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Zombeaver

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Everything posted by Zombeaver

  1. I use 7 so I can't really verify, but it's listed as 10 / 64-bit compatible on the site, so it should work. You might want to make sure that it isn't getting blocked by some type of AV software or something.
  2. Logical Journey of the Zoombinis has now been added. I've also been working on a website for browsing/downloading these.
  3. Gunman Chronicles has now been added.
  4. I've updated the package for Drowned God so that it no longer requires compatibility mode to be set by the user. You're able to force these settings for specific programs via command-line, so I created a .bat that does this for you and is used in the start menu/desktop shortcuts. Now you just install and start! This will be good for future projects as well, as the same concept can be applied for any other native Windows games that require compatibility settings to work. Also, thanks to @Bobinator, @Lordmonkus, and @DOS76 who have helped me with some Windows 10 testing since I'm on ye olde Windows 7 Gunman Chronicles will be up next.
  5. Drowned God has now been added.
  6. The Dark Seed Collection is now complete and added above
  7. Have fun! I'm working on a Dark Seed + Dark Seed II collection now
  8. As Monkus said, DOS is covered under DOSBox, but for native Windows games it's going to be entirely dependent on the specific game as to how to get it working - in some cases you might need a graphics wrapper like dgvoodoo 2 or nglide (there are quite a few different wrappers out there) that allow the games to be run on modern video hardware; and in some cases you might need to look into alternate ways to install a game that bypass the original installer which isn't 64-bit compatible (that appears to be the case for you based on your screenshot). If you don't want to dive into that stuff, that's basically what GOG is for. If you're not familiar with it, it's a digital storefront similar to Steam (but DRM-free) but with a higher focus on older games. They have Commandos, among many others.
  9. I made some bloom versions of Razorgirl (renamed from Razor Girl to make them a little less unwieldy with more things added onto the name) along with no vignette and grain variants. I'll probably make some more bloom versions of some of the other presets, but some already have some bloom so it wouldn't make sense for all of them. Zombs Shaders.zip Razorgirl Molly Bloom: Razorgirl Molly Less Bloom: Razorgirl Bloom: Razorgirl Molly Less Bloom: EDIT: Not sure what was going on with all the duplicate images... sorted now.
  10. Based on what you're describing, the people that make the various platform and game theme videos would be the places to start, since it sounds like that's the type of thing where it might be of use. https://forums.launchbox-app.com/files/category/16-platform-theme-videos/ https://forums.launchbox-app.com/files/category/11-game-theme-videos/ Keep in mind though that if they're anything like me, switching software for this sort of thing is going to be a really tough sell - getting used to a specific process and workflow is kindof an intrinsic part of the process, so upending that for something else would have to have a really really good reason attached with it. That's not to say that it couldn't be a useful tool, just that people can get set in their ways, especially when you get used to doing a similar-but-different task over and over. Gimp is, in some ways, very similar to Photoshop but, as an avid Photoshop user, Gimp feels like an alien planet to me.
  11. This is something that you'd probably be better served directing to the attention of say @JamesBaker or @CTRL-ALT-DEFEAT (and I'm sure others that I'm forgetting) than Jason. Speaking personally, I've used Vegas for years and I'm stubborn, so I'm not likely to change anytime soon haha
  12. If you're telling it to move them, and they're already there, that's what Jason is saying is causing it.
  13. So, just to be perfectly clear, on the below page of the import wizard you're using the "use the files in their current location" option?
  14. The NTSC passes would have to be removed, which would impact the look somewhat, though they might be able to be replaced with some blurs for something similar. Some of these don't use those passes, but many do. I've got an office PC that has intel integrated video, and those are the problematic passes.
