-
Posts
13,723 -
Joined
-
Last visited
-
Days Won
388
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Jason Carr
-
Yeah, a lot can be done here with different themes, but yes, something like this would be nice. Unfortunately though it's probably not currently that high up on the priority list. But we'll get there eventually.
-
If Big Box on your main system consistently only uses 1.2 gigs of RAM, then you must not be using all the bells and whistles. That's pretty much the bare minimum of typical memory usage. I'm not saying that Big Box should consistently use 3 gigs of RAM, of course not, but RAM usage will fluctuate significantly as images are used and disposed. 1.6 gigs of usage is not at all alarming. The way Windows handles RAM is very flexible and fluid, as it should be. Yes, Big Box may use 3 gigs of RAM while working, switching views, loading images, in attract mode, etc. That's certainly nothing new and should not come as a surprise because Big Box has used that much RAM pretty much since the beginning. Still, please try the new beta as it should make a difference. Just please don't expect RAM usage to always stay under a gig, because that's not even practical with everything going on.
-
Alright, got another new beta out. @neil9000 Please let me know if the startup videos still don't show up every once in a while. On systems with 8 gigs of RAM or less, I'm now being very aggressive running the memory clean-up processes, to the point where it might affect performance. However, due to RAM fragmentation possibilities and related things I'm finding that slower systems with 8 gigs or less can crash with out of memory errors even when there appears to be plenty of free RAM (I blame Windows for this as there's nothing I can really do about it). If Big Box was an MS-DOS game, the system requirements would read like this: RAM: 4 GB (Required) 16 GB (Recommended) Keep in mind that this is when using the more advanced themes and all the pretty features. It's certainly possible to get the RAM requirements way down if you use a simpler theme, etc.
-
Yeah, I understand that, but straight out of the gate, Big Box uses 1 GB of RAM. So 1.6 GB is very much within the expected range. That said, I'll be putting out a new beta shortly to force being more aggressive with RAM reduction on 8 GB or less systems.
-
@alnyden @eatkinola I'm seeing some errors with Ao.Bigbox.Plugins in the Nostalgia theme. It's possible that I changed something in the betas that would cause this; I can work with you @eatkinola to get it fixed. I'm guessing that the freezes you were experiencing @alnyden are related. Here's the last error I got:
-
Honestly 1.6 gigs is very normal and expected memory usage, especially if you have over 16 gigs of RAM. CoverFlow is very RAM intensive with all those images, and there's always a trade off between RAM usage and performance. Big Box is now more or less aggressive at reducing RAM depending on how much RAM you have free and in your system. Bear in mind that VLC alone can take up around 500 megs of RAM, with several HD videos playing at once. Depending on the theme, 1.6 gigs is about average (and correct) memory usage for Big Box currently. Getting it to be significantly less than that would only ruin performance. What shouldn't be happening is for Big Box to get up past 3 gigs and stay there for long periods of time (or keep growing).
-
Our moderation "staff" are all volunteers. Anyways, your refund is on its way.
-
I am more than glad to offer you a refund @GunerX. To be honest I haven't been following any of this drama but I'm glad to avoid all of it with a simple refund. I'm sorry to hear that you've had a bad experience. I'll follow up with you via PM to get your license email.
-
@neil9000 Good to know. I'll take another look at that issue.
-
@GunerX Is Big Box locked by chance?
-
Beta 13 is out now as well guys. Believe it or not, we had a different memory leak that only occurs when a sound card is just randomly ripped from the computer (or disabled, etc.). That doesn't sound like much of an issue, but it is on arcade cabinets where TVs are commonly turned off while the computer is running, and since sound often goes through the TV's HDMI port, the sound card is essentially disabled when the TV gets turned off lol. Learn something new every day. I've also made some more minor RAM and performance improvements in this beta. I've been doing extensive testing on an 8-year-old machine with a Core 2 Quad CPU in order to eliminate as many issues as possible. We're pretty smooth at this point, even when run for days at a time on crappy hardware. Depending on how everything goes for you guys with this beta, I'm hoping to put out the official release tomorrow.
