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C-Beats

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Everything posted by C-Beats

  1. Can you do the following for me: Go to Tools > Options and turn on Debug Logging (if not already). Then a few times just select a game, then press CTRL+E, wait for the Add/Edit window to show, then hit cancel. Open and close the window 3 or 4 times, then close LaunchBox and see me the log file produced. I'll review see if there anything obvious going on in that.
  2. When doing so can you pay attention to the game details view during this long load up time. What seems to take longer, the time when you first press the edit button to the time GameDetails is unloaded, or the time that GameDetails is blank to the time you see the Edit Window appear?
  3. What I get for answering first thing in the morning.... Didn't even notice that was an image from the theme itself....
  4. Reason this hasn't been really done on the mainstream build is due to WPFs lack of GIF support (or least last I took a look at this). To make a GIF work in WPF you have to create each frame of the GIF as it's own image and then manually switch frames with an animation or timer. This means that the GIF EXPLODES in size compared to what it shows on disk and because you are using WPF animation it could quickly cause serious performance loss (especially if displaying a large number of them at once).
  5. There is an setting in the options menu that you can override a theme's marquee view for the default one. Can you turn that on and let me know if it resolves your issue?
  6. Have you set up your controller in Big Box? By default controller navigation is off and you need to navigate with the keyboard. You can enable controller navigation in the Options menu.
  7. Just so I'm clear you're talking about a delay in opening the Edit Game window, not the context menu when right clicking on a game, correct?
  8. np, glad you got it sorted out
  9. We get an API approval from EmuMovies before every search so WHEN you import the game has no bearing on what is displayed. What game are you not seeing the download on that you feel you should be?
  10. In my testing it worked. Will note that the space you need to put in can differ quite a bit depending on the type of camera you are using and it's position. I had the following in my test theme and was able to see the property function. <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="0" CameraZPosition="3.0" VisibleCount="14" PageSize="6" ItemSpacing="0,-1" SelectedItemZPosition="2.0" Columns="1" SelectedItemSpacing="1,2"> <coverFlow:FlowControl.FlowTemplate> <DataTemplate> <coverFlow:FlowContext> <coverFlow:FlowImage ImageType="Clear Logo"/> </coverFlow:FlowContext> </DataTemplate> </coverFlow:FlowControl.FlowTemplate> </coverFlow:FlowControl>
  11. This was built since the inception of FlowTemplate. It's always worked in PlatformView
  12. Ah so you want a editable datagrid (similar to Audit Menu that you can change on the fly)
  13. Filters allow you to quickly navigate to the games you want to review/edit. Then just select all the games you want to make the changes to and CTRL+E to open bulk edit where you can choose what fields to remove and what fields to add from all the selected items
  14. We have both the side bar and on the fly filters (button next to search) already for all of those fields so you can do what you are describing
  15. Screenshot should work fine. As of right now without one I'm a bit lost. I WOULD make sure you don't have a service called nahimic running in your services tab of Task Manager though. That service does all sorts of weird crap to the UI.
  16. At this time the only way to create/edit a LaunchBox theme is manually editing the XAML file. There is no tool like the Community Theme Creator for LaunchBox at this time.
  17. I'd have to double check but I'm pretty sure we removed the pre-cache of auto-populated playlist on load of LaunchBox and Big Box both in version 12.7 when startup processes were looked at. If you aren't on at least that version I would definitely upgrade and see if that helps you.
  18. Not sure I follow what you are trying to do. What do you mean "the default blue theme"?
  19. Should already since it was just added as a list item in Game Details. Theme's don't have direct control over which items appear in that list and so should work already.
  20. Yeah, most people never really touch the Add/Remove windows features so I doubt it'd come up very often. I'd of never even though to look in that section for runtime management to be honest, so kudo's to you for thinking to look in the first place.
  21. Hmm interesting. Well glad you got it sorted out nonetheless.
  22. Removed your more info screenshot as it had personal information and I didn't want you accidentally doxxing yourself. It sounds like you have a corrupted OS install. I'm not sure why the OS would say it wasn't supported as it most certainly is. Are you using on of the various methods to put Win11 on a machine it isn't supported because of the new chip requirements?
  23. I've not ever been able to replicate but know other users have reported in the past. Can you make sure what ever developer you have selected in the sidebar is visible in the side bar (left hand side)? Some PCs seem to have issues when the selected item isn't in view that makes them not complete the refresh in the main grid.
  24. LaunchBox may have gotten focus while playing which stops the timer.
  25. We don't have anything built in that would create this image for you, but both LaunchBox and Big Box could be themed to make it look like that. If you wanted that as a single image you could probably use the Community Theme Creator (CTC for short) to create it as it has functionality to bulk create images similar to that.
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