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fromlostdays

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Everything posted by fromlostdays

  1. I have to admit this is a little over my head, but have you tried just importing the exe as a rom. You can put it under any system you want. (If it doesn't scrape right you can just add the art later), but I think there's an option for "scrape as". So once you've imported your game to where you want it, you just click the game in LB, click edit, go to the emulation tab and uncheck "Use an emulator to play this game" which tells launchbox its an exe. (I'm confused about the game streaming part, but this is how I import games that don't auto import for windows etc.)
  2. I appreciate that a lot, and a bunch of people on RL will too. Thanks man! (Everything always gets easier after I bumble my way through it. These kids don't know how lucky they got it with launchbox, haha)
  3. Wait, gamestream will work for emulators on the pc? Or am I misunderstanding?
  4. I didn't even realize Bulk Edit was an option. Does that go by system, or by the entire xml? Either way should work, but because of the way the LB xml is set up, if you open it and find and replace manually, you'll be cleaning up every system at the same time. Definitely good to have options though, as I know some people aren't comfortable messing with xmls and actually I should have said: BACK UP YOUR LAUNCHBOX XML BEFORE YOU ATTEMPT TO MAKE ANY CHANGES TO IT. :D
  5. If you've already got a big launchbox.xml with wonky genres, you should also be able to fix it manually. Might take a little time, but the best method I could think of is: In LaunchBox view by genre. Lets use Role Playing as an example: I've only used the LB database, but I still have two genres listed Role-Playing & Role-Playing Game No matter how many you have listed, write all the variations down. Next, open up the launchbox.xml. Do a quick "Find and Replace" for all of the wonky names until you just have one left. I don't know the real naming convention for genres right now, but this is how I planned on handling it when it came to that.
  6. Just a heads up, you no longer have to set up each system command line individually via associated platforms. You can set the default command line parameter and it will let launchbox automatically find the ini it needs. I just updated the rocketlauncher wiki with this info: First, set up RocketLauncher as an emulator in Launchbox. Name it something like "RocketLauncher" and point it to RocketLauncher.exe. *Do not point it to RocketLauncherUI.exe. Next, you have to set the default command line parameter in Launchbox. Set it to: %Platform% -p LaunchBox -f "(Type Full Path to LaunchBox.exe here)" -s "%platform%" -r Example: %Platform% -p LaunchBox -f "L:\LaunchBox\Launchbox.exe" -s "%platform%" -r Make sure that you've set up your default emulator for each system in RocketLauncher. This should have created a file called Emulators.ini in the directory RocketLauncher/Settings/[System Name]. The above command will tell Launchbox to look in this location for every system, so you DO NOT have to set up individual command lines for each system under Associated Platforms in Launchbox anymore. Hope it helps!
  7. I'd be interested in this as well, as the HyperSpin lists are comprehensive and clean (for the most part). But, they do lack a bunch of the information that's in the LaunchBox xml, and I think LB uses that info for sorting etc. It would be good to be able to download the media for games you don't have (yet). You can try making dummy files (txt files named like the game) and importing them. To add a game, just drag it into LaunchBox and drop it. It'll ask you what system, etc, and import it. Its a snap.
  8. Hmmm. It's not available to download as a stable release. Is it still in nightlies? Yeah, I have 2 pc adapters for real n64 controllers. All of mine are basically crumbling to dust at this point, though.
  9. So is anyone actually able to download RA 1.3.5? Article says its release: http://www.libretro.com/index.php/retroarch-1-3-5-released/ Not in the downloads section on the site tho. Also, am I the only one that absolutely loved the N64 controller?
  10. Dude that is incredible. So does it work with the shield controller? The touch screen? From an SD Card because the storage on the Shield is lamentable?
  11. Can confirm. Do yourself a favor for now and don't try to mix the two. It's infuriating. The only glimmer of hope I remember is the four modes for the dolphinbar. But there is surprisingly little info on this and trial and error gave me ulcers.
  12. Many many many of the wheels over at HyperSpin are community generated and freely available on the site. Many more are available on the artist's personal sites, the hyperspin FTP, and via HyperSync (HyperSpin's soon to be defunct media downloader). I respect that no one here tried to pull a snatch and grab immensely. A lot of the people that do the wheels however are awesome folks and wouldn't mind sharing if asked. But I do agree LaunchBox shouldn't share that content on their own database unless the actual artist uploads it there, or gives express permission to someone else to do it. I actually thought long and hard about it as I have the wheels on my own LB setup, but then I'm a premium member of both sites. The issue in this case really has less to do with front ends, and more to do with respecting and crediting the people who took the time to design the images. Nor is that particularly easy as there is so much media available over there that it would be hard to find the actual persons responsible for a given set. It may be simpler for LaunchBox to encourage it's own artists to fill in the gaps.
