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Everything posted by Rincewind
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That's right, it's used to create your own themes
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@Grimlock have you tried the theme editor app, I am pretty sure you can add the fav and recent box size in there. I'm not at the computer to check but here's the link to try it out. https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/
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@dumlaox I thought I would try and see if I can replicate the "Grey Screen" your seeing and I found that if you don't "Unblock" the downloaded zip file and just run the app then you get the "Grey Screen". So try downloading again and then "Right click the zip file you download", go to the properties at the bottom and again at the bottom of that window your see the "Unblock" put a tick in the box next to it, click "ok" and hopefully it will now run.
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- custom bigbox themes
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@Flope Thats right, the ones on the website can be directly downloaded and installed. Where as the ones in BigBox via the Theme Manager are the same but go through a testing stage first, I have not yet uploaded it there as I prefer to get the theme to a point it doesn't need constant updates. So I will upload this theme there soon.
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Any chance we can have in the "Games Missing Media" menu an option for "Games Missing Banners"
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Arcade View File Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\ Submitter Rincewind Submitted 11/15/2019 Category Big Box Custom Themes
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Version 1.0.3
959 downloads
Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\- 14 comments
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I have them too and I'm pretty sure Retroarch sees them as joy1 and joy2 also
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Welcome Christian so good to know the development has now been doubled. I really enjoyed reading through this thread you seem like a top bloke. One thing what's the name CBeatt13 all about? Oh and goodluck in your quest to become 512-Bit King of Threads
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Looks awesome, great work as always
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You can adjust the time by changing how long in seconds, so below would make the animation start at 5 seconds KeyTime="0:0:5.0" So in your example the "CoverImage" will start at KeyTime="0:0:0.0" then at each increase of time will move to the Value. So at KeyTime="0:0:0.9" (.9 of a second) it will move to the Value="0" (zero being its default position) and so on through to 1.2 seconds. Hope that makes sense, others will probably be able to help more because I'm only learning this from a trial and error way.
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Have you tried binding to just, {Binding Path=Platform.Name, NotifyOnTargetUpdated=True} Instead of.. {Binding Path=SelectedPlatform.Name, NotifyOnTargetUpdated=True}
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Here is a Pulse animation I am using I dont know if it will help, but this way maybe you could us a PNG instead and add the Opacity. <TextBlock x:Name="PulseAnimate" Text="{Binding Path=Platform.Name, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard> <Storyboard x:Key="Pulse" RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleX)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleY)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock>
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I'm not an expert at Storyboards but if you used a "." or a font with a circle then maybe you could add ScaleX / ScaleY plus Opacity to get the same effect, you would have the top one static then 2 underneath with the animation.