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SentaiBrad

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Everything posted by SentaiBrad

  1. Thank you very much for letting us know this. We are very sorry everyone and ask to give us some time.
  2. You should totally vote on the Ticket on our BitBucket then. https://bitbucket.org/jasondavidcarr/launchbox/issues/342/big-box-screen-saver-attract-mode
  3. Sorry about that everyone, the site wasn't telling me that the posts needed to be approved. I was just sad this morning too that no one was responding. xD @fromlostdays Really good questions, It is hard for me to think of really good questions when I know LaunchBox really well. @Drybonz Links to certain threads will certainly be in the FAQ, thank you for reminding me about these. @DOS76 I appreciate that Derek. Sure, I'll PM Over the questions I've added so far.
  4. NormalNomad said The RSS videos are interesting, but something that bothers me about them is there is not much "video" in them. For the most part it is just static images with audio. Something else that might be interesting is an emulator comparison video series. Kind of like the shows that have the same game on different systems. A series that would show how games on different emulators work. Emulator advantages/disadvantages. I don't have a camera to really do video though, so images only are a necessity.
  5. Apparently not. The site isn't e-mailing me properly. Sorry about that.
  6. Does your computer take advantage of DirectX 11 or any of the big advances? "Ported the Soft GPU from the Android version. The new GPU Core requires a videocard supporting OpenGL2 + GLSL shader."
  7. If all you have tried adding is MAME and you already updated to Beta, then delete your XML and try again. Remember that MAME should be imported as Arcade, but you can Bulk edit the name later to what ever you want. If you are on that Beta then the importer should work.
  8. I think the PS4 controller is better over the 360 easily. On PC I primarily use a controller for retro games, and unless they're N64 and PS1 onward, that usually means D-Pad. I also like the shoulder buttons way better on the PS4 as well. The sticks are irrelevant, but I do prefer the PS4 over the 360 there too, so the PS4 controller for me wins very easily. Also yea, I use InputMapper for my controller and it works great. Emulators, PC Games, Kodi.
  9. I actively used SweetFX, or what ever it was, for the first time recently with Fallout 4. I disabled it eventually because the change wasn't all that different, especially after mods, and you can't record gameplay of those games with FRAPS or DXtory with those custom shader programs running.
  10. I used to use a PS3 controller over a 360 controller, I preferred that D-Pad over the 360.
  11. I bought a ps4 controller months before we got our ps4 just for PC.
  12. PS4 controller for everything except for N64 and GameCube, I have USB versions of those two. The PS4 controller is vastly superior tot the 360 controller.
  13. That's more communication we've heard out of them in a very long time. They don't respond to us at all really. It's a main reason we're switching.
  14. It is a full time job... I know this all to well, it literally is my job. X_X
  15. Locked at 30fps isn't a bad thing. I seriously have no clue why people freak out over it not being 60fps. It doesn't mean shit unless the gameplay suffers. Like a FPS game, obviously you want it to be as smooth and responsive as possible, but that doesn't mean anything. People are giving Xcom 2 crap for it's frame rate, but that game is amazing and the FPS does not matter in it. That is another thread though. ;) If the PPSSPP core is up and running as well as the standalone, then perfect. I do and test a lot, as much as I can, but I can't get everywhere. I read a few times that it wasn't as good, so that is what I went with. I still covered both in the PSP tutorial. :P
  16. 30's to 60's advertising is a treasure trove of awesome and "wow they would never get away with that now days". Too many people being overly sensitive and people being angry, not for them selves, but angry for perceived potential anger from someone else. Unless it's racist, it's all a gold mine and amazing. I think that is why I love Fallout so much, that setting is amazing.
  17. I've actually heard the opposite about the PPSSPP core, but the standalone has more features anyways which is why I use it. It handles things a bit more gracefully.
