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Zombeaver

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Everything posted by Zombeaver

  1. Regarding your specific question, just add it as an additional app for the game. Edit the game entry, go to the additional apps tab, direct it to the alternate game you want to use, tell it to "use emulator", and then name it whatever (like Akumajou Dracula X - Chi no Rondo (English) or whatever). It will then show up in the right-click menu for the game, or underneath the main title in Big Box.
  2. I edited the post to remove the link. Please don't link directly to rom downloads. You can name the relevant site, but that's it.
  3. You don't need to scan any games into Retroarch. You'll be directing the games to Retroarch via your Launchbox library. (note that the core names have changed from "Mednafen" to "Beetle" so adjust the information in the below accordingly; the file name of the core dlls should still be the same though - the core I used to test is mednafen_pce_fast_libretro.dll specifically; I use it for both TG16/PCE and TGCD/PCE-CD) There are tons of other guides that are retroarch-related here on the forums and on the youtube channel.
  4. It's working just fine. If I had to wager a guess, I'd say that PCEjin and Turbo Engine don't support .cue + multi-bin games, which is the format it's in:
  5. I've never heard the term "Reference Redump Validated ISOs" specifically, but I've used dumps from Redump (Redump.org has more info) extensively I've never had any problems out of literally hundreds of games that I've tested. I've used them for PSX, PS2, Sega CD, Saturn, DC, and they've always been fine. They may be the same thing, but I've never heard them called anything but just "Redump". I've never used PCEjin or Turbo Engine - I use PCE_Fast in Retroarch. I can test out the version you're talking about in it and see how it goes. I can't recall where most of my PCE CD games are from, I don't think they were from Redump though.
  6. It doesn't have to be in your Launchbox folder. I don't keep any of my games in my Launchbox folder personally - I use a path of X:\Emulation\[specific platform] so X:\Emulation\DOS in this case. Generally I don't recommend moving DOS games once you've installed them though (i.e. I recommend that you select the option to "use files in the current location" when importing DOS games into Launchbox). So if you want them in your Launchbox folder, I'd recommend installing them there in the first place. Moving them as part of the import can sometimes screw with the .ini/.cfg files that some DOS games create upon installation that looks for specific directories.
  7. Okay, so nothing too unusual here. I'm using the full-size ISO version (559MB zip). I like to install games from scratch before I import anything into Launchbox, so that's what I do in the video below. I dump the disc image into a temporary folder that I call "Warlords II Deluxe Install" but it could be named anything. I use virtual drive software (DaemonTools) for the initial setup, but you can also mount the image directly in DOSBox if you don't use a virtual drive. A virtual drive is faster/simpler, but if you don't use one, for the portion of the video where I use: mount d "h:\" -t cdrom Just replace it with: imgmount d "whatever\your\path\is\to\Warlord 2 deluxe.cue" -t iso Commands used: mount c "x:\emulation\dos\" [the path should be wherever you want to install the game] mount d "h:\" -t cdrom D: dir /p Install ----- While the game is installing, I use CTRL+F12 (pressing it repeatedly) to increase the cycles to 100000+ so that the install completes quickly. Once it's done, I set the audio options, then exit the installer, and then exit DOSBox. I now rename the installed folder to Warlords II Deluxe, and then move the disc image into that folder in a subfolder named "Disc Image". I then drag the entire Warlords II Deluxe folder into Launchbox, indicate that it's a DOS game, tell it to use files in the current location, and let it finish the media/metadata scrape. Choose "WAR2.BAT" as the start program on the final page of the import. Now just edit the game entry (Ctrl+E or right-click and select "Edit" in your game library), verify that the disc image is listed in the "Mounts" tab as Drive D and Type: CD-ROM/ISO. I like to create .conf files for all my games so that I can edit settings individually, you can do this by going to the "DOSBox" tab, and clicking the "create" button. I increased the cycles to 5500 in the .conf because the auto value of 3000 seems just a little bit slow. Other than that, you should be good to go.
