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C-Beats

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Everything posted by C-Beats

  1. No need for apologies, I appreciate you willingness to try and help. I just want to ensure the two of us our on the same page so we can correctly diagnose the issue and hopefully get it resolved.
  2. The release handles CHD because it is wrapping libchdr, just not in the repo the report was raised in. Though it does make sense that CHD has issues and ISO don't. ISO is a single format, where CHD has like 5 different versions and different compression formats that can be used within a single version. CHD is a far bigger umbrella of possibilities to manage where the ISO file format is far more straight forward.
  3. Is anything generated in your log file? The only thing I would think may be happening is that the app takes longer that the timeout period we set to gen the hash and we are just killing the process too soon for your computer. Though that wouldn't explain the "COULDNTFILEHASH" not being inserted (since it should be if the timeout is hit). Do you have a filename + md5 hash you could provide for a few of the files that you are seeing work in command line and NOT in LaunchBox?
  4. Not sure I follow this line of thinking. We ARE sending your files to their application (found in \\LaunchBox\Third Party\RetroAchievements\rahasher.exe). What app exactly are you comparing results with?
  5. The reason behind this is because in the repo that we get the cores from ALL cores are shoved in the same zip file. We cannot grab a single core, and since you've already spent the bandwidth downloading them, we put them in there so they can at least be used down the line if you choose to.
  6. If you're using the LB interface that would be done per app, per game via the Edit Additional Application window. If you want to do it en masse per platform you'd have to close LaunchBox and manually update your data files.
  7. In LaunchBox Options window, General > Startup Applications
  8. In LaunchBox you can setup programs to run with the startup of LaunchBox, Big Box, or both. Create a bat file that opens what you need and set it as a startup application.
  9. You can turn off the "Run Before/After Main Game" checkboxes
  10. Close LaunchBox, then navigate to \\LaunchBox\Data\Settings.xml and open that up in a text editor. Look for a "<EnableGamepad>true</EnableGamepad>" (without quotes) and then change true to false. Save the file and close it, then reopen LaunchBox. Mouse should stop doing that. Sounds like you have controllers enabled and the "Use all controllers" checked and you have a device that is sending a signal. This happens a lot with some peripherals like wheels.
  11. Sounds like you haven't scanned your platform yet. If you scan the platform for achievements that shouldn't be required.
  12. AHK script goes in the Running Script. Running script is what is used while you're playing the game in the emulator. Exit Script is for when you press "Exit" in the pause menu and shouldn't have input requirements.
  13. Select the game, press Ctrl+E on your keyboard. In the Edit window that appears copy the title from the upper most control on the right hand side. Then on the left hand list of pages find "Sort Title" and click it. In the new page that appears paste the value into the only control on that page. Press OK on the window to close it and save the changes.
  14. Should be able to do "{Binding Game.Version}" and have it display. If that doesn't work could try "{Binding Game, Path=Version}"
  15. We talking LaunchBox or Big Box?
  16. Sounds like an issue with how your file sync software is set to work. I've never used that app to really understand all it's pinch points. That being said if LaunchBox isn't even open when this is happening it obviously isn't on our end.
  17. What view are you attempting to do this with? Also are you referring to a theme provided device image, or one the user has added to LaunchBox already?
  18. I'll see if I can get you a POC as I get time this week.
  19. This may be an unintended change related to some of the website changes mentioned here
  20. Typically the message you see is because the game is added as an additional app. You'd want to check your games for multiple versions and see which it got put under. Alternatively you can check the "Force Import Duplicate Games" and it should add the game as it's own entry.
  21. I'd have to vet out what the XAML looks like but am fairly positive all 3 are currently possible. I admit it requires a bit more work to do than the old CoverFactories did, but should be possible. It's also entirely possible to use the CoverFactories still if you find that easier and they provide the image type you want displayed. 1) Done by using ItemSpacing on FlowControl 2) Stock look 3) Done by using the RotationAxis and RotationAngle properties in the FlowContext (will need to use some of the helper properties to drive a style that changes this based on if the item is above/below selected item). Will probably need to pair with the ItemSpacing property of the Flow Control as well if you want the items to look like they are being rotated around a circle like Unified does and is displayed in your picture.
  22. Does using the tool found in Tools > Options > Integrations > GOG work? Should look in the directory the game is installed in for the GOG file they put in their directory and attach the GOG information that way. This assumes you already have the game imported to your library.
  23. RetroAchievements changed how they do profile scores a while back and changed it so that only hardcore achievements count toward your profile score. Before it was both hardcore AND softcore.
  24. The theme in use may not support displaying custom fields
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