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Everything posted by C-Beats
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Frankly Avast is a complete waste of resources and acts far more as malware than it does protect your machine. The only AV you need for Windows is the build in Windows Defender. VirusTotal lists that the setup passed all 65 scanners (including Avast) so unsure why yours is flagging it malicious.
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Yeah, you can apply the visual brush to any element's background and put it where ever you want
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3D boxes flip from front to front, won't flip to back image
C-Beats replied to NicoDirkfan's topic in Troubleshooting
3D boxes don't have a back image type. This feature works with 2D boxes and carts since there is a Box - Back and a Cart - Back image type. 3D boxes don't have a back image type to flip to. Regarding the duplicates that tends to happen (especially with older builds) when scraping against both the GamesDB and EmuMovies for the same image types. The newer versions of LaunchBox do a far better job of NOT doing that, but if your collection is before those changes I could see you having a large number of duplicate items like that. -
That is driven by the TextGamesView. You are in Game Details when the "IsInGameDetails" binding is true. Otherwise you're in the Games Text List. If you wanted 3D while in the text list and 2D in the details screen you'd need to style appropriately using that binding as a style trigger.
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Would really depend what "Game details" we are referring to. You mean the screen with options such as "Play" and "Launch Additional Applications" or do you mean the details shown while in the games wheel?
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LB code wasn't changed at all really in this version so unsure why you'd be having issues. I just tried and was able to just fine.
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That would require altering the XAML file but it should be possible.
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Looks to me like you have a process locking the file. Make sure you don't have a sync application using it, or a virus scanner quarantining the file.
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Airy View File Airy is a minimalistic theme designed to allow the game's background image to show through. I was growing weary with how defined many themes look with the side panel and game details having hard borders that really made the UI look like 3 segmented columns. This attempts to let the UI flow quite a bit more, let it "breathe" if you will. This theme gets a lot of inspiration from the Beats, Steamy, and Big Details themes as well and attempts to offer a lot of what those themes offer in a slightly different context to address issues some users have with those themes. Changes from default: A lot of the top menu items are removed and you will need to use the hamburger menu via the icon in the upper left corner. Search/Filter section is now visible even when the side bar is hidden This theme utilizes a list view similar to Steamy in that all games are listed on the left and the rest of the window is used to display the games details The progress bar is displayed in the top center section of the screen when needed The controls bar is the same as from the Beats theme and utilizes more iconography than text Submitter C-Beats Submitted 08/03/2022 Category Custom Themes
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Version 1.4.1
470 downloads
Airy is a minimalistic theme designed to allow the game's background image to show through. I was growing weary with how defined many themes look with the side panel and game details having hard borders that really made the UI look like 3 segmented columns. This attempts to let the UI flow quite a bit more, let it "breathe" if you will. This theme gets a lot of inspiration from the Beats, Steamy, and Big Details themes as well and attempts to offer a lot of what those themes offer in a slightly different context to address issues some users have with those themes. Changes from default: A lot of the top menu items are removed and you will need to use the hamburger menu via the icon in the upper left corner. Search/Filter section is now visible even when the side bar is hidden This theme utilizes a list view similar to Steamy in that all games are listed on the left and the rest of the window is used to display the games details The progress bar is displayed in the top center section of the screen when needed The controls bar is the same as from the Beats theme and utilizes more iconography than text -
Hmm, and that game DOES have a box image correct? I'm not able to replicate on my end so trying to see if we can narrow down what may be causing what you see.
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We've seen people report similar issues when they have a service running on their computer called "nahimic". I'd verify you don't have it running. Realtek audio software tends to include it and it wreaks havoc on WPF rendering because of how they embed themselves into the GPU buffer.
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You can always change back to the theme you were using previously
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The logos themselves are originally embedded in the app. I believe they are available in the downloads section of the website as well
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Changing image type in the options should update that image, no need to alter the XAML Steam can be a bit annoying in that regard. What I would assume is happening is that you launch the game and it brings up Steams stupid "loading popup" and then in the time between when it closes and the actual game is launched Big Box is regaining focus and playing the video again, and then the game loads after and Big Box doesn't recognize that fact and doesn't stop the video. We've had similar issues in the past. I'll take a look and see if there is a solid work around while we look at correcting that potential issue.
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All platform views have a binding called "PlaylistsOnly" that is true when you're in playlist view. You could use that binding to apply style triggers that affected the items visibility
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You probably need to clear your image cache via Options
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The document WAS updated, I just forgot we had a modified date at the top when I added my bits to it. You need to run Big Box once for it to appear, but after that you should see the change. The new doc is something like 16 pages longer than the old one so there definitely PLENTY of good stuff in there to be had. @bundangdon The behavior your looking for is listed on the last page of the doc
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You can use any version of LaunchBox or Big Box that was released before you license expired for forever with a license purchase. I believe you're referring to what is called a bezel. Bezels CAN be downloaded from The Bezel Project within LaunchBox for use inside of RetroArch and MAME. You simply run the import or the Download Metadata and Media Wizard and as long as you are importing games using either emulator, or have selected any number of games using those emulators there will be a page asking if you'd like us to download bezels for those games for you.
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LaunchBox already supports this. Click on a game in the grid so that the grid has keyboard focus and then start typing your navigation string and it will take you to the first item that starts with said string like you are describing.
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Playing two videos at the same time requires use of FlowVideo control which I'm unsure CTC utilizes. If you're looking to make an exact copy for things like a reflection it's best to utilize a visual brush that points to the element to do so instead of playing an actual video. Both would require manually editing your theme XAML as far as I am aware.
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@Phox can you confirm you're reported issue is corrected in this release?
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I don't think there is any plans to add one to the final release, but modifying default to include one shouldn't be overly complicated. It's not entirely out of the realm of possibilities that we could add more views to Default down the line, but because of time restraints I'm not sure it will get in before this release.
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Hmm, I don't remember having that view in Old Default. You mean the Horizontal Boxes view? Can you post up a screenshot of what you're referring to?
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Nice catch. I'll see what we can do to correct that.