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Everything posted by C-Beats
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Glad to hear. I would make sure to turn off the update checks in the options menu inside of LaunchBox. Unfortunately because of the OS you are using you cannot upgrade to a newer version than that. Turning it off will stop if from notifying you that you aren't on the latest or automatically download a newer version.
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So I don't have GREAT news for you but I do have a way to at least make your set up work for you. The BAD news is because of how WPF works there just isn't a great way to let the theme's know with a relative path WHERE their resources are. That is why we create the symlinks on startup, to get around that limitation. Unfortunately that work around doesn't function with exFat partitions. the GOOD news is I have a work around that SHOULD. You will need to do the follow: 1. Make sure LaunchBox is CLOSED 2. Copy the LBThemes folder to \\LaunchBox\Core 3. Mark the \\LaunchBox\Core\LBThemes\ folder as readonly (when Windows asked if you want to push it down to all the files say yes). Let me know if that resolves the errors you are seeing. It is important to note that if you do this, moving forward if you download a LB Theme you will need to play it in BOTH LBTheme folders, not just one.
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New WallView Grid Games Behavior 11.10
C-Beats replied to nicolasonline's topic in Big Box Custom Themes
Dangerous statement to be making, I can be PRETTY needy.... Appreciate the willingness though. -
@graphix2004 Would it be possible for you to do the following on the exFat drive with any theme: 1. Launch LaunchBox and ensure Debug logging is on (Options/Debugging) 2. Open Big Box 3. While Big Box is open, open file explorer, go to \\LaunchBox\Core\ and tell me if you see a "Themes" folder 4. Close Big Box 5. Look in the \\LaunchBox\Logs folder and send me the most recent log file generated Have a good idea what is going on but would like the log files to confirm I'm on the right path.
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New WallView Grid Games Behavior 11.10
C-Beats replied to nicolasonline's topic in Big Box Custom Themes
There is a known issue with NavigationRows not setting the positions correctly for items resulting in the "hopping" behavior. We have code in place already that corrects this behavior in development. I'll make sure to reach out when that beta is released so you can test as I know you've personally found several of those issues at that point. Would be nice for you to be able to confirm we did indeed get the issues corrected. -
Awesome, thanks for that. Look forward to hearing what you are able to shake out. Thanks for your willingness to help with it.
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I'm fairly certain that is because it takes longer for the BeginAnimation calls to process so by the time the last one is told to process, the first one has already moved a bit. I have plans on how I could potentially battle that but it will take a bit to get it all implemented. If you reduce the number of items in the wall does it improve the issue for you? If so it would help prove that is what is going on.
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You mean while animating, or you see this even after the items have stopped?
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You could also set a style trigger to hide the item (Visibility:Hidden or Opacity:0) if the FlowContext.IsItemSelected property is false.
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Trouble with Importing Games, MetaData, & EmuMovies
C-Beats replied to vahn65's topic in Troubleshooting
No problems. Though I will say that if you are trying to download media for all 12k games at the same time, the process that actually saves the media and moves it in the correct spots (runs at the very end) can and will take quite a bit of time to complete and have seen many people get errors or a "Not responding..." popup because of it, so plan accordingly. -
Is the epic importer supposed to do something after I login?
C-Beats replied to Overzeetop's topic in Noobs
Basically this happens because Epic should be redirecting you to a specific page and we are listening for that page to be hit, sounds like the redirect is taking you some where else. I would upgrade to 11.10, we have just changed the redirect logic in this upgrade to be a bit easier for users and it may also correct the issue you are seeing. Let me know if you still have the issue after that and we'll see what we can do to resolve it. -
Trouble with Importing Games, MetaData, & EmuMovies
C-Beats replied to vahn65's topic in Troubleshooting
This error doesn't necessarily mean that your computer is out of RAM. Just that your OS refuses to give us the RAM we need to continue (for a whole host of reasons). I would try to download media for a smaller amount of items and see if that resolves. As stated in my previous comment, I have my suspicions that the update has anything to do with it. -
Trouble with Importing Games, MetaData, & EmuMovies
C-Beats replied to vahn65's topic in Troubleshooting
We didn't alter any code regarding downloading metadata or media in the latest version update so I have my doubts the update is the cause of these issues. Typically those errors are caused because the communication between your computer and the servers didn't complete as expected. This can be caused by bad routing, server traffic, firewalls, net monitor/AV software, etc. EmuMovies is correct in that metadata comes from us, media from them (and only the media for items you check in the EmuMovies section of the importer or download media tool). If you are having issues with accessing both sites then it is more likely a network issue than LaunchBox. -
VisibleCount is the number of items you want to be displayed at any given time (useful to make sure you don't overload the user system trying to load too many items at once). Having a number that isn't greater than 0 doesn't make sense for that property. I was unaware the documents read the way they did and will make sure to correct them. When testing your claims I did find there are issues when setting VisibleCount to 1. Two items show instead of 1, and as you stated if endless is true it doesn't wrap correctly. Both issues I will look into resolving.
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Glad to hear, thanks for confirming.
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Endless isn't the hurdle in this situation, and will not be changing. The fact that you can't rotate the boxes is your current dilemma, one I would like to address in the future. In regards to how close you CAN get currently, you should be able to produce a single row of boxes with a defined start and end, if you haven't gotten to that point you aren't as close as you can get with control and it's current capabilities.
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Unfortunately for the first pass of this new control you won't be able to exactly replicate what you are looking for because you have no way to rotate the boxes. To get as close as you can with the current implement (which looks more like the Horizontal Box View) you would remove the CoverFactory property entirely, add a Row property (with a value of 1), and then add a FlowTemplate with a FlowImage set to use Boxes (see WallView1).
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You will need to make sure you are on SP1 of Windows 7 and install .NET Core (not Framework) runtimes. Even then I believe some of the dependencies of the newest versions do not play nice with Windows 7. Windows 7 is no longer supported by Microsoft and so I don't see those requirements being lifted. If those steps don't work I would reach out to support@unbrokensoftware.com and ask for the LaunchBox 11.2 installer, that is the latest version that uses .NET Framework and should work far more seamlessly for your operating system.
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What version of LaunchBox are you trying to install?
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When using the new FlowControl/FlowTemplate set up introduced in 11.10 by default it does the above image. You have to set the Endless property to true to get the bottom. So yes the new control in 11.10 supports your request. That being said I don't believe any theme currently uses this set up in the CoverFlow views and so you would have to theme your own to do so.
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Yeah I'm not sure what they are called inside of CTC itself, I just know the control it produces to play them. I assume they are label "User Controlled Video" or something similar inside of the editor though.
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@G22 Out of curiosity does your theme utilize a UCVideo control made available via the CTC?