  8. I'll check the game out and get back to you.
  9. Yep. I get that the tiny form-factor is cool, but I think there are existing solutions for that (whether it be a laptop or mini-itx) that already serve that purpose and would probably be better suited to a portable LB/BB setup.
  10. ...what? I'm not sure what you're asking. LattePanda has 2 models - the Delta and the Alpha. They're both on the kickstarter page. The Delta's the cheaper/lower-end model. I don't really see the Delta as being very exciting hardware, and if I were to spend the money that they're asking for the Alpha I'd just spend a little bit more and just put together a laptop that's more powerful. I couldn't see myself spending $400+ on one of these when I could just spend say $600 and get a traditional laptop that has beefier hardware. I feel like it's in this kindof weird hybrid spot. You can get a Pi 3 for $35 if you want a tiny piece of hardward that you can use for emulation purposes. That's a far-cry from a $400+ price tag. I'm sure there's a target demographic for this sort of thing, but I don't think we're it.
  11. It's definitely cool, but seems a little bit pricey. The lower-end model (Delta) that's just barebones isn't too bad ($111 USD), but the Alpha + 64GB eMMC + Windows 10 + case is $431 USD. I think by the time you get to that sort of price I'd just opt to pay a bit more for a laptop instead.
  12. If you have two PCs on the same network, you can test out how the Link will work by using Steam In-Home Streaming. It's functionally identical to how the Link works, except that you'll be streaming from one PC to another rather than one PC to a small box (Steam Link). I actually recommend doing this if possible to get a better idea of how it works before you get a Link. They go on sale directly on Steam fairly frequently. I think it was on sale for like $10 shipped recently.
  13. You can use VirtualHere to get around the Dinput issue (as well as allowing things like Joy2Key or Xpadder to work, which ordinarily don't work over Steam Link) but VirtualHere comes with its own share of problems - it tends to be more taxing on bandwidth and can cause some audio/video distortions as result; at least it used to when it was first implemented, I haven't used it in quite a while. I use a wireless 360 controller with mine. This requires that you have a wireless 360 dongle plugged into one of the USB ports on the Link. The Link also supports Bluetooth natively, but I haven't tried any Bluetooth controllers.
  14. Pretty much this. You can stream Big Box (and, by proxy, emulators) over Steam Link by adding it as a non-steam application in Steam. You start streaming, which puts the host in Steam Big Picture, you navigate to Big Box (I have it added as a "favorite" so it's immediately visible in the application list), start it, and now you're streaming Big Box, when you start an emulator you can play the game and when you exit it drops you back into Big Box, when you exit Big Box it drops you back into Steam Big Picture. The caveats are that 1) the emulator needs to support Xinput (which thankfully is pretty ubiquitous thanks in no small part to the wide range of platforms that are covered under Retroarch); Dinput won't work 2) the Steam Link (and "Steam In-Home Streaming") essentially tie up the host computer - it's not like Plex where you're just streaming X or Y file from your server, you're starting a game on the host PC just like if you were sitting in front of it, you're sending inputs over the network to the host, the host sends them to the game and then sends the video back to the Steam Link (or other PC if you're using Steam In-Home Streaming) - all with minimal latency so that it's actually playable and not a laggy mess (I've beaten Contra 3 over Steam Link, to give you some idea). No one else will be able to use the PC at the same time as you're basically just controlling it remotely.
  15. Technically yes, but as I said that's more complicated for DOSBox and ScummVM than it is for say Retroarch and other emulators. Neither of them are treated like a standard emulator in Launchbox. Each has its own separate tab in the game details for a game (neither of them use the "Emulation" tab), and they're mutually exclusive - it's not as simple as it is with other emulators where you just pick one or the other in the emulator drop-down list (or use the "Launch with" function). ScummVM: DOSBox: Also, as I mentioned, ScummVM has its own format for games that isn't usable by DOSBox. Some games will work in ScummVM in their native DOS format, but no games that are in ScummVM format will work in DOSBox. ScummVM: DOSBox: Technically you could still mix them together under one platform, but because they're setup differently in Launchbox and sometimes use different formats for the games themselves, I just think it makes more sense to keep them separate.
