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C-Beats

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Everything posted by C-Beats

  1. Tools > Options > Updates > Update to Beta Release
  2. Bin/Cue roms should never be zipped. If you want a single file you'd want to convert them to ISO or CHD (latter being preferred if the emulator supports it). Once you have them zipped import the file (import ONLY the .cue file, can use file explorer to search for *.cue and then drag/drop to LaunchBox). When running the import check the combine roms checkbox. If your emulator supports M3U files make sure in Edit Emulator to enable it and LaunchBox will open the game using a m3u file that points to each disk so you can swap discs inside of the emulator correctly.
  3. If you are using the command lines we provide with the full set importer you don't need to set rom path in the INI we pass it to MAME for you. You DO need to assign the CHD path for those games though. If you're looking to manually add the path to the ini the multi path syntax is as follows "{path1};{path2}" (including quotes)
  4. Should be the entry before this one (or typically is). Get one entry that says, "Hey the app did something it wasn't supposed to and is being closed" and then an entry like the one you posted that is "Hey we closed that app that had the issue"
  5. At the top of the page where you select what items to download from LaunchBox Games Database & Steam. You must be on 12.2 or newer to have that option though.
  6. Typically when debugging this issue the crash occurs because the OS is killing the process for whatever reason. The best log to get a good idea what is going on is the Windows Event Viewer log. There should be an Application Error log entry for the crash. That log will be quite a bit more useful to see than the Big Box log.
  7. If you installed MAME using LaunchBox Fullset importer then the MAME folder is \\LaunchBox\Emulators\MAME (version number)\. Look in there for your mame.ini file
  8. Could you copy/paste the whole error message for me? I need some of the bits of information cut off in your first screenshot.
  9. Hmm... I'll take a look into that @fraganator, thanks for the heads up.
  10. The plugin interface's documentation comment answers that for you. But yes, when launching the emulator the setting checks that EmulatorPlatform and uses it, if null it then falls back to the emulator.
  11. Is your theme using the logo in GameDetails or somewhere else?
  12. Largely because most people don't know as much about the system or it's games and don't have it in their collection. It was never released in North America and so a large number of users have no real reason to have those titles unless they look into it out of curiosity. There also is some media that just isn't really applicable for that system (like Box - Front) because the releases were all digitally distributed and didn't have cover art.
  13. Responded to the PM. Does look like the new attract mode volume setting didn't get defaulted to the correct value and is causing the issue you're seeing. If you do what @faeran suggested I'd like to think that it will correct the issue you're having.
  14. MAME controller configuration is an interesting one. If the controller isn't plugged in when MAME starts it reverts controller configuration back to default. Could this possibly be the cause of the confusion?
  15. Can you throw your \\LaunchBox\Data folder into a zip file and send it my way? Like to take a look and see if I can use it to replicate. We've gotten a few reports of this but I haven't been able to replicate. Hoping the data files will provide some much needed insight into the issue.
  16. Typically if you see them trying to download in the progress bar but they don't actually download it means you have the media limiter set and when we got to that file we determined you had hit that limit and then we skip the download. Can you verify that isn't the case for you?
  17. Can make one yourself using Auto-Populate playlists. Make it so the only line is: Controller Support - Supports - Light Gun
  18. To my knowledge all Epic store games should be working and have been for a while. What game aren't you seeing show in the importer?
  19. Installer should do it for you but if for some reason you need to do it manually you want the .NET Core 3.1 Desktop Runtime (x64) found here
  20. Want to set the background using an image brush.
  21. @Mr. RetroLust Yeah for some reason the file lock isn't being cleared as soon as it should be in the details. I can take a look at maybe getting a converter made that you can use in the bind that will ensure the image is loaded once and then releases it's lock so that you don't have this issue.
  22. Not at this time, it's seen more as a feature than a bug at this point. Could submit a feature request to have that functionality optionally disabled. In the meantime this marquee view should do what you want (though haven't tested it heavily so may need some tweaking for your needs) PlatformMarqueeView.xaml
  23. Yeah. Though any changes you make to that file in that location will be overwritten when you restart Big Box. You'll need to copy the Default folder and rename it to something else, then change the file and change Big Box to use that new theme.
  24. We automatically recreate them and add them back in if something in the application asks for one and you don't have one assigned to that platform.
  25. I presume you are referring to the Platform Marquee? That marquee doesn't use those image group priorities (those are for game images) and platforms have built in banners to help users get set up that will regenerate if deleted. At this time you will need to alter the PlatformMarqueeView.xaml file to remove banner pass to get it to display the way you want.
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