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Zombeaver

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Everything posted by Zombeaver

  1. Yeah I used it for Neuromancer. It has a complex copy-protection method that uses combinations of keywords to determine the appropriate passcode. There's a website that has all of the combinations. I was trying to figure out how to include a link in the note description but then I just thought "I wonder what would happen if I just threw this URL in the application path..."
  2. I'm sorry if anyone was offended, as that wasn't my intention, but I won't apologize for voicing my opinion, even if that opinion puts me at odds with anyone (or everyone) else. It's not much of a discussion if everyone agrees. If that dissent was conveyed too forcefully, well then my apologies. I just thought the joke was a bit inappropriate to be honest. Rob seems like a good guy. We chatted for a bit and everything was civil I'm very open to suggestions, honestly. I'm not dogmatic - obviously there's always room for improvement, and those potential improvements should be encouraged. I encourage people to post their ideas on feature requests on Bitbucket almost daily. I won't blindy agree with/endorse anything though, and if it's something I disagree with, I'm going to say as much, and in detail (I feel like you have to otherwise it's just being argumentative for its own sake). That said, I'm strongly opinionated and yes, as Rob put it, passionate; passionate because this is a product and a community that I care about and want to see thrive. Sometimes that results in more vehemence than is necessary or, honestly, intended.
  3. Mmmmkay. What you should feel like is someone who burst into someone else's birthday party and said "Chocolate cake sucks. I want carrot cake".
  4. Which is precisely what LB facilitates already. Which is precisely how RA works currently. Want Genesis support? Click a button. Decide you don't want it? Click a button. Now I see why you're proposing this in the first place... Again, all of the sort of wide-ranging catch-all support that you're looking for is already present in Retroarch. If you're having trouble getting it setup, that's what we're here to help with, and we're happy to do so, but suggesting a complete and fundamental reworking of how LB is structured because you don't understand how to use Retroarch is a stretch in the extreme. I get wanting a simplified solution. I get wanting to just hit a button and it work. Believe me, I really really do. But what you're suggesting just isn't going to be beneficial (or likely even feasible) in the long run.
  5. I can't say I agree with much of this to be honest with you. The beauty of LaunchBox is its modular, do-what-you-want-with-it nature. You could literally use it as a front-end for... anything really. It doesn't even need to be emulation related, despite that being the obvious focus. That freedom is a strength, not a shortcoming. Flipping that on its head and saying that it needs to directly integrate emulators provided by various and sundry developers does literally nothing for it. Because you know what that's called? "Bloat." You can plug (or not) whatever you want into it. You laud OpenEmu for not having individual modules per platform as if that's praiseworthy, but I would argue to the contrary using your own example... how many people do care about emulating a Fairchild? So what, the fact that they get it regardless is somehow beneficial? What? We already have Retroarch as the sort of catchall solution you're talking about and it integrates just fine into LB. Also, $25 a year? Have you actually spoken with the audience that you're proposing this to? I'm not saying there aren't people out there that would agree to this, hypothetically, but generally speaking this is a pretty insane notion. EDIT: Also, everything @lordmonkus said
  6. I've never used it either, but I did some reading on it and the feature list for it specifically mentions "bulk extraction and deletion".
  7. You need to extract them via WBFS manager. There's obviously a way to do this for the .WBFS files themselves (not just converting to iso) because people use individual WBFS files in Windows in association with Dolphin. The specific instructions for doing that isn't something I can help with because I've never used the manager. It's not something you'd be doing though LB - it's with the manager.
  8. On the description for WBFS Manager page one of the features is "batch extraction and deletion". That's probably where you need to start.
  9. I don't know what to tell you. WBFS is a file type that is usable in association with Dolphin via Windows. There has to be some way to extract them. That's not an LB question though, that's a WBFS Manager question. Beyond that you could look into launching them via special command line parameters. Right, but he apparently can't get to them/see them on the hard drive where they're stored...
  10. It is a file type. It has a standalone manager as well though. Newer builds of Dolphin support loading games of WBFS file type, just like any other emulator supporting say .zip.
  11. Well you have to have something to associate your game entries with. My knowledge of WBFS specifically is limited, but don't you have individual files for them? If so, I'm not sure why you'd need to do anything "in WBFS". You should be able to just drop in the WBFS files and tell LB to use Dolphin as the associated emulator.
  12. So what is happening when you try to drag them into LB? LB doesn't actually care what the file type is - it'll categorize them under whatever platform you tell it to (in this case you'd just tell it that you're importing Wii games).
  13. And in LB do you have an emulator setup for use with Wii games? If not, you'll need to add Dolphin and add Nintendo Wii to the associated platforms.
  14. It's okay. We're here to help. Your response doesn't answer DOS' question, however. Are you able to get them to run in Dolphin normally (taking LB completely out of the equation)? If so, you may just need to make some adjustments in LB. If not, well then you've got another problem.
  15. You can change it to whatever you want after the fact. Just edit the game entry (via right-click or Ctrl+E) and look at the application path. Hit browse and then change it to whatever you want.
  16. "And now, for something completely different..."
  17. It's not progressive, but I really like Melody Gardot I'm a big Frank Sinatra fan as well.
  18. No problem! Let us know how it goes. If I get a chance I'll try to mess with Symphonia myself. My emulated Gamecube library is fairly small
  19. Every game can be setup with its own config. This post has a list of the different parameters that can be added to the config and individually tweaked. If you don't create these individual configs, any time you change a setting within Dolphin (like enabling or disabling "Skip EFB Access From CPU" for example), that will then apply to ALL games you launch. There isn't really a one-size-fits-all setting solution for Gamecube/Wii games so this isn't really ideal - individual configs allow you to tailor each game to run the best. In order to determine what the best settings are per game, your best bet is usually to check the compatibility list. It contains a great deal of information regarding specific settings that can be beneficial to each game. Here's the one for Tales of Symphonia. Try tweaking your settings as recommended on that page and see if it helps (preferably via a game-specific config so that it doesn't potentially interfere with your other games). Read that forum post about configs carefully. In order to create a config for a game, quoting from the post:
  20. DirectX 12 is the "biggie". It doesn't actually mean much at the moment though. Hell, new games are still being released that support DX9... It's got some fancy bells and whistles but there's enough stuff that's important to me that's broken as result of W10 for that to be a primarily moot point. Nothing I've seen has indicated that it would be a beneficial trade-off for me at the moment. Hell there are some older PC games that are already difficult to get to cooperate even under W7, let alone W10.
  21. Are you using per-game configurations? If not, did you change anything config-wise? Like maybe for a different game?
  22. MobyGames is actually fairly good for that. Obviously this doesn't help for doing it in bulk, but it's good for filling in gaps (or improvements in some cases).
  23. Yeah prior to Mednafen Saturn this was a huge problem for Saturn due to the *ahem* idiosyncrasies of SSF. It still has useful application outside of that though. I use Mednafen for PSX emulation but I like to have ePSXe as an option just...to have the option... so I've added it for every single game (300+) as an additional app. Being able to do this in bulk would obviously have saved a lot of time. Feel free to create a Bitbucket feature request! That's what they're there for.
  24. Yeah, I'm with ya @Belgarath, the lack of proper legacy support is actually the primary reason I haven't upgraded. That and some of the draconian measures MS is taking with UWP. W7 is doing everything I need it to do. "If it ain't broke don't break it" and all that.
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