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SentaiBrad

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Everything posted by SentaiBrad

  1. I've since fixed all those errors actually, It's just development moves very slowly. Days of work to generally get extremely frustrated. It's hard to work on it too, my job here isn't full time but it's enough. I appreciate you taking the time to go through it though, I really appreciate that. Posts like these make me want to keep working on it for sure. Physical Labor is hard on the body, Game Development, and App development for that matter (cough cough @Jason), is just extremely draining on the mind. I seriously feel extra tired on the days I develop so I end up doing it a lot less than I want. I have a vacation this week, I still spend my time on the forums and I built a PC. xD I will finish this game come hell or high water though, I just need that motivation. Edit: Sorry if that sounds like I'm complaining... venting a bit maybe, but just being honest.
  2. That's already what our function does, it just needs refinement. Import -> Windows Games has existed though for a long time, you might just get some extra programs in there. You can delete them from the list before you hit finish for the import too.
  3. Being anonymous for who made the approval or rejection brings no accountability to the moderator. I understand the other reasons, but there needs to be accountability.
  4. Ha, actually Rejection Reasons is being added as we speak.
  5. I don't have that information anymore. I moderated them about an hour ago. There were mostly Amiga games with Cheats, and a few BBC games with solutions. Since I can't reject part of a games metadata when it is being added I had to reject the entire game. If you go in to your Moderation Status page you can see the approval and rejections and the few that were Rejected (at least by me) would be the ones. Thanks for understanding Scree, we also don't have usernames for who is making the edit, or moderating the items yet nor reasons for Rejections. Reasons for Rejections Jason is working on though. Sorry for it being complicated, it's not the easiest when it's still a WIP.
  6. So who ever is adding or editing Amiga games, and who ever is adding or editing BBC Micro games is adding cheats and puzzle answer to the descriptions. We should keep these out of the game description.
  7. Of course you can, they weren't related at all. You asked if anyone was able to get it running properly, so I thought you were having issues. Generally, the only issues we have launching certain programs is from command lines. I didn't say you couldn't ask questions, you've seen enough of my posts to know I like questions. :P
  8. There's no command line parameters in the documentation?
  9. In this case it should be CPU, but more RAM might be helpful. It's just not an easy to answer question.
  10. How long do you consider long? It is probably normal, LaunchBox has to load a lot of data at start.
  11. That makes sense that it can't change folders either.
  12. Yea, having blank info isn't bad it just means that it's probably obscure. Games of a certain year and back just don't have proper documentation. It wasn't at all a priority at the time.
  13. No, like everything else it would be a choice. We wouldn't force a user in to it because of bandwidth caps alone.
  14. DOS76 said What is this MegaDrive of which you speak? Who knows, delusions I tell you.
  15. These are pretty cool actually, thank you for sharing these with us.
  16. Turn the Shader Passes to 0 then apply changes.
  17. Ah well that's good. Thank you for the clarification Derek, I was just guessing.
  18. I don't quite understand your question, but I'll explain to you the LaunchBox Games Database. So essentially, all it is is a location for Video Game media and metadata to reside. It's owned and controlled by us where users can submit changes, moderator's approve or reject the information and if approved it gets added to the Database. It is just an informational repository that LaunchBox connects to to make the experience of using LaunchBox better. We also connect to Wikipedia and EmuMovies to compliment our Database because we do not have every piece of information or every type of image for every game so they are there to compliment us. As for it being updated, there is nothing you have to do at all, if you don't want to. You're more than welcome to go to the Database (which a link to is at the top of every Forum page) and help give us information you may have, but you're more than welcome to just enjoy the database for the info it provides. You will have to update your games Metadata and Images every once in a while, but we're also going to work on a Schedule system that will update a users metadata for them since the Database is changing frequently with more and more information. I hope I explained it clearly, if you have more questions please feel free to ask.
  19. I didn't know you could swap shaders in RetroArch that way? I would assume it's in the Hotkey settings in the input tab. Not the settings for Controllers in RA, but the system functions. RA should also ship with Shaders, but the way it really works you can't just swap them by key unless it's an auto-accept process with the keys. I cover shaders a bit in some of the tutorials if you are curious, they're a section in some of them. Give those a watch if you want a live demo. Otherwise, next week (I have this week off actually) will be a more inclusive tutorial on the SNES, but the other stuff I teach is applicable to other systems including the shaders.
  20. Wow, thank you very much for sharing this! We certainly appreciate it!
  21. I'm building a new PC today myself, just waiting for the rest of the parts. https://www.launchbox-app.com/forum/monkeys/i-am-building-an-insane-new-pc-and-i-want-to-share-that-with-everyone I am super excited!
  22. That's a pretty good idea, but a drag and drop system on web is tricky, potentially it would be that we allow users to just upload multiple images at once as a list or with multiple upload boxes. Once they're processed they can then be sorted by the user.
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