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Rincewind

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Everything posted by Rincewind

  1. Yes if you use Notepad++ and open all the files that are in the Views folder. Then use the find and replace feature to replace. This #FF0DA0E5 With which ever colour you want to use.... I was going to use a green originally but I went back to the light blue
  2. Scrap that I managed to figure it out in the end. The solution is the theme here....
  3. Rincewind View File This started out as all I wanted to do is make the background image, when selecting a game fill the whole space. So after looking at the default theme and the great LBPlex theme (credit to @Grila) I managed to get all the bits I preferred and made a theme to my liking. Hopefully your like it too . And now with updates from the Default Plus theme (credit to @faeran). **NEW** Now you can have any colour you wish by simply changing the "selected Item background" colour. (see below screenshot) Submitter Rincewind Submitted 01/24/2019 Category Custom Themes  
  4. Version 4.6

    4,691 downloads

    This started out as all I wanted to do is make the background image, when selecting a game fill the whole space. So after looking at the default theme and the great LBPlex theme (credit to @Grila) I managed to get all the bits I preferred and made a theme to my liking. Hopefully your like it too . And now with updates from the Default Plus theme (credit to @faeran). **NEW** Now you can have any colour you wish by simply changing the "selected Item background" colour. (see below screenshot)
  5. Yes definitely meant that not silk work "a game where you bind silk to make clothing" haha SilkWorm but I could never play as the jeep always had to be the helicopter
  6. I've not played a wide variety of them but for me the ones I always go back to are. R-Type (playing the arcade version but remember completing it on the spectrum) Silk Work (only because it's awesome in 2 player)
  7. I'm trying to get the background of the main window to end up at the back separated from the sidebar so I can then make the sidebar transparent. Everything I try fails so I hope someone with a better understanding can help me out. here's the code i'm changing... from the "Main View XAML" <transitions:TransitionPresenter Content="{Binding ContentBackgroundView}" Grid.Column="2" Grid.Row="0" Grid.ColumnSpan="3" /> too this <transitions:TransitionPresenter Content="{Binding ContentBackgroundView}" Grid.Column="0" Grid.Row="0" Grid.ColumnSpan="5" /> but it throws the SideBar off the screen, I have tried a few other things but for the life of me I cant sort it so any help would be great. ?
  8. WOW!! Yeah i'm in the UK also, I still need to look into the restrictions properly. But I'm looking to build it around 5m x 3.5m and the height can only be 2.5m I think.
  9. @Reevesad I'm looking at building a similar room this spring can I ask what size is it?
  10. @radicalblues I don't know if you've seen but there is a PDF file (Documentation.pdf) that is in the themes folder that will help with a few of the binding names. I'm not sure how up to date it is but it should be in there. Also the "SelectedGame" will be the same as the "ActiveGame" so you can use either just "AcitveGame" works better when scrolling through a list...
  11. Totally agree on this. As for the feedback I stopped using bezels when I switched to LaunchBox and have not missed them enough to want them back,the only time I could see myself using them were if I were playing on a very large screen... The loading progress bar was the most missed feature, so much so I now have all my ROMs extracted. Pause menu with all the game related features and info is also a feature I've been anticipating for a while.
  12. I didn't even know these were emulated, they do look great
  13. Looking really good and a nice clean UI, does the pause menu put a vignette effect over the game? Maybe someone that is beta testing could upload a small video
  14. Loading custom backgrounds in to it that's good to see and the box art, and can your top bar and banner still be turned on
  15. Awesome to see the device element added now, can't wait to see tomorrow's installments.
  16. Maybe at some point in the future it could have the manual / maps / walk throughs added if available
  17. Command and Conquer Only joking I don't have a clue either
  18. With a lot of the emulators it's more the CPU instead of the GPU you need to worry about on the older systems, but I'm not sure if the PS2 and GameCube fall into that category. What CPU are you using?
  19. Very clean , well done great work. I'll be using these definitely
  20. I had the same situation and went with merged
  21. Yes I can't believe I've missed this post.... This is really good news and a feature / plugin I would definitely use. Can't wait to see how it turns out, and how it gets intergrated.
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