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Zombeaver

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Everything posted by Zombeaver

  1. Hmm... is this affecting multiple platforms or just NES in particular? Do all the relevant entries show as favorites (heart icon) in LB? In other words, is the issue restricted to just BB or is it in both? Welcome to the forums!
  2. Okay, so it was a little bit better than I remembered. In this case I'm saving about 172MB per disc in PBP format. It's not worth it to me to go through the process of converting my stuff over at this point (since I've already created all the m3u files) but if I was starting from scratch or just strapped for hard drive space this could add up over a large number of games. The conversion process does take some time though. Separate discs: PBP:
  3. One other interesting thing to note about bulk-editing the emulator and choosing nothing - if you do this, it doesn't leave "use an emulator" checked with the emulator field blank, it actually unchecks "use an emulator". This is actually a good thing but not what I was expecting.
  4. I've got about 250 games in my GoG Library and over 100 physical PC games Not all of these are simultaneously installed, of course, but still. I mentioned the Windows Game importer above but I've tested that a couple times and it seems extremely slow, bordering on stalled/crashed. I gave it about 5 minutes and it was still just sitting there. I remember using it quite a while back, but haven't anytime recently Prior to today I would've said it wasn't an issue. Sure enough though I just tried something random and it won't let you proceed beyond the emulator selection page without selecting something. You could always bulk edit them post-import and choose nothing as the emulator at that point (and that does work), but that's kinda weird/silly.
  5. Yeah, agreed @FistyDollars. I've done that in the past as well. The issue is that if you drag a windows shortcut into LB (to a Windows game, for example) there isn't currently a way to just have it not use an emulator by default. I would swear you used to be able to just leave it blank on the import though... Typically I do what you mentioned as well - just create a new entry. That's not exactly time efficient if you're dealing with a bunch of games though...
  6. It should also be mentioned that there is a Windows Game Importer function in LB (under Tools). It basically searches your computer for installed games a bit like nVidia's game "optimizer" in Geforce Experience. It's really slow though... (for me anyway). I think a simple shortcut importer would probably be easier in most cases though. Especially if you just have one or two games that you want to drop in.
  7. Apparently the issue with Albert Odyssey had to do with the length of the file name. After renaming it and updating the .cue sheet accordingly it worked just fine. Something to keep in mind if people have any issues. I've had to do this with a couple of C64 games in the past that had particularly long file names and/or weird characters in the file name. I'm also happy to report that Astal does indeed appear to be fixed in the newest version of Mednafen, both for crashing and choppy music. Yay! No more intro text flickering in PD either.
  8. Ohhhhhh man... I didn't realize that at all. That makes me considerably more trepedatious then. I'll still give it a shot and, who knows, it might still be okay... but there's a whole slew of other issues that come into play when you start adding in those sort of complications... There's...not a subscription fee for this is there? I didn't see one mentioned in that news article. As much as I'd love to play those games I listed on PC...I'm not paying a monthly fee to do so...
  9. Wait, what now? Explain that to me. Is it like OnLive or something? I was under the impression that it'd just be another storefront like Steam/Origin and they were installed locally.
  10. @Jason Carr am I completely insane or couldn't the emulator selection drop-down in the importer just be left blank in the past? I don't remember having to go through any of this stuff when I imported some standalone PC games previously. I was thinking that there was another page of the importer that you used to be able to just click next on but (in more recent versions) no longer can without making a selection (I'm thinking the "move rom" or "keep in location" page?). If so, did that extend to the emulator page as well? Again, could be total insanity Seems like if you choose Windows as the platform it should just bypass the emulator screen by default. You could always add in a third option to the very first page of the importer and just call it "Shortcuts" or some such and just skip to the last page of the importer where it shows game titles. EDIT: To clarify, I spoke with lordmonkus about this in chat and evidently the "next" button is just grayed-out on the emulator selection page if you don't choose something. I would have sworn that I had just left it blank for my PC stuff and just continued on.
  11. Sorry I hadn't seen this thread until I posted a few minutes ago hahahaha
  12. Also, I can go ahead and tell you that there's a very high possibility that doing what you're suggesting will completely screw up any attempt at in-home streaming on these games, if that matters to anyone. It's going to focus the streaming on CMD. Just having the log window enabled completely screws up PCSX2.
