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Everything posted by Zombeaver
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I'd argue that people that make things that the community would find useful and then arbitrarily decide not to share those things for no reason other than spite are the bad part of the community. ...in my eyes. There are plenty of us around here that have spent countless hours creating assets, creating tutorials, moderating the db, and any number of other things purely for the purposes of helping other enthusiasts in the community and have seen precisely cent zero for our efforts, and do so gladly. Maybe keep that in mind before you deign to shower us with your condescending garbage next time.
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You'll need to add it into a .conf for the game. First, copy novert into the directory of the game you want to use it with. Now, in Launchbox, right-click and go to Edit on the game entry in your library, and clear out both .exes in the launcher tab - the reason you need to do this is that the autoexec portion of dosbox .confs doesn't get used if you have .exes in those fields, and we need to use the autoexec section to start novert. After clearing them out, go to the DOSBox tab, and create a new .conf if you don't have one (click create new) or edit your current one if one already exists. Now click edit in text editor. Scroll all the way to the bottom, and you'll see a section named [autoexec]. In a blank space underneath this, type the following: mount c "[your\path\to\game]" C: novert [game name] novert /u exit So, to use my copy of Hexen as an example: mount c "X:\Emulation\DOS\Hexen" C: novert hexen novert /u exit And now you should be good to go. When you start the game in your library, it'll run the autoexec in the .conf, start novert, then start the game - no more annoying forward and backward mouse movement when moving the mouse up and down
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It's all personal preference, and like we said there isn't a single "best" per-se. I've been using Chiba City for 3D content though, and like it for that.
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It's funny, I'd actually had that pack for quite a while but found that very little of it really appealed to me other than a few weird one-off presets like The Atari which looks awesome for 2600, but not so much for anything else. A lot of neat, creative stuff for sure, just not for me. 199X was already pretty close to what I wanted, so I just started tweaking numbers and fiddling with things. But one little tweak leads to another and another... until I my eyes started screaming at me to step away from the screen haha
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Understood! Thanks for your work on 199X as that was really the spark to get me to dive into this stuff! And you're definitely right about there not being any one perfect shader - I came to that conclusion really quickly working on these. What can look good in one scenario can easily look like trash in another. I actually really like the effect of most of my presets on dithered and/or polygonal content though (not just 16-bit era stuff). It kindof depends on the specific game of course. I've been playing a lot of Vagrant Story and Dino Crisis lately, and am quite happy with them in those settings. I need to go back and retry Silent Hill with some of these. That's definitely a tough one for this stuff. Chiba City is the one I've settled on as my favorite for just all-round usage, and at this point I'm using it on basically everything 16-bit+ I have mixed feelings about these on 8-bit content. Something about it just doesn't quite work for me (but I've seen a number of comments by others saying that they loved them in that setting, so it just goes to show you how subjective all this stuff is). I'm still using CRT Hyllian Multipass for those currently. Anyway, thanks again - this has been a fun learning experience for me. Thanks for stopping by! P.S. Yeah, I've got a bit of a thing for cyberpunk haha
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It won't show the symbols and numbers if you import the way I show in my video tutorial. You don't need to rename anything. Just watch and follow through video, it covers everything.
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There was an error in the Chiba City shaders that was causing the correct sharpness value to not be applied correctly - it was using the default value of 0.8 instead of the 0.55 I'd specified. Whoops! That's been fixed now. Zombs Shaders.zip
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Neato. Seems to have worked. I saw "Updating [blur of game titles]" haha.
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I take it by "update them" you just mean using the updater function, and not actually choosing the star ratings again right?
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Sweet! All good improvements there. I'm especially glad to see the fast star ratings updater - that's really nice. My ScummVM collection thanks you as well.
