-
Posts
5,224 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by C-Beats
-
The new CHD/Vertical playlists are manual playlists. We utilize information given to us by MAME to put the games in the appropriate playlist. If you want to filter or further use those games in an auto-populate playlist you would need to go to that playlist, select all the items, then add a custom field to them for that data.
-
Just do the search in Windows File explorer and then drag the files to LaunchBox and import them
-
Both LaunchBox and Big Box already do this. As long as you have multiple emulators with that game's platform listed in it's associated platform you have the option to choose between emulators. In LaunchBox you right click and selected "Play with..." in Big Box the option should be available in the Game Details screen (which is possible to skip so you need to either turn skip off to use this, or have a key bound to "View Game Details")
-
Pretty sure Batocera uses media with the same name as the rom file. If this is true you just drag the image to the appropriate folder inside of \\LaunchBox\Images\{PlatformName}\ and it should see them automatically and use them. You'll want to do it with LaunchBox closed though
-
CoverBox CTC has been released so should scratch that itch and then some
-
Both Faeran and I have themes that should be dropping the same time as 12.8 that will offer examples of most of the changes. We don't have documentation right now for LaunchBox theming but are getting to the point that there is enough converters and functionality it may make sense to get that started.
-
LaunchBox fail to start after update to 12.7
C-Beats replied to devilnevercry's topic in Troubleshooting
Did you purchase a license from our website directly, or buy a pre-configured drive with LaunchBox on it? Make sure you put that information in your email to support as well as it will help speed up the process for you. -
LaunchBox fail to start after update to 12.7
C-Beats replied to devilnevercry's topic in Troubleshooting
That error means your license has been marked as a pirated license and will no longer work. If you feel this is in error please contact support@unbrokensoftware.com. -
Given the fact that in Big Box your items are already being displayed as 3D items in a 3D scene the work has already been done. To proceed past this point without something to use to show users that the functionality is working would be a pretty big waste of resources. Why spend time building a feature no one can use? Right now we don't even have the image types needed to fake a 3D box using textures and uv mapping. I don't think it's an impossible thing to get eventually, but there are definite first steps that need to happen before leaping down that rabbit hole.
-
If referring to MAME games we get that information directly from MAME.
-
CTC to my knowledge only loads raw images for it's previews as opposed to cached images. Most image types at this point can be cached, though I believe there are a few that are not (like backgrounds). If you want to use a cached image you can use the FlowImage control and if that image group caches it will use it by default which can speed up load times. I'd be nice to get a theme dev controlled cache item for items/groups you know aren't changing but that isn't in the works just yet.
-
Not at this time. Horizontal games are games NOT in the vertical playlist and so unsure why you would want both. If you are looking to filter by that value you can always go to the vert playlist and add a Orientation custom field, and then use the various filters against that field.
-
It's there but you need to be in Platform Category view (which isn't a change, it's always been like that to my knowledge). That being said at this point that hasn't been added to that menu. We could take a look at potentially adding it there.
-
Big Box doesn't have touch screen support at this time so this makes sense. You can upvote the touchscreen support ticket we have here though.
-
This should be corrected in beta 2. Could you upgrade when you get the chance and confirm for us you see it corrected as well?
-
The ways I'd know to do what you're asking to do basically requiring you using the static image and referencing to it if the playlist name contains the platform string in it. Pseudo-logic would be like IF PlaylistName CONTAINS "Nintendo Entertainment System" THEN Use image ELSE Don't Won't be as clean of a solution but fairly certain you can do it with CTC visibility filters.
-
Mame ini. HLSL how can I adjust in with LB/ importer?
C-Beats replied to ChickenGeorge's topic in Noobs
We don't configure an INI in the install process. so It's entirely possible it wouldn't be in the folder at all. I believe once you launch a game with the command lines we've added MAME will generate an INI file though. The only INI files you really should be messing with are the ones in the MAME root folder. At this point I'm not entirely sure what you are trying to change in the ini to even begin to look at the differences to tell you if they were right or wrong. Are you trying to change some shader setting or do something more elaborate? -
I'd have to see a screenshot of the screen you're referring to.
-
Not natively, you'd have to build something that did that. Really sounds like no-nag build is probably your best option in this case. Should be able to remove that script entirely after doing so as well.
-
One thing to note for a possible point of confusion that 10s is from the time we tell MAME to start. NOT the time from when you first see MAME pop up on your screen. That could be the cause of the 3 second difference you're referring to.
-
Nah everything you need has been installed for you. The fact that the window is being closed without you pressing anything to me would indicate the script is indeed working as those screens do not close without you pressing a key normally.
-
That the script I'm referring to. The sleep line needs changed to control the delay. That "10000" value is the delay time in milliseconds. To reduce the wait time simply use a smaller number, to increase use a larger number. For example 5 seconds would be 5000 ms so you'd use 5000 as the new value.
-
MAME cannot be configured to NEVER display those. You can make a setting in the INI so you only see imperfect warnings once per game, but there is no way to always turn them off. They are hardcoded in the emulator to do that which is why to completely eliminate them you need a recompiled build that has that code removed or commented out (like the one provided by MadK9). You can also adjust the timer and number of key presses in your MAME Running Script to make the script work more accurately on your set up so you don't have to wait as long for the script to close those windows. For me 5 seconds was far better than the 10 we had defaulted, but that length of time can vary based on your computer and settings.