  13. Why not just...not choose an emulator when you do the import? When you get to the page that asks you to choose one just leave it blank. Pretty sure you can uncheck it via bulk edit too if you're doing it after the fact, not positive though.
  14. I'm very confused... why is any of that necessary? You can just uncheck "use an emulator" at which point you can direct the "application/rom" path to anything - .exe, shortcut, whatever - and it'll function just like if you had double-clicked on it in Windows.
  15. The opening post has been updated with a download for everything thus far. The "easy install" version has been scrapped for the time being because there's just too much variance in people's platform names. Hopefully once "image packs" are implemented I can make use of those to make installation of these a little easier for people. I'm looking forward to getting back to these in the next day or so - I've had another side project that's been taking up a lot of my Photoshopping attention
  16. Odd... what really throws me off about it is that it works in standalone Mednafen for me... I guess I could try running it through CD Mage.
  17. Ah okay, must just be a current inherent problem with the core then. I've only been converting a few things over - primarily 3D fighters that have interlacing issues (which are correctable via shaders) and a few shmups (so that I can use hard GPU sync). Anything with good sprite work looks better with some shader love though so that's why I tried Albert Odyssey. EDIT: Also...ohhhhh crap
  18. Oh! That's right. It flickered in the intro. I had actually forgotten about that. Have you had any compatibility issues with the RA core that aren't present in standalone by the way? My rip of Albert Odyssey works just fine in standalone but doesn't in RA. It says something like "unreadable data in sector 0" after launching and then goes to the media player screen. The exact same rip and exact same bios work fine in standalone. I've started converting a few things over to RA and that's the only one so far where there was a compatibility discrepancy.
  19. @DOS76Technically yes, but personally I was a bit underwhelmed by the reality of that. I don't know what I was expecting but I feel like my test game (Riven) went from something like 3500MB in separate discs (5 discs / 700MB each) to like... 3200MB after the conversion was complete. I should still have it so I'll double check tonight. The difference didn't seem huge though.
  20. Yeah I'd love to see it implemented as I'm a big PSX guy and there are tons of multi-disc PSX games. I've already taken the time to create m3us where applicable for everything in my library, but this would have saved a huge amount of time. It'd definitely make things a lot easier for new users. It should be mentioned that for PSX, specifically, PBP files created via PSX2PSP for multi-disc games are functionally identical to .m3us in RA, but I don't use them myself. The conversion process is more time consuming than just manually creating a .m3u file If someone already had a bunch of PBP files though, they work fine in RA/Mednafen using the same open -> next -> close method as .m3us.
  21. Right, but he's also asking for the m3u file creation itself to be automated through LB, rather than creating them manually. That's what I requested in that ticket. Presumably it wouldn't be too hard to implement since, like Crono said, it's already doing the work of recognizing separate discs via the importer. I made the same point in the ticket description As far as having both m3u and additional apps discs on a single game entry in LB, I'm not sure if what you mentioned would work since separate imports like that would probably either not import anything at all on the second import (because it already sees an entry with that game name and would consider it a dupe) or import it as a separate entry if you forced it to include dupes. I don't think it would append the separate discs as additional apps to an existing game entry.
  22. I've already requested that specific feature here. Vote for it!
  23. You don't actually have to go into the options menu at all. All you have to do is assign keys for "open/close tray", "next disc", and "previous disc". So long as your m3u is setup correctly and you've got your keys assigned you'll never have to go into the RA UI to do any swapping I explain how to do this here.
  24. Wow, this is awesome! I'm...kinda shocked to be honest. The Last of Us, EDF 2025, Uncharted, Journey, Heavy Rain, Asura's Wrath, Infamous 1 and 2... on PC? Okay! Maybe at some point they'll add in PS4 exclusives and we'll see Bloodborne on PC. I can hope anyway
  25. Nice! Astal was a biggie for me. I wasn't aware there was a problem with PD and PD2. They seemed fine when I tested them (briefly, admittedly).
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