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SentaiBrad

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Everything posted by SentaiBrad

  1. That would be the dirty way sadly, and you would also need to set up scrape as for every system you change in the Edit Platforms menu (where you'd also change the name).
  2. I would try using DOSBox LFN as well (it's based on the SVN and has tons of extra advancements). I'm not surprised the suggested cycles is that high, this game was an absolute beast for a DOS Game.
  3. There's sadly several systems that are lacking really bad.
  4. There are no more daily bandwidth limits at EmuMovies anymore. The only thing you can do with a free account is download the pack and insert it manually. However, the names might be slightly off and you're gonna get video for every game in that platform and not just the ones you have. In order to download Game Videos automatically you do need a LaunchBox Premium Account and an Emu Movies Premium Account as well. With just a LaunchBox Premium you do get the system videos. If you do decide to get EmuMovies Premium (You can try a month out for fairly cheap), in order to download the video: click on a platform on the left, click a game, Ctrl + A to highlight everything, go to Tools -> Download Metadata and Media, go through the Wizard, when it asks you a multi-choice question pick option 2 (which should be to not replace any existing fields), then go through the rest of it. On the EmuMovies screen, at the very bottom, and once you have both Premiums, there should be video boxes that are checked.
  5. That's if we even change anything related to the data folder. If something happens, you can just install an older version of LaunchBox on top of your broken install and that should fix it. Keep backups of stuff if you're not sure of corruption, sure. The Backups folder only backs up an XML when a change is made to it, not the entire folder of XML files. I also use the Betas, and every once in a blue moon there will be an issue that requires an immediate fix by Jason because some compiled with an error and it crashes for everyone. All this requires is a user to roll back with the above method, or take the new beta installer and do the same thing. I mean they are Beta's, so things will certainly change and sometimes a feature may be a bit broken or cause a crash, it's inevitable, but for the most part I would like to think that our Betas are fairly stable considering. If you're also up for helping us figure out bugs or tweak features, and are resilient to possible issues, I would say why not.
  6. For the most part, LaunchBox should have combined all of your games in to a single entry instead of displaying all of the disks to a game, so maybe it's only expecting the first disk now? What game are you having trouble with?
  7. Are they newer games that have Online Multiplayer? I don't expect those to really have a number attached to them.
  8. Not really no, unless you change the name of the platform it's self. This would be a really good ticket to add to the BitBucket though. Click Issues/Requests at the top of the forums and don't forget to vote for your own ticket.
  9. LaunchBox needs to stay open for imports to work and it wants to close for Big Box.
  10. If you're asking about RocketLauncher, this is the wrong thread for that, I don't use it at all. No need for me to. There is an RL thread on the forums if you need help there.
  11. Try reducing the size of your library, or even potentially the amount of images you have? You could do a test by trying to remove some of the fan art artwork and see if that makes much of a difference? The factor here is the CPU speed, it's all dependent on that, more so than RAM or HDD speed (though an SSD does help in other ways than raw speed). I did some resource monitor tests when scrolling through LB. Edit: In the end though, yea Derek is right, with slowly aging or weaker hardware there isn't too too much that can be done. Don't get me wrong, more optimizations can always be made, but at a certain level all the optimizations in the world won't help.
  12. I don't think so actually, because it's generally not a separate game install, it's usually the same game install. However, I do think that there needs to be DLC and Expansion portions for games on the LB Games Database, and with Alex working on the Database that might be something that can happen sooner rather than later. I think it could also be possible, for a game that has an expansion attached to a game, to have it's own set of metadata and media and potentially be able to swap to that in LaunchBox?
  13. I said I was leaning more towards allowing it, and I do think in the end it probably should be.
  14. Yea, it's built with something like that in mind. LB is designed to be as portable as can be, given that there can be thousands of links for one platform alone. If there were some issues with your games on another one of your systems, you can move over all of your images in to a new install, then import all your games and uncheck all of the boxes for the metadata and media. As long as you keep the platform names the same as before (because the images are separated out by system), you can just import your games and all of the media will re-attach it's self automatically, or it will after resetting the cache.
  15. No you don't, it should be -L "cores/gambatte_libretro.dll" The cores folder should always be right before the full core name.
  16. No, LaunchBox doesn't care. LaunchBox is a portable application and even if your roms and emulators are on the same drive, it should be using relative paths (you'll know it when you see it, because it looks like ../LaunchBox/ instead of C:/LaunchBox). So as long as the paths are kept in-tact, even on a different drive letter (assuming it's using relative paths), then you're still good. Even if LaunchBox is on a completely different system it should be fine given the paths are the same. There is a method to editing the paths in the XML with something like Notepad++, and it's a fairly simple process if you need to perform it, but you should be good to. For example, I had to change S:/Emulator to S:/Emulators before and it worked great.
  17. A lot of the default commands for RetroArch are wildly out of date. I highly suggest following the respective systems tutorials on our channel for each core, and I am gonna see about getting them updated here shortly.
  18. If you changed the paltform names too, make sure to open up manage system, open the system who's name you changed, and make sure to set the Scrape As in here so that it can grab the proper metadata from the proper platform too, if you haven't already.
  19. I would start fresh. Download the latest nightly, open it up fresh, download your cores, make a completely new entry inside of LaunchBox, set the command lines properly (also, make sure you are only using the -L commands, -C will crash it if you don't have a custom config created), then click on a system, ctrl+a to highlight them all, right click -> edit, choose emulator, then choose the new install of RetroArch that you created and try launching a game then. I know that seems like a lot, but something must be off somewhere down the line. Edit: Oh yea, make sure the associated platform names match as well. The names in that window need to match the names of the consoles in the left pane of LaunchBox.
  20. It's as old as time, you have a community in a game and you just talk instead of play eventually. WoW has that too. Also, Mii's are still a thing and are actually pretty cool.
  21. No, there isn't a method to utilizing real discs inside of LaunchBox currently, though that is an extremely interesting idea! I actually don't think I've seen someone bring that up.
  22. It is a game that came with the PS3 early on and then was removed. It was more of a social... thing. It was as much of a game as something like Second Life is, but this was ... just odd. A good comparison could be Nintendo Land, but more boring. You can't play the game anymore, so part of me wants to reject it also based on that info, it's gone and not coming back, however, it's still technically a valid entry.
  23. Did you download the core's in RetroArch? Are the default command line parameters completely accurate? Are your games inside of rar's or zip's?
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