-
@ckp Yes it should, or at least that's what I'm hoping. Please test and let me know if you can. @damageinc86 That's quite strange. Are you using any file sync services or anything that could delete or change files in the LaunchBox folder? Big Box uses a file located at LaunchBox\Metadata\videoActive to determine if the video is still playing, so if something happens to be interfering with that file, that could be causing the issue. Other than that, I'm lost. I suppose it could also possibly be an issue with a particular video file. Yeah, I'd go ahead and restart the computer to see if that makes a difference, as well as confirming 100% the LaunchBox version number (which should be at least 7.12-beta-12).
-
FYI guys, got all the translations into the latest beta yesterday. Thanks all once again. I should have the official release out before the end of the week.
-
Alright, beta 12 is now out as well. As I stated earlier, I've been working primarily on performance and reducing RAM usage. I did find a memory leak that I think was introduced in 7.11 that should be fixed now as well. I'm now loading even more things in background threads to prevent stuttering in the interface.
-
@neil9000 I'm actually still working on putting out another new beta today, which is why I haven't mentioned it yet lol. Been working on more RAM reductions and performance improvements.
-
@emko Background images not loading on the platform screen can actually be caused by several different things; for performance reasons, Big Box will just give up if it goes through 5 or so random games and doesn't find a background image for any of them. That logic has been in place for a long time though. I guess my only point is that the background images when viewing a specific game is a better test for that scenario. @damageinc86 It's difficult to get the timing exactly perfect; obviously the goal is to show Big Box immediately after the video ends, with no delay, and without the video getting cut off. That is happening on some systems but I guess on others a split second of the video might get cut off. You're the first person to even notice that that's an issue lol. I'll see if there's anything I can do to improve it, but it's a difficult thing to get exactly right on every possible system.
-
@emko I ran a test on that image and I can confirm that it's not loading properly with .NET's WPF JPEG decoding utility, which is pretty odd. I'm not sure how to fix it without coding my own JPEG decoder (that'd be a nightmare). We're using a more performant method of loading images now, which is probably why this is a new issue since 7.11. All I can figure is that that particular image uses some kind of strange codec format; that stinks but I'm not sure what to really do about it. If we figured out exactly what the problem is, we might be able to batch convert problematic images on the games database, though. How many images have you found?
-
fatal error launchbox won't open after last update
Jason Carr replied to Emulation_Guru's topic in Troubleshooting
Yes, most likely what @neil9000 is describing is what happened. Make sure you installed to the exact same folder as before. It's nearly a technical impossibility for people to lose all their data on an update. -
@kmoney The game menu view currently always uses the default theme, which isn't ideal, I know. I may or may not get back to that before the official release. The tricky thing there is that there are probably several different things users are going to want, whether it be the same theme as the games list you came from, a specific theme for all game menu screens, or the default. Someone will probably ask for all three at some point, which certainly complicates matters, so I just haven't tackled it yet. @GunerX In all honesty, that is almost certainly unrelated to LaunchBox or Big Box. @Charco Well that's puzzling. I'm tempted to say it's some kind of temporary OS issue or something of that nature; have you tried rebooting? I'm doubtful that any changes we've made to the 7.12 betas would be causing any issues like that. @angelobodetti Currently it just uses the previous view that was used when switching themes. Specific views from previous themes are not remembered. I imagined that most people would pick their theme and their view per platform and stick with it; we'll see if we get any more requests for that. @wallmachine We might have to just call that one a fluke for now, since it's likely going to be rather difficult to troubleshoot.
-
I'm sorry; I would if I knew how. It seems something is broken between Tapatalk and the forums system, and I can't figure out what.
-
You should have a response via emai @joel.
-
There will be at some point soon @MDragon.
-
Good idea @angelobodetti. We'll get there.
-
@CliveBarker@AFaustini@Wattoo@Opak@dukeemu@cyanjiang@Bardock@MajKSA