
totoro
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Ok, I've found the solution. I think Retroarch changed some dependencies to make the script work. You don't need additional script lines to point the emulator to the Super Game Boy rom anymore. Instead Super Game Boy roms are handled like a bios file. Here is how I fixed it: 1. Make sure your legit "Super Gameboy 2 (Japan).sfc"-file is sitting in the "\RetroArch\system" folder. 2. Rename "Super Gameboy 2 (Japan).sfc"-file (or whatever name you got for it) to "SGB2.sfc". (Super Game Boy 2 is overall a better choice then the SGB1, due to its clock speed. But if you insist on using the first version, you do the same for that rom and rename it to "SGB1.sfc". 3. Delete ANY Extra Command-Line Parameters from your emulator settings (if you followed the tutorial in my first post you should have set up Retroarch Super Game Boy Versions with bsnes_libreto and some command lines - these need to be deleted. 4. Boot up in Launchbox, everything should work now like before. 🙂
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An update on Launchbox or Retroarch must have broken Super Game Boy emulation somewhen around this or last year. Zipped game boy roms won't load at all, unzipped roms load the Super Game Boy rom in Retroarch. I already did the setup a long time ago and all my Super Game Boy roms worked fine with this default command line: "E:\LaunchBox\Roms\Nintendo Super Nintendo\Super Gameboy 2 (Japan).sfc" -L "cores\bsnes_libreto.dll" --subsystem sgb This is still working in my last backup build from December 2023; Version 13.8. I´ve also watched this tutorial and noticed some command lines changed, but I got the same result. No paths got changed, no configs got changed on my side. I tried to copy my old retroarch cores dll and configs into the actual build, but no success. So I guess something else broke this, please have a look into this.
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Hey, I've noticed none of these masks fit on Atari Jaguar bezels. Would you be so kind to add another "special case" for this system?
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Thanks for the guide. I was only interested in setting up MK GP 2 out of curiousity. A few steps are missing though: Your controller needs to be setup BEFORE changing it to Triforce AM Baseboard. I've also needed to add these configs for Mario Kart GP 2 for example: https://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Arcade_GP_2 Some of these cheats make the game crash. Here is a video that helped a lot to figure it out: On MK GP 2 I have the "random stretching" issues on forced 4:3 as well, no idea how to fix this.
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I'm also looking for a way to boot up CD games. Elm Knight for example. I booted it up with the cmd np2kai "Elm Knight - A Living Body Armor.hdi" "Elm Knight - A Living Body Armor.ccd" but I get message to insert the CD after a short loading segment. Other games seem to be "silent" not playing the tracks, Appareden or Blandia 98 for example.
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Hi, I´ve noticed the games mixed up with the eXoDOS-installation folder. I got only one Launchbox built and merged my own stuff, eXoDOS and C64 Dreams. How can this be fixed?
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I've followed the merging instructions, but for some reason boxart is not showing up. The 3D-model seems to grab it somewhere in the details. What am I missing?
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Thank you, this worked for me as well. 👍
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Constant error message pops up when certain games are selected after updating to 13.15: Year, Month, and Day parameters describe an un-representable DateTime. App: LaunchBox Version: 13.15 Theme: Default Type: System.ArgumentOutOfRangeException Site: Void ThrowArgumentOutOfRange_BadYearMonthDay() Source: System.Private.CoreLib at Unbroken.LaunchBox.Search.LocalDbSearchResultGame..ctor(DbGame game, String region) at Unbroken.LaunchBox.Search.LocalDbSearchResult..ctor(DbGame game, String region) at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id) at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(GameBase game, Int32 max, Boolean allowSameDbId) at ConfigCollectionProducer.InstantiateObservableWrapper(Object , GameBase game, Int32 max, Boolean allowSameDbId, ConfigCollectionProducer ) at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(Int32 max, Boolean allowSameDbId) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.GameDetailsViewModel.ManageCompositeUtils() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CancelStatelessParameter(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ReadMultipartDic() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 12:04:32 Exception This does not occur in Big Box mode.
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I just finished my OpenBOR collection and can absolutely NOT recommend to merge paks into one build. While 70% of all games might run, a lot of games break if the used build is too new or too old when the game was developed. Remember, this is a game engine, not an emulator. Also, some games do not come in pak-, but in files-format. I used a very late v3 build, tested out if the game worked and looked alright without crashing, renamed the exe to the game title and imported all exe-files into Launchbox later on. If a build didn't work, it was ALWAYS because the OpenBOR build needed to be lower. So I worked through some older builds until it worked again - even then sometimes I had to use the OpenBOR exe provided with the pak-file instead. It's also important to create control configs for every OpenBOR option and rename the .cfg file in the Saves folder into "default", before you create new copies. That way you don't have to map keys everytime. Sadly those Default-Files are build-dependant, so you have to go through these for every OpenBOR option. I hope this helps anyone trying to get OpenBOR up and running.
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Can you recommend a default controlling scheme for xbox gamepads when all buttons need to be mapped and which works for all games? Normally I would use the facebuttons, but sometimes there a too many actions... attack attack 2 attack 3 attack 4 jump special block I'd like to create a standard for every game and copy/rename the config files, as I don't want to go through every game/options menu.