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Rincewind

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Everything posted by Rincewind

  1. That is perfect thank you again @Grila
  2. Thank you very much, it's 2560 px X 1080 px
  3. @Grila I've been using this startup video since you created it back in 2017, and wondered if you could maybe recreate it in a 21:9 Ultrawide version. As since I changed over to Ultrawide I end up with black bars on the edges. Totally understand if it's not possible
  4. That's right, it's used to create your own themes
  5. @Grimlock have you tried the theme editor app, I am pretty sure you can add the fav and recent box size in there. I'm not at the computer to check but here's the link to try it out. https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/
  6. Just released version 1.4
  7. @dumlaox I thought I would try and see if I can replicate the "Grey Screen" your seeing and I found that if you don't "Unblock" the downloaded zip file and just run the app then you get the "Grey Screen". So try downloading again and then "Right click the zip file you download", go to the properties at the bottom and again at the bottom of that window your see the "Unblock" put a tick in the box next to it, click "ok" and hopefully it will now run.
  8. Rincewind

    Arcade

    @Flope Thats right, the ones on the website can be directly downloaded and installed. Where as the ones in BigBox via the Theme Manager are the same but go through a testing stage first, I have not yet uploaded it there as I prefer to get the theme to a point it doesn't need constant updates. So I will upload this theme there soon.
  9. Any chance we can have in the "Games Missing Media" menu an option for "Games Missing Banners"
  10. Rincewind

    Arcade

    All done @Retrofrogg if you spot anything else please let me know.
  11. Rincewind

    Arcade

    @Retrofrogg Thanks I've just taken a look at the image folders and there are more banners for platforms than I thought there were, So yes I'll definitely add that into the next update and the fallback image will be the platform clear logo as it currently is.
  12. Rincewind

    Arcade

    @PurpleTentacle I've added the Marquee images to just the arcade platform
  13. Rincewind

    Arcade

    Thank you. Yes I did think about having the marquee change as well but I don't think there are marquee images for a lot of console and computer platforms, but I think your right I should have it set to use them in the arcade platform, so I'll do that in the next update.
  14. Arcade View File Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\ Submitter Rincewind Submitted 11/15/2019 Category Big Box Custom Themes  
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  15. Version 1.0.3

    959 downloads

    Massive thanks goes to @y2guru for the COMMUNITY Theme Creator for BigBox. Also thanks to @Grila for some of the code snippets I've used. _____________________________ INTRODUCTION I know there's been arcade machine based themes before, The reason I wanted to make this one was firstly to try out some of the new features that were added to the theme editor, and secondly I've always wanted to see the side of the cabinet with the artwork. There is a known issue with the theme and for that reason it's best used at 16:9 aspect ratio. _____________________________ INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\
  16. I have them too and I'm pretty sure Retroarch sees them as joy1 and joy2 also
  17. 54 72 75 6c 79 20 74 68 69 73 20 69 73 20 62 65 74 74 65 72 20 74 68 65 6e 20 77 6f 72 6b 20 3a 29 20
  18. 01010100 01101000 01101001 01110011 00100000 01101001 01110011 00100000 01100110 01110101 01101110 00100001 00100001 00100001 00100000 00111010 00101001
  19. Welcome Christian so good to know the development has now been doubled. I really enjoyed reading through this thread you seem like a top bloke. One thing what's the name CBeatt13 all about? Oh and goodluck in your quest to become 512-Bit King of Threads
  20. Presets / Assists are a great addition, and the sneak peek to the Animation Editor element is even more fantastic. Can't wait for the that to be a usable feature... Great work as usual and thanks again for putting this together.
  21. Rincewind

    Teaser

    Looks awesome, great work as always
  22. You can adjust the time by changing how long in seconds, so below would make the animation start at 5 seconds KeyTime="0:0:5.0" So in your example the "CoverImage" will start at KeyTime="0:0:0.0" then at each increase of time will move to the Value. So at KeyTime="0:0:0.9" (.9 of a second) it will move to the Value="0" (zero being its default position) and so on through to 1.2 seconds. Hope that makes sense, others will probably be able to help more because I'm only learning this from a trial and error way.
  23. Have you tried binding to just, {Binding Path=Platform.Name, NotifyOnTargetUpdated=True} Instead of.. {Binding Path=SelectedPlatform.Name, NotifyOnTargetUpdated=True}
  24. Here is a Pulse animation I am using I dont know if it will help, but this way maybe you could us a PNG instead and add the Opacity. <TextBlock x:Name="PulseAnimate" Text="{Binding Path=Platform.Name, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard> <Storyboard x:Key="Pulse" RepeatBehavior="Forever"> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleX)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[1].(ScaleTransform.ScaleY)" Storyboard.TargetName="Image11img"> <EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:1" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:2.5" Value="1.05"/> <EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock>
  25. I'm not an expert at Storyboards but if you used a "." or a font with a circle then maybe you could add ScaleX / ScaleY plus Opacity to get the same effect, you would have the top one static then 2 underneath with the animation.
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