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Everything posted by C-Beats
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How you click on the item and where you have to click are all in how the theme is setup and requires altering the theme files to change. Beats grid does the automatic row sizing still but does allow you to click anywhere in the box the logo sits in. Another alternative option is for you to just make a theme mashup using the two themes you like. Copy Default Plus folder to a new one, then copy the BoxesContentView.xaml file from Lambda's folder to the new one you just created.
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We already download and apply bezels for both MAME and RetroArch. I sincerely doubt we ever tackle doing it for all applications. You can look into Reshade to handle something like that.
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Photoreal Controller Vectors by Pineapple Graphics
C-Beats commented on Dan Patrick's file in Platform Console Images
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Your issue is caused because for some reason your GameDetails panel isn't deselecting when editing the game. If you wait to press Edit until that panel is full loaded do you still have the problem?
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Photoreal Controller Vectors by Pineapple Graphics
C-Beats commented on Dan Patrick's file in Platform Console Images
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Please... still like half the work you already did for all those bezels! What's another 1300 operations amongst friends
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Yeah, I admit showing that page with that box unchecked does make it a bit confusing. You should have no problem doing what you want though. Checking "Do not replace..." (middle option) also applies for metadata and so we won't overwrite data you have in that field (if you have anything). If feeling a bit uneasy about it still, just create a backup first, run the tool, then spot check a few items. See any changes you don't want just restore the backup.
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@Mr. RetroLust @Drybonz This is LaunchBox working as intended. If you uncheck that box we don't search in LaunchBox GamesDB for metadata OR media and since you also unchecked EmuMovies you didn't actually tell LaunchBox you wanted to grab anything at all and so it spins up, acts like it'll start grabbing something, then immediately stops with nothing gained.
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You should able to bulk edit change the platform on all the games in the platform. When doing so the wizard will ask if you want it to move media for you. Just tell it yes.
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I don't think there is currently a way to tell LED Blinky to look in a playlist name for the game instead of the platform list. You'd need to change the platform on those games to "Sega Model 2" (make sure to also add the platform to MAME's associated platforms via Manage Emulators) to get it to perform the way you are wanting it to. Or migrate your Sega Model 2 LEDBlinky data to the MAME list (though I admit I don't use LEDBlinky and so don't know how daunting that task is)
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Edit the game and copy the title into the sort title. The sort title is the only field in the Sort Title tab of the Edit window. In English those words are called articles and aren't normally used in alphabetizing records, but editing the field makes it possible.
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Launchbox Has Audio but No Picture for Videos Randomly
C-Beats replied to darreldearth's topic in Troubleshooting
Are you using WMP or VLC as your playback engine? Also are the videos not playing Steam Trailers or some other video? -
LaunchBox is entirely file agnostic. You can add any games you want. Just make sure you point it to the correct emulator and the file you're saying is a game is supported by the emulator you're pointing it to.
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Thanks, yeah this was reported and has been corrected internally. It'll be resolved in the next beta release.
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Yep you can. You can change the bindings in the Keyboard or Controller mapping sections of the Options menu.
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Posted too early in the morning. Coffee wasn't working yet. The command should be "sfc /scannow" (without quotes) not what I had originally typed. My apologies
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Creating a playlist for All Games in MAME fails
C-Beats replied to jstreifel's topic in Troubleshooting
You can create the playlist if you don't select the Games tab afterward. Loading all the games into the form like that WILL cause the issue you're seeing. If you just set the auto-pop criteria and hit save without going into that tab the playlist should save normally just fine. -
This error is thrown when Big Box's render engine gives the instructions to your GPU and the GPU returns an error code. Typically this is caused by bad video drivers, though sometimes can be caused by fullscreen exclusive applications interacting badly with other applications. First I would just try to repair your system by running command prompt as administrator and typing "/sfc scannow" (without quotes) and letting that run, then restarting your computer. If that doesn't work, you could try checking Cemu to see if it's running as full screen window or fullscreen exclusive (not really sure what it's options are). If running in exclusive you could try to swap to fullscreen window and see if that resolves the issue.
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13.0 Beta 1 is out and has had a lot of changes made to the control that renders the wheel, as well as how the wheel is animated. Could you please update to 13.0 beta 1 and let me know if you see any changes?
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We would like to get these into LaunchBox in some fashion. Exactly how we want that to happen though is still a bit up in the air and will probably be determined by what progress we make working on the beta 2 release.
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RetroArch's updater grabs the nightly versions of the cores. We grab the stable. Because of that RA cores will always be newer, but may or may not always work with your version of RetroArch due to versioning mismatch.
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NA SNES/N64 spines are intended to go on the top/bottom of the box, not the sides. Rotate the box the other direction and you should see them.
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We will be supporting the "full" scan image types and you should be able to use them in the next beta release. They require some more logic to procedurally render on boxes correctly, we will be focusing on getting that type of logic resolved before next beta release.
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I don't have any ETA but we do plan to get them added to the database as supported image types.