  13. What I can't do yet is get RL to launch FSUAE + WHD roms. (It works with ADF only as far as I can figure out.) is there a way to have launchbox launch FSUAE with the WHD set (works fine in the emulator itself, by the way, all you do is set up an account with FSUAE and put the roms in the Download folder. Scans for them and everything). Sorry if this has been answered, I've been so busy I'm like snatching time at this point to get on the forums.
  14. Just a few more things to note here: FSUAE (newest version not sure of the dev version) will automatically sync to xinput controller. Its pretty awesome. This alone has me choosing it as preferred. FSUAE is not difficult to set up. You basically just put the kicks in the correct place (and maybe point the emu to them) IPF files seem worthless. I mean I'm no guru on this one either, but as soon as I switched to ADF it was like ten minutes later I had games running. The WHD set IS currently readily available with a little googling. There is an FSUAE core for RetroArch. I can't get it to work, but I've read that people have. I don't plan on trying anymore since FASUE proper supports xinput automatically. I'll switch if it becomes less of a pain. You CAN launch FSUAE through Launchbox using RocketLauncher. This isn't the ideal solution for a lot of people, but it does work.
  15. Hey Styphelus. :D. Yeah, that command line was all wrong. Firstly, it pointed to RocketlauncherUI. Secondly, that entire section should be left out, like you did in the fix. Are you using the Hyperspin plugin, or the Rocketlauncher plugin? Just curious.
  16. So I was just playing around with BigBox, and for the first time set the button on my control up to switch views. Dude, amazing job. That box art reflective view. It's gorgeous. And the ability to switch seamlessly back to list view.... I sort of feel like little mac just knocked out tyson. Thanks for all the hard work. It freaking paid off.
  17. Screenshot those errors. Keep in mind not all artwork exists for all systems, and unless I'm wrong you can get an error if the artwork doesn't exist, or if you're rom is named too oddly for it to be recognized correctly by the database. Its not uncommon for me to get a few errors. Sometimes I have to go into launchbox and edit the rom info so the database recognizes it.
  18. Ditto the RA core. I couldn't figure it out. Sorry, but this is one system I actually gave up on.
  19. Definitely worth it. You could get away with an insane amount of media for cheap too, but I support the site with the lifetime membership. Been over there for years, and I've seen the amount of work they do. It is definitely not a flashy site with no content. Quite the opposite. Its got too much content haha. Plus, the dev is a cool character. Now if we could just get some DOS boxes. sigh.
  20. You don't have to change any directories. Though you'll have to do it one at time. There is probably a better way to do this, but you can: Import the exe as if it were a rom. You can just drag it into launchbox if you want, or use the browse method. System "PC" or you can create your own called Big Fish. Once the exe is imported, right click it in launch box and select "Edit" Go to the "Emulation" tab and untick "Use an emulator to play this game". This will tell launchbox its an application (exe) and it should launch fine after that. Repeat.
  21. If this technology had been around for decades many more people might actually be bilingual. It's not about what's the point of trying to learn, its that this is probably an awesome learning tool, no?
  22. You could also set up Rocketlauncher as your emulator for just PS2. It already has the functionality to unzip and launch your .bin files before your .cue files.
  23. When you start a mame game you will get a gameinfo screen and a warning screen (Nag screen). It's no big deal, it'll prompt you to press left then right on the joypad to clear it. I guess you can skip the game info screen via cli command. To skip the nag screen, you have to download a version of mame compiled for no-nag.
  24. It's even worse than that Autumn. It isn't even that people are thinking crimes and violence might take place. It's that they'd would rather marginalize thousands of people rather than take the the chance they might have to see something that makes them uncomfortable. Having said that, we have our problems as country, but at least we're having a national dialogue about it. When you ask 300 plus million people their opinion, you're going to hear stuff you don't like. :D
  25. Just a heads up, I read that MAME 173, the emulator, has noticeably worse performance than 172, and I'm guessing this extends to its forks. It may be advantageous to wait for 174.
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