  15. I've added some editorial comments for the rest of the games above.
  16. Ah HA! Did a lot more sleuthing and thanks to some testing by @neil9000 I figured out the problem with Blade Runner! Old games are so stupid sometimes... Basically the game freaks out if it doesn't see some type of disc drive - any type of disc drive, whether virtual or phsyical. If you don't have a physical disc drive - which is becoming more and more common these days - or a virtual drive, it crashes on start; but it just so happens that I have a Blu Ray burner and DVD-RW drive on my PC (as well as a DT virtual drive)... where it's been working... If you have Daemon Tools or Virtual Clone Drive or equivalent (I use DT myself) you can have a virtual drive at all times, whether mounted or not. I know that Windows 10 has a built-in mounting feature, but by default it makes the drive disappear when unmounted - I haven't figured out if there's a way around that yet, but I'll keep looking. Essentially the fix is that you have to have some type of disc drive - whether physical or virtual - that it can see when you start the game. You can have something mounted - anything - and it will work. You can have nothing mounted and so long as some type of drive is visible it will work. If you use DT or CVD you can have them visible at all times whether mounted or not, and it should still work fine. I'll do some more research on if there's a way to keep 10's built-in virtual drive visible even if unmounted.
  17. Honestly I'm not sure what to make of that. It works on my primary PC, but didn't on another, and Neil tried it on his and it didn't work either. I went back and tried some alternate patches and even some different installer versions of it and it continued to fail on my office PC and continued to work on my primary PC. If it were something within DOSBox it'd be a lot easier for me to try and diagnose but being that it's using a ddraw wrapper it's not so easy (especially since I can't replicate the issue on my primary PC). The main thing that the installer is doing is 1) installing it in a way that bypasses the game's built-in installer, which no longer works on modern versions of Windows and 2) using a ddraw wrapper so that it'll actually play on modern video hardware. So far I'm 1 for 4 out of test cases though It did "work" in the latest development version of ScummVM on my work PC, but it was very buggy. I think they've got a long way to go. Hopefully that'll get improved over time and then I'll just remake the pack to use ScummVM instead, that shouldn't be a problem at all.
  18. I'm going to start adding some brief editorials for these just to give people a better idea of what they'd be getting into and why (I think) they're worth taking a look at. I added one for Dreamweb, and I'll try to do something for the others today.
  19. Heavy Metal's a neat little game. Those Quake III engine games haven't aged super well (although Anachronox is still one of my all-time favorites and they did some pretty magical things with the Quake II engine), but it's really colorful and pretty smooth to play at least. It's got some neat aspects to it like dual-wielding a mix of weapons of your choice and then using the left and right mouse buttons to control the left and right weapons. Also, Julie Strain provided the voice for her character in the game
  20. Added a new game - Heavy Metal: F.A.K.K. 2
  21. This is a side project I've been working on for the last couple days, inspired by people like Biffman 101 of The Collection Chamber. The idea is to setup some older DOS/3.1/95+ games, create some artwork for them, and package them up in a nice, modern installer package with desktop and/or start menu shortcuts just like any modern PC game (which, of course, can be imported directly into LB as well). Everything will be configured beforehand so you just run the installer and you're good to go! My policy for these will be that I'll only be doing games that aren't available on digital storefronts like Steam and GOG - those options are already there for you if you want to play those games - these are for games where no such option is available and your only choice is to buy it off a guy on ebay (assuming you have a disc drive) or download an iso (either of which also assumes you know your way around DOSBox, in the case of DOS games). I've done a few so far, but I've got a big list of stuff that I want to cover. Zomb's Lair (website) Full list of currently completed games This post is getting a little unwieldy, so new additions will be noted in this thread with links to the relevant page on zombs-lair.com but won't be listed below. Below are the first 20 packages that were completed. Dreamweb Genre: Point-And-Click Adventure / 3rd person