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I've made a couple more presets - Chiba City, Chiba City Lights, and Neuromancer Bright. Chiba City is basically a higher saturation, slightly higher contrast, slightly higher brightness, and slightly higher sharpness version of Neo Tokyo Lights. I've added an adaptive sharpen pass at 0.55 strength (of a 0 to 2 range) - it still maintains the sortof soft look that I want while helping better define some things like text. It's become my preferred preset of the bunch. Chiba City Lights is a brighter version. Neuromancer Bright is a brighter version of Neuromancer. Zombs Shaders.zip New Presets Comparison.zip No Shader: Neo Tokyo Lights: Chiba City: Chiba City Lights: Neuromancer: Neuromancer Bright: No Shader: Neo Tokyo Lights: Chiba City: Chiba City Lights: Neuromancer: Neuromancer Bright: No Shader: Neo Tokyo Lights: Chiba City: Chiba City Lights: Neuromancer: Neuromancer Bright:
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They need to just convert the external config that the atari800 core uses into internal core options. Overrides basically are sub configs, but that's complicated by the fact that the core covers multiple platforms, similar to how Genesis Plus GX covers Genesis/CD/MS.
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Yes, but the core itself creates/uses it's own config - .atari800.cfg - that's independent of standard RA configs. It creates it in the base RA folder. And when you specify a RA config via -c "config\name.cfg", it's not loading any of the necessary stuff from that config.
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This is an interesting problem. I do the same thing for things like Master System/Genesis/CD through Genesis Plus or Game Boy/GBC through Gambatte; but I hadn't actually encountered this for this core because I only use the Atari800 core for Atari 8-bit games (not 5200), but I can see how this would definitely be a problem if I did. If there was a way to specify an override via command-line (as in, it's not one that's just loaded simply because it's in the RA\config\[core name] folder because it's a per-core\per-game override) you could append changes that way, but I don't believe there's a way to do this (I asked in the RA Discord, and radius said there wasn't a way to do it), and if you were to simply make a per-core override for it, it would apply to all content loaded with it, whether 8-bit games or 5200 games. I think your only real option would be to create a per-core override with the settings you want one of the two platforms, and then if you're really adamant about a separate overlay/shader for the other, you'd have to create per-game overrides for all the relevant games with the shader/overlay specified. That'd be a pain in the ass, but it would work at least. Cores that create/use their own non-RA configs are non-standard, and considered "sloppy" - probably for reasons just like this one.
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Not a whole lot of changes here, but I added a couple new presets - Neo Tokyo Nights and C64 Punk. Neo Tokyo Nights is basically the same thing as Neo Tokyo Lights but slightly darker. The C64 Punk preset is something I made completely by accident while experimenting with making a new preset completely from scratch. It's basically just a joke, but I thought it was kinda neat as sortof novelty thing. Zombs Shaders.zip No Shader: Neo Tokyo Nights: No Shader: C64 Punk: Secret of Mana: Spyro The Dragon: Vagrant Story: I've got several other games in the screenshot comparison zip. Cyberpunk Set Comparison.zip
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Thanks! This has definitely been a huge learning experience for me, and I still feel like I'm fumbling through this stuff, but I'm getting there... Zombs Shaders.zip I've fixed a problem (for 1080p at least, can't comment on 1440p) with Neo Tokyo and Neo Tokyo Lights that was causing issues in certain circumstances. Take a look at the darkish vertical lines below: Fixed:
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Here's a new version that adds two more presets - slight changes to the Neo Tokyo and Night City presets that change the scanlines/aperture grille to be not quite as strong. There are a couple new files that were added into the shaders_cg folder so delete the previous folder if you've downloaded it previously. Zombs Shaders.zip Neo Tokyo:Neo Tokyo Lights: Night City: Night City Lights: I've also been informed by @Lordmonkus that the Neo Tokyo and Night City shaders apparently have issues with the scanlines on 1440p monitors This is really unfortunate, and to make matters worse I have no way to test as I'm on a 1080p monitor, which is what these were all created on. Apparently the other two are okay. I have to assume it has something to do with how they're scaling, but I'm not entirely sure how to fix it.
