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Everything posted by dragon57
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Another small update to the beta. Reset the 30-day expiration clock and turned off/on some GUI elements according to relevance. The download link is the same as above.
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A new beta has been posted as of May 1, 2019. The link above has been updated. The modifications include progress bars where I could enable them.
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Does this work for any resolution monitor or do you have suggestions to make the bezels fit on a 1440p monitor without black space between the game and bezel? The bezels them selves are all 1080p resolution, but that is the same aspect ratio as 1440p, so they should scale fine no matter which application you use them with. In general, what is it doing? I see there’s a png and cfg file for each game/bezel. Is the png image size static or does it shrink/stretch based on the system where it’s installed? As I said above, the image should scale. Does the cfg file change the game’s play area? The cfg file does not change the play area specifically, but it will strip out any override if you leave the option 'Overwrite existing platform bezel cfg files' set to 'Yes'. Does the bezel project change any other Retroarch settings besides the png and cfg files they drop? See previous answer. Or are these bezels meant to be used with some specific settings from the video section around resolution or aspect ratio? I would check to see if you have any core overrides in effect that would cause the play area to be scaled incorrectly. If you don't find any, I would just bring up a game with the bezel and go into the Video options, then play around with the aspect ratio option and/or custom scaling numbers. Once you get the look you want, save a core override. MAME is similar. The lay files should set the correct aspect ratio and play area, but if you have any custom settings saved under MAME, you may have to delete them, or play around to get the look you want.
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My Windows port for The Bezel Project's Retropie script is ready for open beta. The app support Windows installations of native/standalone MAME, Retroarch, and RocketLauncher. While the app is in beta, it will have a rolling, 30 day expiration period. Also, after the app leaves beta, there will be no expiration and I plan to post the source code to Github. Note that you should backup any existing configurations and the app is not responsible for nuking your computer (really, it should be fine, but always backup!) If you find any issues, please post a message here in the thread. I will attempt to get back to you within 24 hours. One final caution, any process involving downloading, installing, disabling, and/or enabling the MAME bezel pack can take a while to complete, so be patient. Here is the download link (temporarily on my Google drive). The final app will be hosted on our Github account. https://drive.google.com/open?id=1Fr-Z0ISu2vgrxnFpn2NokbWEwSfsthCS
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Can someone do an updated Apple IIGS setup Write up?
dragon57 replied to DanTheMan1379's topic in Noobs
@sundogak, amazing, totally. I never had any early Apple machine, and at this late stage of my life, I had given up even trying to integrate this platform into my setup. Your info changes that. I really look forward to going over the steps and coming out on the other end with a wonderful, new experience. -
If you are adept at writing Windows batch files, you could create one that you call from Launchbox instead of the emulator directly. From within the batch file, parse the command line to know which rom you need, then use copy or xcopy to copy the file from the locally reference cloud location to some local directory. After the copy is done, call the emulator from the batch file and point it to the newly copied file(s).
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Funny, I had the same question because I want to upgrade my existing controller's joysticks to Happ, possibly. Hopefully someone with experience will jump in.
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Does the game database have a field for "vector" vs. "raster" games?
dragon57 replied to FlightRisk's topic in Features
You can start with this Vector list from the downloads section: -
MAME expects a certain format for the files it reads, so using ColEM format probably won't work. You need to find and try a different set of games which are usually called 'Software List' format.
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Where can i get these 3D Device Banner / Icons ?
dragon57 replied to liamb2001's topic in Platform Media
If you really want to find these, all I will say is Google is your friend! -
Have you searched the LaunchBox games DB? There should be one there.
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Have you checked permissions on the userid used to mount the share?
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If you read page one of this thread, there are step by step instructions by myself and ateb, using two similar approaches of manually integrating the files into a Windows based RetroArch installation.
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Nosh On This Twice - Clear Device Logos
dragon57 commented on nosh's file in Platform Console Images
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East Tennessee, USA!
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Looks like you are trying to write to Program Files, which is often not allowed unless the app has admin rights. Either try running the app as administrator, or change your output directory to another area, then copy the files back.
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@Styphelus, @Chris Kant, @Kondorito, thanks for the interest in my utility. I will see what I can do to get it release ready. It currently serves my needs well, but it does have a couple of bugs that need addressed. I initially planned on asking for testers in the appropriate forum here, but real life intervened and required me to step back from this community a bit. Now that I know there is interest, I will continue with my effort. If any of you are interested in being a tester, please contact me via PM. I don't want to hijack this section any more than necessary. Thanks again for your interest.
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I just remembered I do happen to have the a number of templates for many other systems, including Gamecube, Nintendo 64, Wii, WiiU, and WiiWare. I have updated the zip file and contact sheets above.
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I have had to step away from the scene for a while because of family commitments, so nothing from me for a while. I only posted my zip because I already had the files ready to go and wanted to help out. I use a combination of one off processing in Paintshop Pro, Autokustom, and some custom written ImageMagick scripts to create my logos.
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I have a number of blank templates posted in the download section, but not all in one place. Attached are what I have used in my own collection. Note: Many of these from from Viking's original archive, other user's archives, places around the 'net, plus my own creations. I gathered them here for ease of use only. Silver_Ring_Templates.zip