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Everything posted by C-Beats
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At the top of the page you can click "Help & Support" and then "Request a Feature" and do it there. We don't have anything to automatically take a save state, and depending on the users set up you wouldn't want to (those trying to earn hardcore cheevo's can't use them). You can however save and load save states via the Pause Menu. That being said we don't have any way currently to display a screenshot of the save state, but that's an interesting suggestion (though not sure what RA allows us to do in that regard). In regard to #2 feel free to check out our Download section. We have quite a large collection of art sets to serve that purpose. Most assume you are using No-Intro rom set in regard to naming though and so if you aren't it may be a bit more difficult to integrate them into your collection.
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LaunchBox would have no way to know what file got renamed to what. The best way is to delete the games from LaunchBox, but don't delete the media (just pressing delete on the game doesn't do this, deleting the platform asks, just say no) and then reimport the files and DON'T scrape any media. Then you can scrape media for anything who's title didn't match up after the import is done.
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No we currently don't have anything like that in LaunchBox. In LaunchBox though you can select any item in the grid then start typing the name of the item and LaunchBox will jump to the first item that matches.
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That is a captcha Amazon generates and requires for login typically after failing to login several times. No one here will be able to assist you with that, be best to reach out to Amazon. I know they had issues with AWS and their login servers not too long ago, I would assume that all cleaned up by now but their support would be able to assist you with that far better than anyone here could.
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We have tutorials on our channel for most of the more common imports. You run anything too confusing can always ask on the forums or Discord as well, both are fairly active.
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It depends on how the theme was built but I would imagine any theme build for 4:3 would work on 5:4 fairly well
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No. LaunchBox is designed from the ground up to be a portable application. If you haven't changed any of the default paths (for things like platform media) and you have all your emulators and roms in the same relative path after the move as you did before you should get no complaints from LaunchBox. Where things tend to get troublesome is if your emulator isn't portable, in which case you may need to reinstall it to the new location.
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Would appreciate if we could get confirmation from a few users that WallView2 inside of Big Box (or any theme/view utilizing a FlowVideo) is working as expected for users if anyone has the time to hit it hard.
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No achivement detected for any game in bigbox mode.
C-Beats replied to wooshaq's topic in Troubleshooting
This is unfortunately a known issue in Big Box 12.5. You can revert to 12.4 or upgrade to 12.6 beta 1 to correct this issue. -
Playlist naming not transferring from LB to BB BannerBox
C-Beats replied to wolpoffm's topic in Big Box Custom Themes
You need to clear your Big Box image cache. You are seeing the cached clear logo for those playlists which has outdated information. -
Hmm not being able to find dependencies as well as having permission issues COULD potentially cause an issue. Though the version you mentioned you are on currently is on .NET Framework 4.8 (you are correct current uses .NET Core though) and so the dependencies are different between versions. Could you run command prompt as administrator and run the command "sfc /scannow" and then restart your computer when it's done and see if it helps. Also can you make sure none of your files or folders in either the LaunchBox directory or the MAME directory are marked as read-only and that the current user has write permissions to both directories and their sub-folders?
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BIGBOX Dual Screen Swap Issue when displaying 2 screens..
C-Beats replied to djdj's topic in Troubleshooting
Just switch the monitor to the correct on inside of Big Box. Unless you have custom command lines telling applications what monitor to launch on we let the emulator or game decide what monitor to start on so changing that setting shouldn't impact the startup monitor of your games. -
@PiperCalls could you confirm this corrects the issues you are seeing in your horizontal wheels? Make sure you clear the image cache after upgrading or you won't see any difference.
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I'm coming in pretty late to this conversation so this may have already been done. I noticed you mentioned that the paths weren't correct at one point inside of LaunchBox and was curious if you opened your mame.ini file and made sure MAME's rompath is correctly pointing to the same folder you have the roms in LaunchBox now that you've made the change?
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Currently the play tracker stops the playtime timer when LaunchBox or Big Box regain focus which may be causing the issue you are seeing. We are looking into ways to improve this functionality to be a bit more resilient.
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Yeah, would assume most people simply use the badges to easily identify what is or isn't installed.
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Some DS games are scraping media for the wrong platform
C-Beats replied to BrainyCabde's topic in Troubleshooting
Can you hover over your platform and press Edit for me to bring up the Edit Platform window and take a screenshot of what that first page it opens to looks like? -
This basically means Direct X (what the application uses to draw itself on your monitor) tried to tell your video card to do a thing, and the video card sassed back and said no. TYPICALLY this is caused because of out-of-date drivers, or programs injecting themselves into your video buffer to do things like draw overlays on the screen. I'd do the following and see if they help you correct the issue: 1. Update video drivers (restart the computer if you do update them) 2. Open command prompt as administrator and type "sfc /scannow" (without quotes) and let it run, then restart the computer If you update your drivers the second step PROBABLY isn't necessary but really couldn't hurt if you wanted to just to make sure.
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Some DS games are scraping media for the wrong platform
C-Beats replied to BrainyCabde's topic in Troubleshooting
Hey @BrainyCabde we see ya. Though right now I'm not entirely sure why you're seeing what you are. Did have a few questions for ya to hope and narrow down the cause to what you're seeing: When you get the wrong image, what is the exact value in the Platform field of the game? When you get the wrong image, if you open up the Edit Game window for that item, in the upper right should be a GamesDbId link, can you click that and tell me if you get sent to the correct game page on the GamesDB website? Have you changed the image path for any of your platforms? Are you scraping EmuMovies as well on import or only GamesDB? -
Another possibility is to display the Installed badge in the view using the new FlowBadge control (for any theme dev wanting to take this on)
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Make sure in the import you're only typing "santherus" (without quotes) and not the whole URL as I've seen some people do
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I'd have to know what custom field the plugin used, but it probably wouldn't be too hard to write a plugin that moved that data the appropriate field
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GOG Badge is assigned when the game has a GOG application ID associated to it. This is done via the import process typically but you can attempt to associate games via the Tools > Options > Integrations > GOG menu if you imported the game some other way.
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Sounds like it may be easier to implement something like this into a Pause Screen more so than the Startup screen. Could potentially make it so you could edit your notes via the pause screen as well making the whole process far easier to use (so you know you ACTUALLY use it instead of ignoring it lol)