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Zombeaver

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Everything posted by Zombeaver

  1. Thanks! I've added some left and right arrows and I've made the dots a little bigger. If you're on mobile you can just swipe left and right.
  2. I use 7 so I can't really verify, but it's listed as 10 / 64-bit compatible on the site, so it should work. You might want to make sure that it isn't getting blocked by some type of AV software or something.
  3. Logical Journey of the Zoombinis has now been added. I've also been working on a website for browsing/downloading these.
  4. Gunman Chronicles has now been added.
  5. I've updated the package for Drowned God so that it no longer requires compatibility mode to be set by the user. You're able to force these settings for specific programs via command-line, so I created a .bat that does this for you and is used in the start menu/desktop shortcuts. Now you just install and start! This will be good for future projects as well, as the same concept can be applied for any other native Windows games that require compatibility settings to work. Also, thanks to @Bobinator, @Lordmonkus, and @DOS76 who have helped me with some Windows 10 testing since I'm on ye olde Windows 7 Gunman Chronicles will be up next.
  6. Drowned God has now been added.
  7. Dawwwww...
  8. That's not a seat you know...
  9. The Dark Seed Collection is now complete and added above
  10. Have fun! I'm working on a Dark Seed + Dark Seed II collection now
  11. As Monkus said, DOS is covered under DOSBox, but for native Windows games it's going to be entirely dependent on the specific game as to how to get it working - in some cases you might need a graphics wrapper like dgvoodoo 2 or nglide (there are quite a few different wrappers out there) that allow the games to be run on modern video hardware; and in some cases you might need to look into alternate ways to install a game that bypass the original installer which isn't 64-bit compatible (that appears to be the case for you based on your screenshot). If you don't want to dive into that stuff, that's basically what GOG is for. If you're not familiar with it, it's a digital storefront similar to Steam (but DRM-free) but with a higher focus on older games. They have Commandos, among many others.
  12. I made some bloom versions of Razorgirl (renamed from Razor Girl to make them a little less unwieldy with more things added onto the name) along with no vignette and grain variants. I'll probably make some more bloom versions of some of the other presets, but some already have some bloom so it wouldn't make sense for all of them. Zombs Shaders.zip Razorgirl Molly Bloom: Razorgirl Molly Less Bloom: Razorgirl Bloom: Razorgirl Molly Less Bloom: EDIT: Not sure what was going on with all the duplicate images... sorted now.
  13. Based on what you're describing, the people that make the various platform and game theme videos would be the places to start, since it sounds like that's the type of thing where it might be of use. https://forums.launchbox-app.com/files/category/16-platform-theme-videos/ https://forums.launchbox-app.com/files/category/11-game-theme-videos/ Keep in mind though that if they're anything like me, switching software for this sort of thing is going to be a really tough sell - getting used to a specific process and workflow is kindof an intrinsic part of the process, so upending that for something else would have to have a really really good reason attached with it. That's not to say that it couldn't be a useful tool, just that people can get set in their ways, especially when you get used to doing a similar-but-different task over and over. Gimp is, in some ways, very similar to Photoshop but, as an avid Photoshop user, Gimp feels like an alien planet to me.
  14. This is something that you'd probably be better served directing to the attention of say @JamesBaker or @CTRL-ALT-DEFEAT (and I'm sure others that I'm forgetting) than Jason. Speaking personally, I've used Vegas for years and I'm stubborn, so I'm not likely to change anytime soon haha
  15. If you're telling it to move them, and they're already there, that's what Jason is saying is causing it.
  16. So, just to be perfectly clear, on the below page of the import wizard you're using the "use the files in their current location" option?
  17. The NTSC passes would have to be removed, which would impact the look somewhat, though they might be able to be replaced with some blurs for something similar. Some of these don't use those passes, but many do. I've got an office PC that has intel integrated video, and those are the problematic passes.
  18. I've added some editorial comments for the rest of the games above.
  19. Ah HA! Did a lot more sleuthing and thanks to some testing by @neil9000 I figured out the problem with Blade Runner! Old games are so stupid sometimes... Basically the game freaks out if it doesn't see some type of disc drive - any type of disc drive, whether virtual or phsyical. If you don't have a physical disc drive - which is becoming more and more common these days - or a virtual drive, it crashes on start; but it just so happens that I have a Blu Ray burner and DVD-RW drive on my PC (as well as a DT virtual drive)... where it's been working... If you have Daemon Tools or Virtual Clone Drive or equivalent (I use DT myself) you can have a virtual drive at all times, whether mounted or not. I know that Windows 10 has a built-in mounting feature, but by default it makes the drive disappear when unmounted - I haven't figured out if there's a way around that yet, but I'll keep looking. Essentially the fix is that you have to have some type of disc drive - whether physical or virtual - that it can see when you start the game. You can have something mounted - anything - and it will work. You can have nothing mounted and so long as some type of drive is visible it will work. If you use DT or CVD you can have them visible at all times whether mounted or not, and it should still work fine. I'll do some more research on if there's a way to keep 10's built-in virtual drive visible even if unmounted.
  20. Honestly I'm not sure what to make of that. It works on my primary PC, but didn't on another, and Neil tried it on his and it didn't work either. I went back and tried some alternate patches and even some different installer versions of it and it continued to fail on my office PC and continued to work on my primary PC. If it were something within DOSBox it'd be a lot easier for me to try and diagnose but being that it's using a ddraw wrapper it's not so easy (especially since I can't replicate the issue on my primary PC). The main thing that the installer is doing is 1) installing it in a way that bypasses the game's built-in installer, which no longer works on modern versions of Windows and 2) using a ddraw wrapper so that it'll actually play on modern video hardware. So far I'm 1 for 4 out of test cases though It did "work" in the latest development version of ScummVM on my work PC, but it was very buggy. I think they've got a long way to go. Hopefully that'll get improved over time and then I'll just remake the pack to use ScummVM instead, that shouldn't be a problem at all.
  21. I'm going to start adding some brief editorials for these just to give people a better idea of what they'd be getting into and why (I think) they're worth taking a look at. I added one for Dreamweb, and I'll try to do something for the others today.
  22. Heavy Metal's a neat little game. Those Quake III engine games haven't aged super well (although Anachronox is still one of my all-time favorites and they did some pretty magical things with the Quake II engine), but it's really colorful and pretty smooth to play at least. It's got some neat aspects to it like dual-wielding a mix of weapons of your choice and then using the left and right mouse buttons to control the left and right weapons. Also, Julie Strain provided the voice for her character in the game
  23. Awesome, glad to hear it!
  24. Added a new game - Heavy Metal: F.A.K.K. 2
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