Developer: Creative Reality Year: 1994 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Dreamweb Special Notes: pdfs of the "Diary of a Madman" and the manual are included - both are required in order to be able to operate the main character's network terminal in his apartment - page 12 in the manual, and the last page of the diary, specifically. Editorial Comments: The Terminator Double Pack (Future Shock and Skynet) Genre: FPS Developer: Bethesda Softworks Year: 1995 (Future Shock) / 1996 (Skynet) Platform: DOS Emulator: DOSBox 0.74 Wikipedia: The Terminator: Future Shock / The Terminator: Skynet Special Notes: Includes both Future Shock and Skynet, and an optional graphics patcher for Skynet to enhance the visuals if you so choose (the standard visuals are present by default). Editorial comments: Rama Genre: Point-And-Click Adventure / 1st person Developer: Sierra On-Line Year: 1996 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Rama Special Notes: Due to size constraints for the installer package, this one requires you to manually move some files into the installed directory - place the contents of Rama Discs.zip in the "Disc Images" folder and you'll be all set. Also note that the game is spread across 3 discs - when prompted to change discs, press Ctrl+F4 to change from disc 1 to 2, 2 to 3, and 3 to 1. Editorial comments: The Journeyman Project: Turbo! Genre: Point-And-Click Adventure / 1st person Developer: Presto Studios Year: 1993 Platform: Windows 3.1 Emulator: DOSBox Daum Wikipedia: The Journeyman Project Special Notes: Because this is running an instance of Windows 3.1 within DOSBox, you'll need to press Ctrl+F9 to quit - Esc will just exit back to the 3.1 desktop. Also note that the TSA door code near the beginning of the game is 6894895. Editorial comments: Blade Runner Genre: Point-And-Click Adventure / 3rd Person Developer: Westwood Studios Year: 1997 Platform: Windows Emulator: None Wikipedia: Blade Runner Special Notes: Okay, so this one has a potential snag - you need to have some type of disc drive visible when the game starts otherwise it will crash. It doesn't matter whether that drive is physical or virtual, mounted or not, but it needs to be able to see it. If you have DT or VCD you can have virtual drives visible at all times, even unmounted, and it'll work. If you don't have any dedicated virtual drive software or a physical disc drive and you're on Windows 10, you can mount a disc image - any disc image - and a drive will then be visible which will allow Blade Runner to work. I'm investigating whether or not it's possible to make the built-in virtual drive visible at all times, even while unmounted, in Windows 10. Currently, however, you need to have some type of disc drive visible in order for the game to work. Old games are really stupid about this kind of thing some times... Editorial comments: Heavy Metal: F.A.K.K. 2 Genre: Action Adventure / 3rd Person Developer: Ritual Entertainment Year: 2000 Platform: Windows Emulator: None Wikipedia: Heavy Metal: F.A.K.K. 2 Special Notes: The game has been patched to run in 1920x1080 resolution. If you wish to change to a different resolution, edit the "config.cfg" file in the "fakk" subdirectory and change the "seta r_customwidth" and "seta r_customheight" values. Editorial comments: Dark Seed Collection (Dark Seed and Dark Seed II) Genre: Point-And-Click Adventure / 3rd Person Developer: Cyberdreams Year: 1992 / 1995 Platform: DOS / Windows 3.1 Emulator: DOSBox 0.74 / DOSBox Daum Wikipedia: Dark Seed / Dark Seed II Special notes: Press Ctrl+F9 to quit Dark Seed II - quitting the game normally will just exit back to the 3.1 desktop. Editorial comments: Drowned God Genre: Point-And-Click Adventure / 1st person Developer: Epic Multimedia Group Year: 1996 Platform: Windows Emulator: None Wikipedia: Drowned God Special notes: None Editorial comments: Gunman Chronicles Genre: FPS Developer: Rewolf Software Year: 2000 Platform: Windows Emulator: None Wikipedia: Gunman Chronicles Special Notes: The intro cutscene may have some artifacts at the very beginning but it should go away after a couple seconds. Editorial comments: Logical Journey of the Zoombinis Genre: Puzzle / Logic Developer: Brøderbund Year: 1996 Platform: Windows 3.1 Emulator: DOSBox Daum Wikipedia: Logical Journey of the Zoombinis Special Notes: press Ctrl+F9 to exit the game - quitting normally will just exit back to the 3.1 desktop. Keyboard shortcuts in-game for save and load are Ctrl+S and Ctrl+L respectively. Editorial comments: Companions of Xanth Genre: Point-And-Click Adventure / 1st person Developer: Legend Entertainment Year: 1993 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Companions of Xanth Special notes: Companions of Xanth makes