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C-Beats

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Everything posted by C-Beats

  1. Yeah, isn't really a zip issue, it's that your files are named poorly and you have a double extension on them. If you'd like I can give you steps on how to import them as in and then clean up your data files so that you can run the download metadata/media tools. I can also say with most certainty no code changes are coming down the pipe in the foreseeable future to really address this.
  2. I made sure the team was aware. Thanks for the report
  3. Things like what the file name is of the zip vs the file you see working. When importing the zip the file if you go to the game and enter the Edit Game window in the upper right do you see a GamesDb number/link showing that it's associated? What image are you seeing show? What options are you using in the media select page? Do you have the media limit set?
  4. Yeah in Big Box settings view there is an image cache section of the menu. In there should be a button lets you clear platform images from the cache and regrab them. It'd be the first thing on the list of things to try.
  5. I was referring more to the global setting or "Desktop Layout". Regarding per game you're likely right in that you'd have to do that. Not really sure I understand why you'd use Steam though and not the emulator. For standalone games there are several tools out there that can remap controller inputs and have it detect games to change the layout. I use x360ce in my cab but I'm sure there are other/newer contenders.
  6. Not even sure how you'd get the code as is to compile. Where do you define "dataManager" variable at you are using in the for loop? Also if you want the code to wait and not release until the save is complete you need to pass true to the save function. You also only need to do it once after the for loop has completed, not after every game.
  7. Scraping tool doesn't even look at the file or file path to determine what to grab so I'm not entirely sure how you came to this conclusion. If you have solid repo steps using the Help & Support > Report a Bug link at the top of the page with steps on how to get this bug to show and the team can look into. As of right now I suspect the cause is something else entirely though.
  8. I can't speak for the rest of the team but I generally have the forums activity feed up and refresh it whenever I'm waiting on a build to finish. There's very little on the threads I don't at least know is being talked about. I saw the discussion on this thread but don't have much to really add. We made the plugin system so that requests that sit pretty far away from our development path can still be completed by dedicated individuals willing to take the task on for themselves. This plugin is one such use case. I don't make decisions about what does or doesn't make it into the app so don't take the following as "set in stone" This plugin fills a niche that sits well outside of anything I could ever see us adding into the application. I'm not sure why we would build a feature into our front end to inject our data into another front end / storefront so that you can use that instead. You can utilize Steam controls without adding games into Steam so I'm not really sure what we'd be helping you with regarding that setup/configuration either. Also as the plugin dev has found third parties change crap often so we wouldn't be able to consistently give a quality service related to it with the way the product is currently built. As we move to make more and more things tied to plugins we can update outside of the normal release schedule that may deaden some. Even now EA imports are broken and took me over a week to find a way to get them working again (be on the look out in next beta) and that's a function integral to OUR front end. Having to do that all for a niche use case in another frontend/game library software just doesn't sound like the best use of time and would greatly distract from features and improvements to OUR product directly. I do admit though this plugin has grown quite a bit since it first broke on the scene so I may not be understanding the full desire of the people using it, which is why we often suggest you put it in a feature request that does a good job condensing the 44 PAGE thread into something a bit more easily digestible format to work as a TLDR for those deciding what to build and when. This is why we love our plugin dev's. No one wants to be told "NO!" and these fine folks do a great job delivering a lot of more niche features and functionality our small team just can't really justify the time on (whether we want to or not). It's always nice to see the community banding together and helping each other out in ways we just don't have the bandwidth to do ourselves.
  9. I'm not real familiar with that system to know the best way of doing that all unfortunately. I know there is a project called C64 Dreams that is a built up and ready to go LaunchBox build for all things C64. It may be a good starting point to see how best to tackle that. Otherwise hopefully some one else can chime in with better information than I have to give.
  10. Beta discussion belongs in the beta thread. That being said yes if the feature is on unplayed is default and will be applied to the game. I don't believe we explicitly set it on game import/creation though atm which does make sense to get added in.
  11. Process is done and I confirmed the download now has the corrections. Apologies for the hassle
  12. Process is done and I confirmed the download now has the corrections. Apologies for the hassle
  13. Yeah, it looks like the process didn't finish quiet correctly and the same bad file is being downloaded. I'm getting the file refreshed right now. Should be good to go in the next 30m or so.
  14. Yeah, we discovered another anomaly and are currently running the process again. Hopefully will be resolved within the next 30m or so.
  15. @NEcroxide There was a data error in the Sqlite files that were generated this morning. I've since rebuilt the files and they are ready for download. Use the steps Joe gave you a second time and it should resolve itself now.
  16. We had a data error in the DB file caused by one of the new platforms added to the DB. It's since been corrected. Go to Tools > Download > Force Download Games Database to correct
  17. Sounds like we have a volunteer! Thanks in advance for your services @damageinc86! Much appreciated!
  18. Looks like a bug related to you arrange by. If you change to arrange by title I'd assume you don't see them duplicated like that. Try setting to the title arrangement and see if they duplicated, if they aren't go back to platform arrange by and see if it resolves itself.
  19. It can but it's admittedly far easier with some of the plugins the community has made such as this one
  20. Some of those are already in a scroll area which could make things a bit weird trying to add scrollable elements in it. I don't typically use star rating feature so I have to open up the theme/app and take a look at where I even stuck that element to see if I have the space to stick the community rating
  21. I've corrected all 4 on the website. You won't see the corrections in the DB file until tomorrow though because that process has already ran today. Thanks for the heads up!
  22. Select the games then Tools > File Management > (Bottom most option)
  23. There are ways to kinda/sorta do this but it's HEAVILY manual work and the app overall isn't really intended to be used with that workflow
  24. This should be entirely possible (though ideally you'd set the scrape as to Nintendo Entertainment System to get DB matches and art.
  25. You'd just add the games you want to see on the grid. That being said there is no logic to combine several platform items into one grid item. You wouldn't be able to right click it and say "Launch the SNES version"
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