Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,500
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by C-Beats

  1. Looks like you're using Old Default theme, switch back to Default and those go away
  2. Got a screenshot of what you're seeing? I'm not real sure what you're referring to
  3. That realtime filter functionality takes values your games already have on them and places them in the filter. Those values you see in the release video are values ETA already had on his games. Most of the fields are scraped already for him via the import or download metadata tool. Some like series may have been manually added. You don't need to create the playlist manually, but you MAY need to assign the series values on your games manually.
  4. After installing that make sure to restart your computer. If it still doesn't work, open command prompt as administrator and type in "sfc /scannow" (without the quotes) and let that run and then restart your computer and try one more time. We've seen some of the .NET runtime files get corrupted and that process should identify and correct those issues for you.
  5. 12.0 is live if you want to download and take a look
  6. A lot of this will change with the release of 12.0. We should be releasing today. It changes how the default marquee view looks and adds new image priorities to do what you are trying to accomplish.
  7. I do have a FauxVert theme available on the forums if you have a monitor that is physically rotated but is still set to Landscape in Windows. TrueVert is also available if you are running the monitor in portrait mode. JaysArcade has a few good vertical themes as well if you are running portrait mode in the OS. LaunchBox is a portable app and uses relative paths when able, so as long as the relative paths remain the same moving to another PC should just be a matter of copy and pasting your LaunchBox folder from one PC to another (assuming the destination PC already has .NET/DirectX dependencies installed). We don't tell emulators what screen to start on, we just launch the process. If the emulator has a way to do per game config (like RetroArch) or command line switch to tell the app what screen to start on you could utilize those tools. I believe we also have a user created plugin in the downloads section some where that lets you choose what screen to start the emulator on as well though I've not used it.
  8. Thanks for the report. Will be fixed in the full release.
  9. "Random" has many different meanings. We do "randomly" pick a game for these functions, we take all the games, give them their own unique random number (similar to a lottery) and then pick one from the numbers assigned. It IS random but because how random by default is done on computers it may not seem as "random" as us humans would like at times. Patterns CAN emerge because of how computers generate random numbers. There ARE algorithms to help ensure "randomness" called cryptographic randomness which helps to smooth out some of those patterns, but those algorithms take far more time to generate their random seed and so we opted not to use them.
  10. We held the release as we encountered some bugs on final testing. We are aiming to release 12.0 today.
  11. lol @faeran just a bit quicker on the draw than I was
  12. Right click the playlist, then select Edit from the context menu. In the Edit Playlist window go to the Parents tab (last one I believe) and uncheck all the check boxes. Also make sure on the first page the checkbox at the bottom is NOT checked (something like "Add this playlist to platforms"
  13. Looks similar to a game I have on the Switch called Pocket Mini Golf, though there are a a TON of clones of this genre so unless you got more to go off of it may be difficult to find the exact game.
  14. Cool, glad ya got it sorted out. I left a note for myself to take a look at that audit menu. May be worthwhile if we can get a hover over tooltip to display saying WHY the item is flagged as a duplicate to help with instances like this.
  15. Regardless of how good or bad it looks it SHOULD at least function. I believe I have got it figured out and will be corrected for the official release. Thanks to all that reported it.
  16. Can I get ya to zip up your data folder and PM it to me? I'll take a look as I get time. Can't promise I can get to it right away, but be nice to find the cause.
  17. I'll have to check. I don't remember if we check the additional apps or not when we check if the file is in use by another title or not. Right now, I'd assume that is the cause. Give me a bit and I'll see if I can confirm that or not though.
  18. Thanks for the report, I can confirm I'm seeing this issue with scaling set. Interestingly it ONLY happens on the top most level of a menu. So for right now you could use the hamburger menu (in default the 3 lines on the upper left corner) select "Tools" from that menu and the tools menu then IS scrollable and able to be used. I am looking into the cause of this so we can get this corrected before release.
  19. Duplicates are marked as such if any of the following conditions are met: You have another game in your library (doesn't have to be in the same platform) using the same LaunchBox Database Game ID as the game in question You have another game in your library (doesn't have to be in the same platform) using the same exact file as the game in question You have another game in your library, in the same platform, using the same name/title as the game in question Can you confirm none of these are true?
  20. You SHOULD be able to do it with just XAML but requires lesser known controls and a some binding types you may not be use to using.
  21. I'd have to double check, but pretty sure on GameDetails you need to include "Game." (without quotes) on the bindings. So instead of "AlternateNames" you would use "Game.AlternateNames" (both without quotes)
  22. Hmm, I'll take a look at the code base. We SHOULD be trimming all strings (removing leading and trailing spaces) when we save games. I know I just recently had to add some in Add/Edit game to the beta that's out now, but not sure that'd affect data set by the import or download metadata tools. I'll double check them and see what I can do from the code side, and then see if I can tap on Jason to take a look at the DB records.
  23. You CAN via XAML but it isn't very intuitive, easy or strait-forward. What you would basically do is create a invisible text box and use it to build the string to the path the image is in (using static strings and SelectedFilter.Name binding). Then in the image control point to the text box Text binding to get the image (if it's there).
  24. OH so you want an image per filter value, not what filter you were on. So for example if you select "View Genres" you don't want a generic "Genres" image, you want an image matching the name of the Genre value you are moused over?
  25. Like a single image for when you are in Genre filter, and a specific image for series, etc?
×
×
  • Create New...