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So I spent most of the weekend working on this stuff, and realized in the process that all those presets I uploaded here were using absolute paths from my computer, so they wouldn't have worked for anyone else anyway... DERP! I've fixed that, and I've made two new presets. I've also stripped out the stuff that's needed from the Analog Shader Pack version 3, so this is a self-contained package. This just needs to be placed in the base Retroarch\shaders\ folder, so Retroarch\shaders\Zombs Shaders Zombs Shaders.zip Neuromancer is the old "199X-MAIN-Zomb" and Netrunner is the old "199X-MAIN-Zomb-V2". The other two are the new ones. Shader Comparison 6.zip No Shader: Neuromancer: Netrunner: Neo Tokyo: Night City: No Shader: Neuromancer: Netrunner: Neo Tokyo: Night City: No Shader: Neuromancer: Netrunner: Neo Tokyo: Night City: No Shader: Neuromancer: Netrunner: Neo Tokyo: Night City:
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Stillllll messing with this thing haha There was a slight red boost in the previous version that made certain colors look browner/redder than they should, so that's been fixed. Contrast in low-light content is also slightly better now. I also made a second version (199X-MAIN-Zomb-V2) that's brighter, more color-neutral, and does not have the vignette effect. I prefer the normal version personally, but it's a slightly less-stylized look that some may prefer. 199X-MAIN-Zomb.cgp 199X-MAIN-Zomb-V2.cgp No Shader: 199X-MAIN-Zomb: 199X-MAIN-Zomb-V2: I've also got a ton of comparison screenshots between no shader and the current 199X-MAIN-Zomb shader over on Imgur but flipping through them in a dedicated image-viewer in fullscreen is a better means of comparison, so I've included a zip of them as well. 199X Shader Comparison 5.zip
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MS-DOS Game Installation Wizard - Game Troubleshooting
Zombeaver replied to Jason Carr's topic in Troubleshooting
I've not tried Blade Runner in ScummVM as I just run it natively, but the process should be the same as I mentioned in the other post earlier. Make a shortcut to ScummVM, edit the target path with the relevant switches and folder path and the game's shortname, then import that like you would any Windows shortcut (drag it into the LB UI and select the third option - "none of the above" - in the Wizard). I don't know what to tell you there, it's working fine through Launchbox here. Simply starting an .exe shouldn't function any differently between LB and outside LB. Basically all LB is is a visually-appealing, easily organizable collection of Windows shortcuts, that you can add custom command-line injections to if you so choose (which you can again do purely through a Windows shortcut, via editing the target path). It lets you have some nice media and metadata to go with them, but basically they're just shortcuts - if something works just by starting it in Windows, it should work in Launcbox. I did use an external installer for Blade Runner, but I don't think it was that one. -
Not all scummvm games showing in GUI?
Zombeaver replied to lorywindrunner's topic in Troubleshooting
The version that Launchbox uses can be replaced. It's located in Launchbox\ScummVM. You can overwrite it with a newer version just like you would with any other copy of ScummVM. Keep in mind, however, that this will not actually update the drop-down list of games in the ScummVM tab when you're editing a game in your library. You can, however, still start games that aren't in the list. 1) Create a shortcut to ScummVM.exe 2) Right-click on the shortcut and go to properties 3) Go to the target path, and add the following at the end of it: -f -p "path\to\game\folder" [shortname for game title] You can find the shortnames for each game listed here: https://www.scummvm.org/compatibility/ Example: "X:\Emulation\Launchbox\ScummVM\scummvm.exe" -f -p "X\Emulation\ScummVM\Leisure Suit Larry" lsl1 4) Rename the shortcut to "Leisure Suit Larry" or whatever you want. 5) Import the shortcut into Launchbox and uncheck the use ScummVM box and uncheck "use an emulator" if they're checked -
If you're planning on setting up any remotely large number of PS2 games in your library, I highly recommend doing yourself a favor and getting the PCSX2 Configurator plugin. This allows you to create configs for each game separately, which is important because the settings that work best for one game aren't necessarily best for another. In addition to this, I've created individual configs for 200 PS2 games (and growing) that can be downloaded and applied automatically directly through the plugin - you press a button in LB, if it recognizes the title as one I've created a config for it downloads and applies it automatically. The configs are designed for PCSX2 1.5.0, not 1.4.0. 1.4.0 is the "stable" version but it's way out of date at this point - it's more than a year old, and there are tons of fixes that have been implemented in the meantime. You can find the newest builds here: https://pcsx2.net/download/development.html
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Think I might have gone a touch too far there. Mid to low-brightness content was just a little bit too dark. This is just a little bit brighter. It's kindof crazy how little the numbers have to be adjusted to make a noticeable difference. 199X-MAIN-Zomb.cgp