  16. Unless of course you're not using Rocketlauncher, which describes... most of the people here. You can already do that without Rocketlauncher or joy2key for that matter. That's what DOSBox's built-in mapper is for.
  17. Sounds like you're using a renderer other than Software in the core options. Hardware renderers and PGXP options can mess up some games. I use Software rendering at all times.
  18. A "lot" is kindof an overstatement, but technically that's true, yes. Most of the games that people would typically associate with ScummVM - point and click adventure games by Lucasarts, Sierra, etc. - are DOS games though. It's true that it does cover some Windows games as well (Myst, Riven, etc.) though. Again though, the way DOS and Windows games are setup in Launchbox is pretty different from the way you setup ScummVM games in Launchbox, so you'd likely want them separated anyway.
  19. Definitely looking forward to the PDF reader! That's something I've wanted for quite a while. Not sure what you have in mind for netplay, but could be interesting. I'm assuming it will be hooking into RA for this?
  20. I had a thought the other day - given that RetroAchievements were just implemented, what's the possibility of adding in Steam (and possibly GOG) achievements? Those are publicly viewable, but I'm not sure how difficult it would be to hook into them.
  21. Welcome! This would be a good place to start for that: No games are included with Launchbox itself. It's a front-end for organizing your digital game collection, whether that be Super Nintendo roms, games on Steam, some old DOS games, whatever.
  22. Welcome to the community! As to how you can participate, that's entirely up to you. If you're artistically-inclined, you can make artwork (clear logos, banners, etc.) which can be shared in the downloads section, you can post help guides/tutorials on various emulators/emulation-related topics either in written or video-format - we have quite a few already between those on the forums and those on the LB youtube channel but there's always something else to add! As @Lordmonkus mentioned, you can also help out on our Games DB if you want - there's always work to be done there and the more help the better. That said, don't feel in any way obligated to do anything you don't want to do - just being a friendly community member and shooting the breeze about old video games is perfectly fine too
  23. It's really not a matter of space for me - I've got about 500 PSX games but only about 300 SNES games, for example. It's certainly more time-consuming to do it the way I do, you'll get no argument from me, but I just like knowing exactly what's in my library. To me it's satisfying to find that one new title that I've never heard of and being like "Woah, this is really cool, how come I've never seen or heard anything about this before?" and adding it in; and it could be because in reality it's actually shit or it might be a hidden gem. The fastest/easiest way I've found to identify new stuff is to just grab a complete video snap set for a platform, load it up in Media Player Classic or whatever and just watch a couple seconds, hit the hotkey for next video, and so on. Anything that looks interesting I add to my emulation to-do spreadsheet. I also watch a lot of retro gaming channels and read a lot of older gaming magazines like Zzap!64 (especially useful when you're dealing with some older stuff like C64) to get more ideas, but a full video snap set is the fastest/easiest way. I'll go through a couple letters at a time, add them to my library, and continue on through the alphabet. It's time-consuming, but worth it to me.
  24. I hand-pick everything in my library. I'm really into physical game collecting too, and I take the same approach to my digital library as I do to physical - no filler. There are enough good games out there that I'll never need to touch some of the awful garbage. For that matter, I'll never be able to play every single good game ever made, so why in the world would I want to waste my time on the bad ones? I want to have collections that I can randomly pick anything out of it and it be something worth playing, rather than having a bunch of junk to sift through. Life's too short to have to put up with Mary Kate & Ashley games. After 2+ years of working on it, I've got 41 platforms in my library and, between those, I'm right around 4000 games. I'm still adding things, but they're always things that I've seen something for beforehand (a video, screenshots, reviews, whatever) and come to the conclusion that it's something I'd be interested in before adding it to my library.
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