Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,890
  • Joined

  • Last visited

  • Days Won

    16

Everything posted by C-Beats

  1. Yeah, that was the theme I was referring to. I'd swap to Default and then check the view menu and make sure the icons weren't disabled for any reason. Should be in the View > Show / Hide menu
  2. Reads like Dolphin changed their activity name in an update. The activity name is basically what we use to tell the device to open the app. You may need to revert your emulator version, or wait until Jason get's a chance to look into getting it updated. You can manually set it by using a custom emulator, but I'm not sure at the moment what activity name you'd need to use to match with the version of the app you have.
  3. Those icons look a lot like the ones with Default+ which does it's icons a different way (or at least did). If you're using Default+ theme by Faeran use the Theme Manager to grab the most recent version, I believe he updated it to use the icons the same way default does.
  4. Depending on how you want it displayed you may be able to make a Theme that does this. By default there is no option that says "Only show the first 5 screenshots in GameDetails"
  5. Click on any game, press Ctrl+A to select all, then press F5 to refresh the grid image.
  6. Android doesn't use BGM yet like desktop does. I'd use the Help & Support link at the top of the page and then pick "Request a Feature" and open up a ticket about it. I can see others wanting that feature in as well potentially and it'd be nice to see exactly how many would.
  7. Looks like you changed your media folders for some of your platforms. You'd need to manually edit the \\LaunchBox\Data\Platforms.xml file and use a Find and Replace tool to correct the paths in that file. I'd recommend making a copy you can revert to in case it doesn't go as smoothly as planned.
  8. There isn't a built in way currently. I took a note to look into the possibility though as I can see that being a nice feature.
  9. Regarding the license concern I'd ask that you reach out to support@unbrokensoftware.com and explain your use case and they can help facilitate that with you. You should be able to lock down the machine to the point that leaving Big Box isn't possible (assuming you don't have a keyboard on the cab that the user can just alt-tab out)
  10. Apologies I had forgotten we changed default to use the CoverFactory again. Faeran's newest theme is built entirely around the FlowModel so should be several examples there. FlowModel control can be used anywhere you can pass a game object to it in both LaunchBox and Big Box. You should be able to use the ImageView inside of the games view like default does. I'm unsure if the CTC exposes this view or not. By default this will render a model but does give the user the ability to shut the model off and just use a static image if they want. If you want to force the model be used you would just insert the FlowModel control there instead.
  11. Yeah, I knew LB uses to be called LB.Next, but it wasn't called that internally afaik. Why I thought it was a plugin or theme that needed updated.
  12. Are you running a plugin? Don't believe any of our assemblies are called "LaunchBox.Next" anymore so sounds like you may be running a plugin that doesn't work with this version.
  13. What you're describing sounds a lot like a frame rate issue. If you're refresh rate isn't at least 60hz (60fps) then sound will start to get choppy and gameplay does stutter quite a bit. I'd confirm your settings are set correctly when launching from LB/BB (paying attention to anything related to refresh rate, and enabling the FPS counter in the emulator).
  14. We do use Platform Name / Scrape As values to help narrow down what platform the game may be for. We do that so we don't waste the resources hashing a file for a platform that doesn't have any achievements. The filter he is referring to though looks at your local data, if some of the games have achievements and others don't the filter would appear.
  15. Do you have any games in that selection that DON'T have achievements? The quick filter will only appear if SOME games have achievements and others don't. If all games DON'T have them, or all games DO the filter doesn't appear.
  16. Yeah, the error message reads more like LB is getting an error trying to read one of the images for the game in question. One of the image files is probably corrupted
  17. Nope, just from the data folder
  18. Can you PM your platform.xml so I can review?
  19. First step would be to update to the current version to ensure it wasn't a bug on an older version.
  20. Why not just use LaunchBox startup screen feature?
  21. There's no way we'd be able to do this procedurally like we can with boxes. At best once we have per game overrides we could offer the ability to provide your own model and then you could assign a model file to the game to load to disc. That would then allow you to assign a detailed model accurate to that cabinet.
  22. Is the game installed or no?
  23. This is because of bad Intel drivers. What you need to do is download Intel's GPU software and in that suite there is a way to set anti-aliasing per application. By default it tries to determine it on it's own, you need to set it to either on or off (the value as far as I've been told doesn't matter). Once you do that your models should appear correctly.
  24. In the future we do plan to add double jewel cases and per game overrides but we have other things that need to happen first. As Faeran stated there is no definitive ETA yet on when to expect either.
  25. Spine images are added to audit tool in 13.2 and can already be done in the beta that is currently available.
×
×
  • Create New...