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Jason Carr

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Everything posted by Jason Carr

  1. Thanks @DOS76. We are mostly live now, yup. Glad to hear things are following.
  2. Thank you @ALIE. I just got everything redirecting so we are basically live now. Got more stuff to wrap up but it's official now.
  3. Thanks guys, I am aware of this issue. It seems to be more common with PNGs that bleed right up to the edge of the image, but it's not isolated to those types of images. It seems to be completely random as well. I put some effort into fixing it recently but discovered that it's a .NET rendering engine issue, so it's proving difficult to fix. We will get it fixed though. :)
  4. Oh, I didn't see your edit. Glad you're back up and running at least. :)
  5. Hi @flavad99, sorry to hear about that. That DLL is unrelated to both LaunchBox and DirectX so it doesn't make sense that the LaunchBox setup would cause that particular issue. Oddly I don't get much of anything when I google that DLL name. You can try reinstalling DirectX but it sounds like the issue is likely unrelated. Have you installed or changed anything else recently?
  6. We're going live with brand new forums tomorrow, guys. If you can, join us tomorrow morning in the development live stream at 9:30 AM PST. https://www.twitch.tv/jasondavidcarr I'll be asking everyone in the stream to help test the new forums and fixing things as we go. :)
  7. Unfortunately, no, @wallmachine. I will get back to performance here soon to see if there's anything I can do.
  8. Hey all, good news! I have new forums that are very close to ready to go live. We will be going live with them tomorrow. If you'd like to help beta test the new forums, hit us up in the development live stream tomorrow morning at 9:30 AM PST. I will be providing exclusive early testing access to everyone in the live stream on Twitch. https://www.twitch.tv/jasondavidcarr See you guys tomorrow! :)
  9. Hi @Styphelus, I took at look at your PM, sorry I haven't responded. Thanks for the Taito package. I need to set some time aside to get it all imported in batch. :)
  10. Hi @albur, this is on my list but unfortunately we don't have a good solution for it currently. Windows games are very difficult to automatically import, sadly. For now you can manually add any missing games and just browse to the application's EXE. Sorry for the late reply here.
  11. I'm sorry it's taking me so long @dukeemu, but I need to get your existing translation package in there first. This is first thing on my list for tomorrow. :)
  12. Yeah, sorry I don't have a good solution for you, @Doitsujin. In LaunchBox we have ways around it with Use All Controllers and I check the controller names as well as the IDs. But as far as forcing them to work with emulators, I'm not sure. It's possible that you could somehow get around it by using Xpadder or similar, though.
  13. Hi subatomic, we do have a ticket for it somewhere on the Bitbucket I think. You can get to it by clicking Feature Request in the header. I tend to implement the most-voted tickets first, so feel free to vote on it. Let me know if you can't find it. :)
  14. Thanks guys. I believe this can be done with the XAML themes, yes, but it's possible that you might run into a hitch or two. I do plan to put some work into some additional themes here myself soon as well, so I'll see if this is one I can tackle. :)
  15. Thanks Mute. Apparently I broke my fix for the CoverFlow views. I'm seeing the same thing; added to my short list.
  16. Hi @FRITO, sadly we don't have a good solution for that currently, though I do have an item on my list to add an option to move all the folders at once. Not sure if there's a Bitbucket ticket for it not, though, so feel free to add a ticket using the Feature Request link in the header. I tend to implement the features with the most votes first so be sure to vote on it if you do add it. :)
  17. Yes, there are a couple things we should add eventually (I think we do have tickets for them too on Bitbucket). One is an option to prioritize a particular region for the images, and the other is an option to choose a default image. :)
  18. Hehehehehe, monkus, be careful. I can't resist you much longer.
  19. Hi @fromlostdays, the image types are now platform-specific for 6.7. So as you switch between platforms, it should switch you to the last image type used for that platform. Image priorities are also available for each image type in the LaunchBox options, but unfortunately those are not currently platform-specific. There is currently no way to set the image type differently for a single game.
  20. I agree this one will be a good feature to add. Thanks guys. :)
  21. Hi @UncleDaddySwiss, you'd probably be best to hit up @mathflair as he built LaunchBox Tools. :)
  22. Gotcha, thanks R4032. That really helps to pinpoint the issue. David, are you still seeing this when using WMP?
  23. Thanks, that helps. I'll dive in and see what I can do. Sounds like it might be because the previous views aren't getting disposed properly or something similar. It's odd that I can't replicate that no matter what I do, though. What version of Windows are you guys running? What version of the .NET framework do you have installed?
  24. Thanks shadowfire. I assume you're still seeing this in 6.7?
  25. Thanks guys, we'll get the issues fixed. For what it's worth, the RAM cache setting only applies to LaunchBox and isn't used in Big Box. It took quite a bit of testing but I did just run into an issue...not sure if it's related or not. Got a message box saying I don't have write permissions to the LaunchBox folder, which obviously isn't true. Can you guys test to see if this is only happening while images are popping in/caching? I expect that it's most likely happening while it's building the cache. Do the issues go away after the cache is completely built? If blank images are coming up, that should mean that it's building the cache. However, they shouldn't randomly disappear either. Are you guys 100% certain that images are disappearing when they shouldn't be?
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