good use of MT-32 audio, so if you have Munt installed and want to use it, edit the dosbox.conf by going all the way to the bottom, and in the autoexec section, change "xanth" to "install", then start DOSBox.exe and set the music to MT-32 audio. Then change "install" back to "xanth". Also, don't forget to set the "midiconfig=" value in the .conf to whatever it should be for MT-32 on your system - you can check your midi device numbers by opening a standalone DOSBox prompt and typing "mixer /listmidi". Most people don't use things like Munt or VirtualMidiSynth, so I have to create these packages with that in mind - they use Sound Blaster by default. Editorial comments: Perihelion: The Prophecy Genre: RPG Developer: Morbid Visions Year: 1993 Platform: Amiga Emulator: FS-UAE Wikipedia: Perihelion: The Prophecy Special notes: This is the WHDLoad version so no disk swapping is required! Just start the game and go - play, save, load, etc. press F10 when you want to quit the game. Save games are not stored permanently for WHDLoad games if FS-UAE's menu (F12) is used to exit the game. Save states are enabled, but your mileage may vary - standard in-game saves are more reliable. Editorial comments: Commander Blood Genre: Adventure Developer: Cryo Interactive Year: 1994 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Commander Blood Special notes: none Editorial comments: Alien Legacy Genre: Strategy / Management Developer: Ybarra Productions Year: 1994 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Alien Legacy Special notes: none Editorial comments: 3D Ultra Minigolf Deluxe Genre: Sports / Minigolf Developer: Dynamix Year: 1998 Platform: Windows Emulator: None Wikipedia: None Special notes: 3D Ultra Minigolf Deluxe is picky about folder names in its path not being too long - if they're too long all the graphics in the game will be black making it unplayable. "3D Ultra Minigolf Deluxe", for example, is too long of a folder name, which is why the default path used has it named "Minigolf Deluxe". If you start the game and everything's black, it's because one of the folders in the path to the game has too many characters. Editorial comments: Elvira Collection Genre: RPG / Adventure Developer: Horrorsoft Year: 1990 / 1992 Platform: Amiga Emulator: FS-UAE Wikipedia: Elvira / Elvira II Special notes: This is the WHDLoad version so no disk swapping is required! Just start the game and go - play, save, load, etc. press F10 when you want to quit the game. Save games are not stored permanently for WHDLoad games if FS-UAE's menu (F12) is used to exit the game. Save states are enabled, but your mileage may vary - standard in-game saves are more reliable. Editorial comments: The Lost Files of Sherlock Holmes Collection Genre: Point-And-Click Adventure / 3rd person Developer: Mythos Software Year: 1992 / 1996 Platform: DOS Emulator: ScummVM Wikipedia: The Lost Files of Sherlock Holmes Special notes: The soundfont FluidR3 is also included to greatly enhance the music. Osprey's music looping patch has been applied to Serrated Scalpel (so that music repeats once the song ends). Editorial comments: Spaceship Warlock Genre: Point-And-Click Adventure / 1st Person Developer: Mike Saenz, Joe Sparks Year: 1991 Platform: Windows 3.1 Emulator: DOSBox Daum Wikipedia: Spaceship Warlock Special notes: Press Ctrl+F9 to quit the game - Esc will just exit back to the 3.1 desktop. Click near the top of the screen to access the file menu for saving/loading games. You'll need to then click the Drives drop down and select the ? drive (it defaults to D:, which is the virtual disc drive), before saving. The ? drive it shows isn't your actual ? drive, it's [wherever you installed the game]\Spaceship Warlock\HDD. Also keep in mind that the save names can't be over 8 characters. Editorial comments: Ripper Genre: Point-And-Click Adventure / 1st Person Developer: Take-Two Interactive Year: 1996 Platform: DOS Emulator: DOSBox Wikipedia: Ripper Special notes: Ripper spans six CDs, but I've setup the configuration and ini files to have access to all six at once - what this means is that the game will still prompt you to change discs on occasion, but all you need to do when this happens is press "continue" and you'll be able to continue on, no muss, no fuss! Editorial comments: Chasm: The Rift Genre: FPS Developer: Action Forms Year: 1997 Platform: DOS Emulator: DOSBox 0.74 Wikipedia: Chasm: The Rift Special notes: Includes the addon levels and level editor. The game has been patched to run at a high framerate at 640x400 resolution (double the base resolution). Editorial comments: More to come!
  22. Tonight I've been experimenting with creating bloom through separate shader passes:
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