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dragon57

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Everything posted by dragon57

  1. As long as we can make our own control pics and have them displayed with platforms other than arcade without a lot of special theming and such, I'll be good.
  2. Unfortunately I didn't have any of these, but I was able to mock them up pretty quickly. Hope you can use them. I have attached a preview and a zip with the files. Cart - 3D.zip
  3. Go to Preferences and see if Manual install is set to Yes. Change it to No if it is and retry.
  4. If you provide a list of what you are missing I'm glad to check to see if I can fill any gaps.
  5. I actually only have a small SNES 3D cart collection, only around 200. Sort of like a 'best of' collection. When I need a 3D cart image I just go to the Hyperspin ftp and download them. The ftp collection is around 787 images for 3D SNES carts.
  6. As an aside, and if memory serves, I think dinput support became official in MAME at version 0.173. (For users that search and find this thread)
  7. A preview of things to come! The ability to write out bezels for Retroarch installations on Android and Playstation Vita!
  8. Per beta testers request, I have incorporated something that really should have been there from the start, but got lost in the shuffle. You can now multi-select systems in the installation, disable and enable views. Link is the same as above.
  9. I have posted another update to my app. With this release comes support for Windows only bezels for Atomiswave. I have also reset the beta clock. Please let me know if you have any issues.
  10. IMO, RocketLauncher's strength is ease of changing front ends if setup properly, the ability to add bezels to emulators that don't natively support them, controller mappings, its pause is probably always going to be superior to what Jason develops (no slight on Jason. This is just a developers decision). Having said that, I have already removed RocketLauncher from both my setups. It just isn't worth it to keep its complexity in my mix of systems.
  11. The app has had another update. I highly recommend for existing users to delete their 'Bezel Project.ini' file before using this new version. I had to add to and restructure the ini file and to get newly supported repos, a change had to happen. The download link is the same as above.
  12. Truly. I use it all the time for many different front ends. The renamer is just one of the useful utilities in Don's pack. I highly recommend learning and using them.
  13. In a word, no. This is way beyond the scope of the project. As we say in the readme and help, we use the No-Intro naming convention when we can, then for like CD based bezels, we ask for consensus and majority wins. Even No-Intro is problematic because changes are always creeping in. The only way to fix this is to distribute rom packs with the bezels that match and that sure isn't going to happen. You can't even go with 'trusted' packs because most are incomplete with always a few games named slightly different, often because of what I have already stated. You can try to use CRC matching, but again, there are so many versions of roms out there that you can never be sure what you get will work, plus there are quite a few renaming tools out there that allow you to rename in mass according to whatever standard you have. The old "Don's renaming utility" from the old Hyperspin days is still a mainstay with many users and continues to work well. Games names will always be problematic and I don't see that changing any time soon.
  14. Yeah, CD based systems could use some love as far as standard naming. You have the one you mentioned, Redump, plus TruRip, Dark Water, and a host of other smaller/different collections. That is what is so great about standards, there are so many of them!
  15. Thanks. I have that one. Our game list includes much more than what SupraKarma's file does. Our list has quite a few Japanese games which the Hyperspin files seem to not have much coverage for (there are exceptions, of course).
  16. Yet another beta release (sorry about the fast turnover). This version supports Windows only repo releases as they are completed. Since the original purpose of the project was to release for RetroPie users, there are great reasons to not open up repos that just aren't supported on that platform yet, but are either officially, or easily configured to work on Windows. The link is the same above. Note: in this release you should see Daphne and Dreamcast in the list of available repos. Finally, you may see quite a few naming issues if you install the Dreamcast files. The main reason for this is there is no official No-Intro database for Sega Dreamcast yet, so we had to pick some naming convention. We decided to go with the EmuMovies naming convention for Dreamcast at this point in time. This may change as feedback comes in and if No-Intro ever releases an official database. If anyone has any other info/input for this subject, please PM me.
  17. Hmm, not sure what to tell you. The Webinstaller 1.5 belongs to DMC4708. There are plans to stop development of it and archive it on Github in the near future. It sounds like your Retroarch-MAME cfg file was accidentally corrupted. All I can recommend is delete it and the bezels, then manually configure things how you want. Use my app to reinstall and see if that gets you back where you need to be. Installing any of the bezel packs should not keep you from further customizing your Retroarch settings.
  18. Another small update to the beta. Reset the 30-day expiration clock and added some user interaction if uninstalling bezel packs for RocketLauncher. The download link is the same as above.
  19. Yeah, my app is created with AutoHotkey and compressed with UPX. This combination is often flagged as a virus because of the compression. Either restore, or create an exception for the installer/app. @dov_EL, can you give more details? I don't have any issues saving settings with Retroarch here in my setup.
  20. You can convert your nib files using this converter: https://c64preservation.com/files/nibtools/
  21. Doesn't the Nostalgia emulator site have image packs you can download that includes the overlays?
  22. Another small update to the beta. Reset the 30-day expiration clock and turned off/on some GUI elements according to relevance. The download link is the same as above.
  23. If you can find any, yes. Emumovies has only very, very few Windows/Steam videos in its collection. You are better off downloading manually from YouTube.
  24. A new beta has been posted as of May 1, 2019. The link above has been updated. The modifications include progress bars where I could enable them.
  25. Does this work for any resolution monitor or do you have suggestions to make the bezels fit on a 1440p monitor without black space between the game and bezel? The bezels them selves are all 1080p resolution, but that is the same aspect ratio as 1440p, so they should scale fine no matter which application you use them with. In general, what is it doing? I see there’s a png and cfg file for each game/bezel. Is the png image size static or does it shrink/stretch based on the system where it’s installed? As I said above, the image should scale. Does the cfg file change the game’s play area? The cfg file does not change the play area specifically, but it will strip out any override if you leave the option 'Overwrite existing platform bezel cfg files' set to 'Yes'. Does the bezel project change any other Retroarch settings besides the png and cfg files they drop? See previous answer. Or are these bezels meant to be used with some specific settings from the video section around resolution or aspect ratio? I would check to see if you have any core overrides in effect that would cause the play area to be scaled incorrectly. If you don't find any, I would just bring up a game with the bezel and go into the Video options, then play around with the aspect ratio option and/or custom scaling numbers. Once you get the look you want, save a core override. MAME is similar. The lay files should set the correct aspect ratio and play area, but if you have any custom settings saved under MAME, you may have to delete them, or play around to get the look you want.
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