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C-Beats

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Everything posted by C-Beats

  1. As others have stated you can make the Platform Category view look exactly like your mockup, though it uses the same view for all the items selected after the fact (like selecting consoles would open to the list of platforms and would look the exact same). You can write plugins to potentially help with that though. The reason something like your mockup isn't implemented is because very few people want to deal with the extra key presses and it just doesn't look all that great on an arcade cab when people walk past and see a generic welcome screen. Most users would prefer something that attracts the user TO the cab like a gameplay video or something similar to how original cabs had attract modes that made you go, "OH look at that!" and come over to it.
  2. You have some examples of what you're looking for? What your initial post described is exactly what Platform Category view is by default so your post is a bit confusing.
  3. Go to your Windows Desktop, right click and select "Display settings". When there you can see a logical monitor layout of your monitors. Make sure the main UI Window is the left most monitor (regardless of what number) and the marquee is positioned to the right of the main display monitor so that the upper left corner of the marquee monitor is touching the upper right corner of the main display monitor and then save your changes and see if that helps you out.
  4. Almost every time we get reports of things not saving it is because there are backup files in your data folder that don't belong. Navigate to \\Launchbox\Data\ and makes sure there is only one file per platform in there and no files ending in "-backup.xml". You will need to look in all subfolders for those files as well.
  5. We have native Windows Store / Xbox App import now so shouldn't need to do any of this for most games. You do need to install and launch the game at least once though for the import to be able to find the game (because of how their API is set up)
  6. Welp was worth the shot. I got nothing else to really help debug the process for ya then. I don't ever really play Dreamcast and all the set's I've ever seen have GDI files NOT cue, that need passed to CHDMAN so unsure what set you're using.
  7. I don't know MUCH about this process, as I've done it for one of my platforms and it just worked, but two things potentially worth checking are: Did you pass the CUE file and NOT the BIN file to CHDMAN? Is your emulator up to date? Not sure when CHD support was added but if its an older version it potentially isn't supported by that version but is a newer one.
  8. This is a confirmed issue on EmuMovies end and they are aware of the issue and hopeful it will be resolved soon.
  9. For some reason just now seeing the post my apologies @giotte. Basically do everything like they have above except in the textblock instead if Text="{Binding}", you want Text="{Binding Name}"
  10. I believe that is done by design but would have to check the code again to make sure. Those should show up correctly in Platform Category view though I believe.
  11. If you grab it from within the app it will be since we create a new emulator entry when doing so.
  12. Meh you were half right at least. That IS what "SDK" stands for and what it's use case is.
  13. Honestly don't remember the name, quick Google search looks like it very well could be though.
  14. LaunchBox does NOT need the SDK to run, only the runtime. SDK is used to create and compile applications using .NET Core, runtime just has all the code that those programs require to operate on your machine.
  15. Use Platform Category view and not Platform (which is the default)
  16. If you're back in that area there is an arcade in Gatlinburg that has more retro machines and even a few pinball tables. Last time we were there talked with the owner a bit and he was surprised how much my son enjoyed the old pinball tables since most kids his age just liked the flashy newer games. Gave us a few free plays on them as appreciation.
  17. Nope, new badges are added by plugins. JayJay built a tool to help you create your own badge plugin that makes it fairly simple. Can be found here
  18. Steam doesn't send information via their API regarding what games you have access to outside of your account. There MAY be a way to read registry to see if there are games installed that AREN'T tied to your account but I'd have to look. At this time there is no way in-app to do this though so I would go ahead and submit a feature request so I don't forget about checking for you. Right now I'm doing my best to get 12.10 finished up and am sure by the time I'm done with that version it'll have slipped my mind without the reminder.
  19. As stated it can be themed in. Take a look at the Steamy code and apply it the custom theme I KNOW you're using...
  20. Yeah, I can see the reason behind the desire, just at this time now real sure how well it will actually look with WPFs animation system.
  21. Fairly certain to run a scrollbar the way you are wanting we'd have to run a animation against the scroll position. While not IMPOSSIBLE (or least I don't think it is) it WOULD impact performance and responsiveness for a lot of people if we just turned it on for everyone. While I'm in the code I'll see if there an easy way to theme that functionality in and shoot ya the XAML to do so. If not you'll have to submit a feature request for it.
  22. Want to take that to the community theme creator thread for y2guru to take a look at. Pretty positive that's his plugin throwing the error.
  23. @Rlad @TheNewClassics Could you grab beta 3 and confirm you see the issue you reported is fixed?
  24. This GREATLY depends on the ItemsControl/Panel you're using to display the items. If it isn't virtualized you will hit some pretty nasty bottlenecks. Feel free to PM for assistance on how to get your theme properly virtualized if you're unsure how.
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