  18. Just as good / as bad as GamesDB. Scraping them is more strict though. The end all solution though is to add on MobyGames and Giant Bomb in the future, which we are currently working towards. Once we have everything implemented they'll all be options of course, but MobyGames might take over as default.
  19. Yea, there is nothing we can do about that sadly. It is just more fuel for the fire to start adding more scrapers.
  20. In your Arcade system use Ctrl + A first to highlight everything then go to Tools -> Download Images and Metadata.
  21. RetroArch is crashing probably because it doesn't like that the resolution is changing, there is probably nothing we can do to solve that unless you change resolutions first.
  22. lordmonkus said There is a "Use per-game core option if available" in the Config menu but I have not messed with it so i'm not sure if that would work. I'll fiddle with it some later and see what kind of results I can get out out of it. I can only imagine the vast amount of .cfg files on a per game option could get way out of hand in a hurry on larger game collections. Edit:After testing out the "per game" setting it seems that it does not work for shaders which is unfortunate. I turned on the per game settings and then loaded up 2 games and for each game went into the core options and generated a game config file for each with a different shader. I then loaded each game hoping to see each game with the shader I had saved with it. This however was not the case, they both loaded with the same shader. I then looked in the configs folder in retroarch and there was a folder generated with the 2 cfg files, after looking at them in notepad I couldn't find any shader settings. It looks like the per game settings is just for different core settings on a per game basis. Different shaders may be a feature to be implemented somewhere down the road though, it shouldn't be too hard of a thing to implement. Yes, the current Mednafen-PSX core has internal resolution scaling in it right now, update your core and it should be there. They added into the core just a couple of days prior to the ePSXe release. I think I read somewhere the Retroarch guy that maintains the core was working with the ePSXe guy to get this feature working. Just as a heads up depending on the shader you use for PSX there may be some odd graphical effects if you combine the internal res scaling with a shader. I know with my choice of CRT based shader it gets super funky and slow. Your results may vary. My understanding is that the bulk of the Retroarch cores are done by separate people from the actual emulator they are based off. I believe the way it works in most cases is that the standalone version guys give access to their emus code and then the Retroarch guys take that code and work it into Retroarch. Yea, that's true. It is a completely separate team that ports over the code to a core. It is astounding this works at all even. Also, you can use settings per game, I even covered this in a tutorial. So, I've shown off how to use settings per core in LaunchBox, because RA is buggy when it comes to that, so make sure any "per core" settings are off. Not to mention, that was per core not per game. Either way, you load up a game with a core and you go to the first menu and click "Save new config". It will save a new config based on the core name in your config folder. I have several of my emulators using specific config files. Load RA without a game, so close RA then right click a game in LB and click "Open RA". Back in the first menu load the config by going down to where it shows the RA.cfg name and load your new cfg. Make all the changes you want to this new cfg with it loaded, and when you are done click "Save current config" NOT "save new config". The new config option saves a new config based on the current config you have loaded. So if the cfg you just edited is for a system, but now you need a few of these for specific games, load that config after you've edited it and saved the changes to it and now "save new config". With several of these in your config folder, now you can name them really what ever you want. so take a mednafen_ps1 cfg file. Keep the first one you created for the entire core. Then rename the copies mednafen_ps1_Chrono Cross.cfg or something like that. In associated platforms there is the -L "cores\insertcorename.dll" line. Right after the " add the line -C config\insertconfigname.cfg". This will denote the core to load a custom config along side the core. Now for a specific game, go down to our example Chrono Cross, and right click edit Chrono Cross. Below the box where it shows the location of the cue sheet, there is a command line parameters box. Now here type -C config\mednafen_ps1_Chrono Cross.cfg" or what ever you named it. Now all of PS1 will load a custom config, and Chrono Cross will load another special config.
  23. If I can get internal res up, I generally don't mess with shaders. Also those black bars could be a resolution mismatch. I know for a fact that Chrono Cross's menu uses a different resolution compared to the game, since the resolution and aspect ratio are locked when you launch a game it is probably causing black bars.
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