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C-Beats

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Everything posted by C-Beats

  1. Are the files changing or just the emulator? You can change the games emulator without reimporting them.
  2. Has nothing to do with the set you have. You have to point the wizard to the 0.255 version of MAME you installed (or let us download it for you)
  3. Have you checked if notifications are disabled in the operating system, or if you have Windows auto-hiding ours?
  4. There is a "RotationAngle" (double) and "RotationAxis" (Vector3D) that can be styled on the FlowContext that rotates the entire item in the FlowControl. Typically you want "0,1,0" (Up) or "0,0,1" (Forward) to be the Axis
  5. Yeah recent is the Top X games sorted by Date Played (if one exists) or Date Modified (if you haven't played it). We probably need to take a look at using Date Added instead for that logic. I believe we have a note internally about it, but it hasn't made it into a build yet. I'll check with the team though.
  6. Your XAML wouldn't work for several reasons. The FlowModel doesn't belong in the FlowControl's DataContext, it goes in the FlowTemplate. If you're looking for syntax on how to use those bindings Faeran's 3-Dimensions theme uses it pretty heavily.
  7. Don't believe any Big Box code was touched in 13.4/5 release so I'm not entirely sure what would cause any change to what you're seeing. Does reverting to 13.3 correct? Also could you take a pic of your Platform Category tree in LaunchBox so I can see a bit better what you mean?
  8. This is a known issue with old versions of MAME, or non official MAME emulators. The fullset wizard gets the listxml command from your MAME executable and if it isn't an official MAME emulator or is too old the XML schema it spits out isn't formatted in the way the app expects and this happens.
  9. This is a known bug (been around for a long while) that appears sometimes but I've not been able to track down a cause as it happens so randomly. If you run into an process that reliably replicates the issue please let us know.
  10. LaunchBox uses relative paths so to be able to simply copy/paste the folder from one location to another it's recommended that all emulators be installed in an "Emulators" folder within the root LaunchBox folder. If doing this (and the emulators are portable) then they "just work" after to copy to the new location.
  11. Resets all Big Box settings
  12. You can set that up in Big Box controller section. Just turn off "Use All Controllers" and then set the controller you want it to use.
  13. Ah yeah I know what this is. I can address it in the next release. It won't affect your ability to use the app in any way.
  14. You can disable the 3D model in Big Box settings
  15. The option only shows in Image View. The hotkey for it is Ctrl+R
  16. Yeah, this theme was a bit challenging regarding vert space because of that, but I do enjoy having it. I could probably look and see about adding a visible setting in the ThemeValues file that can be changed to turn it off/on
  17. Omni View File "Omni" is a prefix meaning "all", in that regard this theme strives to do "all the things" in ONE theme! Omni has both a content view selector and game details selector that lets you choose the content view and details view that looks best to you. There are 15 different configurations to choose from! All of these settings are saved in a ThemeValues.xaml file that allows you to customize them EVEN MORE! NOTICE: Omni requires LaunchBox v13.12 or greater! Submitter C-Beats Submitted 06/01/2023 Category Custom Themes  
  18. C-Beats

    Omni

    Version 1.9.0

    1,753 downloads

    "Omni" is a prefix meaning "all", in that regard this theme strives to do "all the things" in ONE theme! Omni has both a content view selector and game details selector that lets you choose the content view and details view that looks best to you. There are 15 different configurations to choose from! All of these settings are saved in a ThemeValues.xaml file that allows you to customize them EVEN MORE! NOTICE: Omni requires LaunchBox v13.12 or greater!
  19. Believe the CTC lets you choose between "Active Game" binding and "Selected Game" binding. Selected is updated instantly, Active is delayed. Any additional elements displaying information about the game being hovered over should be using the Active binding to help reduce the delay you're seeing. There could be other factors affecting you that I'm not aware of, but this typically is the most egregious cause for the delay you're showing in the video.
  20. There a reason you're wanting them in search instead of using the quick-filter?
  21. Also worth noting that Windows itself will push any RAM usage the app (or any other app) is using to the page file if it isn't the active application and the OS needs the memory the app is sitting on. This act of moving it to the page file the first time IS slower but after that first time the memory stays in the page file until you return to the app and so wouldn't affect performance after that.
  22. Biggest difference between the two themes you see are the use of the "Active" and "Selected" game bindings. First theme is using the one that is updated immediately and so every time you move it updates every element in the theme. The second one is using the delayed one that only gets updated after you've stayed on the game for a second. Because the second isn't trying to load a bunch of images/videos instantly every time you move in the list it works faster.
  23. Just so you are aware @Madhead there is both a side bar filter AND a quick filter for custom tags and so you can use either when trying to navigate to games with a specific tag
  24. Can disable the icons via the View menu
  25. Thanks for that additional information. I was having a hard time replicating because we already have it corrected internally and I hadn't realized. This will be fixed in the next beta release which we are planning to get out today. Thanks for the detailed report, made tracking it pretty easy.
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