around in the meantime.
  18. Thanks for the reports. I have been able to confirm the cause for most of these reports and another beta will be out soon to correct. If I run into a report I can't replicate I'll ping the reporter so we can get more information and get the issue resolved. We appreciate you all taking the time to download the beta and report these issues. This beta especially has a FAR larger number of files updated, added, or removed than most of our releases so appreciate having the extra eyes on it.
  19. Typically people that have posted this issue have resolved it uninstalling .NET Core runtime (and SDK if installed) via Add/Remove Programs, then restarting their computer, then running the .NET Core 3.1 Runtime installer from here and then restarting their computer again. I'm unsure what causes the corruption in the system that makes it not detect that .NET core is installed.
  20. I own an Odin pro and getting PS2 to run through AetherSX2 was a pretty painless experience and plays the games well (least the ones I've played)
  21. In my cab I have a xinput encoder but I STILL run x360ce to help with a lot of weird controller issues. Also helps customize controls in titles I may not have been able to. I even use it to trick Big Box into thinking my controls are laid out differently than they are in other games so that I can navigate the menus seamlessly whether using the arcade control configuration or the side pinball buttons. Not sure it will solve ALL your problems, but it's helped make any issues I had far more manageable.
  22. We realize the website is starting to show it's age and has a lot of improvements that could be made to it. We are actively seeking to expand our team with a web developer that could help make such requests a reality. More information about that position can be found here (apologies for the shameless plug):
  23. Doing what you did should remove it. If you aren't seeing them gone when you restart your machine you probably have "-backup.xml" files in your data folder that don't belong there causing the issue.
  24. You already get this controller information when scraping Nintendo Wii games. You can then use the auto-populate playlists, on the fly filter, or manage controller menus to help you find which game has which controller
  25. I don't know of any released cocktail mode themes. I believe it should be possible via WPF/XAML though. Essentially you would create the theme on the bottom half of the screen then use a visual brush to draw that same theme on the top half but with it's render transform rotated 180 degrees.
×
×
  • Create New...