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Everything posted by fromlostdays
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I suspect that new installs of launchbox might not generate a "Launchbox.xml". There would be no reason for it to, so I'm guessing this is a new install? I updated LB and it never actively deleted my launchbox.xml so this might be why some people don't have one. I'm not totally sure how to write in xml either, but try this: In your main launchbox directory create a text file and name it "LaunchBox.xml". (While the text file is open go to save as and type "LaunchBox.xml" just like inside the quotes. This file will be blank, so go ahead and type: <?xml version="1.0" standalone="yes"?> <LaunchBox> at the top. Now, with it still open, go into launchbox/data/platforms You'll see a bunch of xmls named after your systems Pick one system and paste it under the above text in the text document you created. Save that, and see if that system doesn't show up in rocketlauncher. If it does, just open up all the other platform xmls and paste the contents into your new launchbox xml. Let me know if it helps!
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Temporary fix from the RL Forums, user Rebelone: To do this you need to copy the code for the new platform in platforms.xml and the games in the corresponding [platform].xml into LaunchBox.xml. If LaunchBox crashes check for double entries. And yes, the RL Devs are updating the plugin. Unfortunately, as always since this is a hobby, no ETAs at present. As a little background, RocketLauncher's LB plugin is used to looking at the file "launchbox.xml" to populate its systems and games list. In the recent LB release, LB no longer uses that file to populate its own lists (and I'm not sure but it probably doesn't update that file at all anymore, it might be useless to LB at this point). Instead, LB (I think rightly) now gives each system its own platform.xml. Copying the info that is now split into these xmls by system back into your LaunchBox.xml will allow RocketLauncher to read your systems and games list again, and it'll be necessary until RocketLauncher is programmed to look in the new locations.
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I didn't think Mugen was an emulator, so I'm not sure if you can run it. You can run mugen games though. There may be an easier way to do this, but I: Drag game.exe (for instance Aliens vs. Predator.exe into LaunchBox. Pick Mugen as Platform Pick any emulator you want* It doesn't matter you're not going to be launching them through an emulator. Let LaunchBox search for metadata etc. After import, right click imported game in Launchbox Choose "Edit" Navigate to "Emulation" tab. UNCLICK "use an emulator to play this game" (Unclicking this tells LaunchBox that it should treat this file like an .exe) Done. I'm a little behind the times so I'm not exactly sure what the new LaunchBox versions are capable of Artwise. I'm pretty sure you can shell windows to open directly into LaunchBox, but I'm not sure how. Someone else will have to speak to the rest. GL!
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"I paid for it so it's my software" If its yours, fix it any way you want it, amigo,
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Unzip one file and add the cue to test, but it doesn't sound like either the zips or the bios is the problem, as NONE of the games would work. Do a little testing. Before you start messing with LaunchBox, unzip one of the games that doesn't work, and see if you can launch it through RetroArch without the cue. If that doesn't work, create a cue and try launching that through RetroArch. If that works, just drag the cue file into LB to import it and try to launch. If that works, you should do that for all your games. If it doesn't work through standalone RetroArch, I'd be more inclined to think it's a bad rom than a bios issue IF any of your other games will Launch. Let me know how it goes!
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[SOLVED] New installation - "cannot find launchbox.xml"
fromlostdays replied to luxmen's topic in Troubleshooting
I'm pretty sure launchbox generates that xml the first time you launch it? Or maybe it's just in the installation. Either way, there is no reason it shouldn't be there (provided that's the right directory). Will LaunchBox run at all? -
I'm not sure about a tutorial, but I do have this working, with and without rocketlauncher. Are you sure you're launching fsuaeloader.exe and not fsuae.exe. If you launch the regular exe, you get that insert disk screen.
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I'm just curious, but do you find it upsetting when an artist signs their paintings? "When you speak up about a mild annoyance like now, people can't seem to take it gracefully that it's a bit annoying. It's not even that big a deal but it becomes a big deal because I have to write paragraphs to explain a mild annoyance." It's the self serving approach you take, brah. No one asked you for paragraphs. You write paragraphs because you don't like what you want to say when you say it concisely: "I want to use your awesome software, but I want it on my terms." or "Can you please take yourself out of your creation, I like the one but not the other." I'm sorry you had troubles. It sucks. But then, we all do. If you're looking for grace, look to the people who believe the same things you did and just rolled with the punches because maybe everyone deserves to be "mildly" annoyed occasionally if the end justifies the means.
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That moment you feel like an idiot in front of your peers.
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I have to confess I have no idea how to compile a core for RA. Is this core available for download? If so, link? If not, I'll probably just wait until it is. Thanks!
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Launchbox running from SSD vs Internal mechanical vs USB 3
fromlostdays replied to ckp's topic in Troubleshooting
Can confirm. Recently purchased a 500 gig SSD. It's not flawless, mostly because it still takes time to load all the box art from the cache, but where I noticed an incredible improvement was just scrolling through the games/boxes. Before, there was a shutter, akin to a framerate drop in a game. Now, they transition immaculate. No regrets. -
You're really showing your age.
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Wouldn't Kodi be right up your alley? You can launch front ends, or just roms and media from Kodi. Its not as simple as Plex or LB, though.
