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C-Beats

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Everything posted by C-Beats

  1. This basically means Direct X (what the application uses to draw itself on your monitor) tried to tell your video card to do a thing, and the video card sassed back and said no. TYPICALLY this is caused because of out-of-date drivers, or programs injecting themselves into your video buffer to do things like draw overlays on the screen. I'd do the following and see if they help you correct the issue: 1. Update video drivers (restart the computer if you do update them) 2. Open command prompt as administrator and type "sfc /scannow" (without quotes) and let it run, then restart the computer If you update your drivers the second step PROBABLY isn't necessary but really couldn't hurt if you wanted to just to make sure.
  2. Hey @BrainyCabde we see ya. Though right now I'm not entirely sure why you're seeing what you are. Did have a few questions for ya to hope and narrow down the cause to what you're seeing: When you get the wrong image, what is the exact value in the Platform field of the game? When you get the wrong image, if you open up the Edit Game window for that item, in the upper right should be a GamesDbId link, can you click that and tell me if you get sent to the correct game page on the GamesDB website? Have you changed the image path for any of your platforms? Are you scraping EmuMovies as well on import or only GamesDB?
  3. Another possibility is to display the Installed badge in the view using the new FlowBadge control (for any theme dev wanting to take this on)
  4. Make sure in the import you're only typing "santherus" (without quotes) and not the whole URL as I've seen some people do
  5. I'd have to know what custom field the plugin used, but it probably wouldn't be too hard to write a plugin that moved that data the appropriate field
  6. GOG Badge is assigned when the game has a GOG application ID associated to it. This is done via the import process typically but you can attempt to associate games via the Tools > Options > Integrations > GOG menu if you imported the game some other way.
  7. Sounds like it may be easier to implement something like this into a Pause Screen more so than the Startup screen. Could potentially make it so you could edit your notes via the pause screen as well making the whole process far easier to use (so you know you ACTUALLY use it instead of ignoring it lol)
  8. We are taking a look into this as we've seen a few reports of it now. I don't have any work arounds or anything for you right this second, but will let you know if I find anything.
  9. We read the registry keys Steam saves to and uses to determine the installation state of games on your computer.
  10. You'd have to be able to read the emulators raw memory AND know where to look to even get that sort of information, and it would be different for every game (and potentially every VERSION of the game) so building a system like that into LaunchBox just wouldn't be feasible. It is basically how most hacks/mods work so IS possible, but it isn't a simple task.
  11. Pretty sure the plugin used and added a custom field to keep track of the data, you would need to use bulk edit to remove that field from all games.
  12. Are you running 64 bit or 32 bit Win10?
  13. If you set the option to in Big Box, then yes it will. No, it just sets the hide field. Doesn't even hide them unless you tell LB or BB to (should be on by default though)
  14. The primary reasons title is no available in bulk edit are: 1. Doing so would make all entries the same name, which TYPICALLY isn't required (though I see what you mean about wanting all ports of the same game to have the title formatted the same) 2. Changing a title would then require changing all media to match the new title, which could take quite a bit of time depending on how many items you have selected, and how much media those items have
  15. I'm not sure how a beta update would do that since our installer doesn't touch your data folder. When you see the issue what exactly is changed in the badge menu?
  16. A hung window is not always a crash, just means Windows thinks the application is taking longer than it should for it to tell Windows to redraw the window. I'd look in Windows Event Viewer and look and see if you have any application error logs generated that may help point us to what is going on.
  17. First I've heard of anyone having the issue? Does an error window pop up or does the application just close?
  18. I looked into the cause of this and found that the newer apps have a completely different way of assigning IDs that was breaking the integration. I have code changes in place and will let you know when we get them into a public release so you all can verify it corrects what you're seeing.
  19. Amazon is the same way. We get the uninstaller information from Windows directly. Windows still says the application is installed and we update the flag to agree to it. As previously stated I've never seen this happen if you properly install/uninstall your game. Only time I've seen this reported is if some one just goes and deletes the folder and considers it "uninstalled". You should be able to use the Add/Remove program feature of window to attempt to uninstall those games. It will fail and ask you if you want to remove the item from the list, say yes and then it should remove the entry we read and your install state will be correct. You probably should do it anyway though for the health of your operating system. Having a bunch of orphan registry values isn't really great.
  20. Hmm, I'm a bit of a loss then. Neil may be onto something with the filename. I've not really seen people have the issue you seem to be having, though I admit the Pokemon games I could see potentially having more issues than others. I personally have been able to scrape all the released titles without any changes though.
  21. Do you have the rom matched to a GamesDB ID in the metadata tab? If you don't it can make the EmuMovies search far less accurate. Why I was asking for screenshot of the metadata page
  22. My list looked similar to Neils when I tried on mine so you definitely have something going on still. Care to take a snap of your metadata page for me? Our names do typically match up. I didn't have to change anything for mine to scrape correctly so there may still be something else going on.
  23. You're title looks like it missing some characters from mine which did find stuff. Try naming the game "Pokemon: FireRed Version" (without quotes).
  24. Yeah. I mean if you're not using the name provided from the drop down for your platform (like using the name "GBA" instead of "Nintendo Game Boy Advance" for example). I would try to remove the special e and replace it with a normal one and see if that helps. Some times the artwork doesn't use those characters (or not ALL of them do) and it causes mismatches like that.
  25. I'd verify your games title, the platform name, and the scrape as of the platform (if you aren't using a standard name for it). Typically any issues with EmuMovies not finding the right image types are caused by that. You could also verify your EmuMovies credentials are correct (though I would doubt that is the cause since you are at least seeing SOMETHING in that window).
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