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C-Beats

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Everything posted by C-Beats

  1. Your post doesn't have enough detail to really give a definitive answer since you haven't said what systems you are trying to emulate. Do you know what the newest system is you are trying to emulate? That would determine how powerful a GPU you need. Most emulation is done single threaded and so when looking at CPU you'd want one with a decent single core performance. GPU really depends on the system you're trying to emulate as a lot of the retro stuff typically doesn't really hit the GPU much. If you have shaders enabled in RetroArch they tend to hit your GPU harder than the game you're trying to emulate (with exception for a few of the newer systems like PS3)
  2. All the storefronts have logic built into the app to determine if they need installed or not. I'd have to review the code to see how we handle that logic for games that have Installed = false and ensure the string is correct for that as well.
  3. What are your transitions set to? If you set them all to Quick Fade do you still see the issue?
  4. A lot of visual things can be altered by what theme you're using so it may be possible your theme just doesn't utilize the feature. The icon next to the game option refers to Text Views. In that view you should see the icon to the left of the text if the theme hasn't overrode that logic.
  5. I'm fairly certain that was put in with the idea that most users would prefer the game itself to be as large as possible on the screen and to have the bezels be used only to fill dead space, instead of the shrinking the game to fit inside the bezel. I personally have to shut that setting off on my cab as well so I do understand it's not a setting EVERYONE will want to use, but it's fairly easy to remove should you want to.
  6. I was referring to if you upload to the Games Database. Both could be uploaded as a pack to the forums without issue as well if that's what you were referring to. I'm sure many would appreciate it being in both.
  7. @moudrost Can you see if these improvements help with your Big Box Attract mode stability as well and let us know if you see any positive or negative changes? @maabus Can you confirm the issue you saw related to this is corrected? @jagarbet I believe the music related issues you brought up are corrected in this update, could you confirm? @Zkyo This should resolve your report. Could you please confirm you see this corrected? @skizzosjt This should resolve your game count issue you reported. Please confirm you see it corrected in this update. @JoeViking245 Can you confirm you're seeing this update corrects the issues you brought up related to your plugin and data saving? @atbc @Thornback @skizzosjt Could you please confirm if this update corrects the behavior you reported in 12.15? If you do still have this issue please let me know what theme you are running so I can try and reproduce.
  8. Yeah. Those are fine. I'd just put them in the image types I referred to. We really don't have a great place for the icons, but the backgrounds would be a nice add as we tend to have a lot of holes in that image category in the database.
  9. You have an example of the icon/background? I can't immediately think of any reason not outside of the fact we really don't have an image type for icons so not entirely sure what would be best for that. Probably Fanart - Box Front
  10. In the options there is a Security section where you can hide those when locked. Just hide them all when locked then lock Big Box and you can get rid of a low of menu actions throughout Big Box that way.
  11. Yeah, you can either mix and match using your own theme, or set the theme to Colorful then go to every platform and use the "Change Theme" and "Change View" buttons (not set by default) to change that platform to the Theme/View you want to use for it. Your changes will save if you have the "Remember View per Platform" setting on
  12. I'd try upgrading to 12.15 and see if you notice any improvements (you can downgrade back to 12.1 after if you don't without worrying about losing your data)
  13. Probably an issue with the KeyboardView.xaml file in your theme. Navigate to \\LaunchBox\Themes\{Theme name you're using}\Views and delete the KeyboardView.xaml in there and restart Big Box and you should be able to use it properly
  14. Are you using the 3D Box image group in LaunchBox? By Default it's Boxes which uses the Box Front image
  15. The image size has no affect on that as we don't load those images directly to the UI. They are cached and loaded from the cache. What version of LaunchBox are you running?
  16. I've heard of that one! I hear it's pretty top notch, dev is a pretty cool guy too.
  17. Can just run the import on that folder. We don't import the same file twice so you should only see the newer files in the import.
  18. I was previously mistaken. The binding you're probably wanting is CurrentDateTime. CurrentTime is a short time string. Both however are a part of the View (which is passed as the DataContext to your controls) and NOT a static variable so you wouldn't be able to look it up on MSDN. The binding would look like: {Binding CurrentDateTime, StringFormat='{}{0:MMMM dd, yyyy}'} Again though this string format is saying you only want the Month Day, Year so no time would be displayed.
  19. As stated change the source to "CurrentTime" and it should work (assuming you change your string format)
  20. All of the views have a binding called "CurrentTime" that is the same as DateTime.Now but updates the binding every second so that it stays up to date correctly. Doing the binding the way you are won't work as the binding doesn't ever get updated. This is all assuming you want to do what you say you want to do and not what your code shows you doing. Your string format is set up in a way you would only ever see the date and no time information so short of the date changing the value displayed shouldn't be changing anyway.
  21. Not all logo's have been replaced. Most of the logos that were put into 12.15 were for platforms we didn't have ANY logo for. We will be updating more logo's in future revisions and we have been working with Dan to get versions that will work more universally for all users setups/themes before we change out some of the existing logos with those in his collection.
  22. Not sure how you came to that conclusion. WPF is a Windows exclusive framework that utilizes DirectX for all hardware rendering (which again is a Windows exclusive framework), so unsure how why you think it could be ported to other platforms at all, let alone easily. You could potentially utilize software like Wine to run the app on other platforms, but it wouldn't be a native app for that platform.
  23. Only other category I did was I group my platforms by manufacturer where possible. So in my Consoles category I have a category for Nintendo, Sony, Sega, etc then the platforms go in the correct subcategory. I have a build that has a lot more nested information for easier navigation in Big Box (Without the need to use the filter menu) but I don't know that it's always needed to do that.
  24. I took a look at the code and found the issue. It will be corrected in the next release.
  25. Looking for the .NET Runtime error log entry (if one exists). Should appear right before the first Application Log entry.
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