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Quick tip if you're using Dolphin, create a text file in the main dolphin directory named "portable" and that forces dolphin to save everything in that directory and makes it portable. The above pretty much outlines everything else. Think of it like turning your external hard drive into a portable plug and play gaming rig. The pinnacle of HTPC emulation. The only problem I can foresee is that for some reason PCs can assign different drive letters to externals when they are connected. I'm not sure why. But pick a drive letter for your external that no other PC really uses, and just familiarize yourself with how to change drive letters in windows. It's really easy. I just so happened to see this on the RL forums. "You don't need a portable version of pcsx2. Just create a blank file called portable.ini in your pcsx2 folder. When pcsx2 runs, it will see this file and go into portable mode." To be clear, the reason you need to do this is because some emulators will try and save files/settings on your C:/ drive by default, usually in appdata or something like that. Making these portable means the settings will instead be saved directly to your external.
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TurboGrafx-16 / PC-Engine Games not launching via RetroArch
fromlostdays replied to 8Phantasm's topic in Noobs
That's exactly what I was looking for. So assuming I already imported turbografx (and a bunch of USA) games, and I wanted to Import PC Engine with all the japanese games, I should have PC Engine as a system and Scrape As "Turbografx"? Thanks again guys. -
TurboGrafx-16 / PC-Engine Games not launching via RetroArch
fromlostdays replied to 8Phantasm's topic in Noobs
On the topic of Turbografx and PC Engine, I have in my possession two distinct rom sets for both of these... Ive been trying to figure out what this PC Engine romset I have is... is it turbografx? Is it supergrafx? Turbo Duo.... I'm lost. I can say that the ext is .pce for all of the roms in both sets and my turbografx set (which I minted using a database from HyperSpin) is all USA games so are these two systems equal but my turbografx set just has the japan games removed? (I downloaded this stuff a long time ago and am just starting to import stuff like this in LaunchBox). Thanks in advance -
So this is exiting. Metroid 2: Return of Samus (Not to be confused with Super Metroid) got a fan remake. I installed and booted it up and it's legit. I never played the gameboy version so this should be fun. Also, a friend told me this morning about something called pokemon uranium (a fan made pokemon game.) The sites down right now so I'm not sure how legit it is. I don't want to post links here, but simple google searches will get you there. Project AM2R (for Metroid) Pokemon Uranium (For Pokemon). Enjoy.
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Prioritizing Other Images (Besides Box) In LB/BB.
fromlostdays replied to fromlostdays's topic in Noobs
No biggie at all, especially because the functionality exists anyway. And LB does surprisingly good at recognizing the art regardless of the title of the image. It'll recognize No-Intro titled art, mame game-titled art, and even some misspelled art, haha. (I put in a filler box front I downloaded from google for an old PC game which in haste I spelled atrociously). Thanks again for the responsiveness and for all the hard work! -
In RocketlauncherUI: Select Global under Systems, then "Global Settings" Towards the bottom you'll see Logger. Set it to troubleshooting. Launch a game (from whatever system is being the most problematic, although I'd be interested to see the RA log) Exit game normally. Now in RocketlauncherUI go to the LogViewer tab at the top There's a circlular arrow button to refresh the log. Click it. Then near that button, another button to copy the log to your clipboard. Post it inbetween some code tags on the RL forum. (I just don't think this is the place to be filled with enormous RL logs haha) Oh, I forgot to mention, when you're done, go back and turn off "troubleshooting" under logger. It can cause slowdown.
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Prioritizing Other Images (Besides Box) In LB/BB.
fromlostdays replied to fromlostdays's topic in Noobs
K, answered half of the question. Totally just saw the option for "image types" at the top of the LB menu ( and also in the context menu ) haha. But even if you click a game and change the image type, it changes it for every game. Can this setting be different for individual games, or is it only a global setting? -
Damn. That was quick.
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Here's what I would do. First I'd make sure that I didn't have any of the "Hide" options selected in RocketLauncher. Also I'd make sure that I didn't have "suspend front end" selected in RL. Turn off Fade In in RL, and especially turn off Fade Out. If the issue persists: I'd set up RA as an emulator in LaunchBox, switch a game or two over to it and see if I could recreate the issue. If the issue persists at this point (without RL) I'd start thinking about Windows itself and other programs that could be running etc trying to steal focus. If you can't recreate the issue without using Rocketlauncher, it has to be an RL setting. (Note, I use RL and I've never seen anything like that, but I never mount any games so thats why my mind went there first.) I saw your post on the RL forum, so if it is an issue with rocketlauncher it would be helpful to me (and anyone else at that forum) to see a troubleshooting log. Post it there. (There probably won't be an "error" in the log, per se, since everything is technically working, but it would give me a lot more information about what you're using etc.) And we can determine if its some kind of bug.
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You most certainly can. Just confirmed it.
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Prioritizing Other Images (Besides Box) In LB/BB.
fromlostdays replied to fromlostdays's topic in Noobs
I'm sure this has been asked before, but is there a way to (for specific games or an entire system) prioritize other art besides the box art? In my specific case I have a bunch of mame adverts that look better than the standard box art and I'd like to set them to show rather than the box art. Another use would be to display cart art instead of box art for an entire system in big box, which in my head would look awesome. I know that I could simply put the alternate art in the carts folder, I was just wondering if I could do it easily on a game by game/sysm basis. Thanks! -
I'm downloading some art for a system right now, so I can't double check, but I'm almost positive yes. I know you can through the bigbox menu sort by platform, genre etc. I'm sure series is there as well.