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Everything posted by dragon57
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Yes, you can go crazy twiddling with all the settings in MAME. Here is a YouTube video where the person really goes all out with different settings. Here it is just to give you an idea. If you are in the old MAME vector games, you can also tweak MAME to give a pretty convincing scanning vector effect. Here is an example.
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You can find the official Big Box logo here: Not sure if you would like this one, but here is a magazines related logo I made some time ago.
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I know this isn't a solution to games looking worse on modern displays, but some people use shaders to try and recreate the 'look' from old CRTs. If done correctly, your brain will be tricked into filling in some gaps created by the shaders. Just a thought, and of course you need to use emulators that support these shaders. Retroarch is a good one to try if you decide to go down this road. MAME standalone also supports a number of shader effects.
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You could add them to the Game Art section of the website: https://forums.launchbox-app.com/files/category/18-game-box-art/ You could also upload them to the LaunchBox database (see the Games DB link above).
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LaunchBox for MS-DOS Special Edition
dragon57 commented on Jason Carr's file in LaunchBox/Big Box Media
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I just uploaded an archive that contains many of the platforms you listed. I hope some of them work for you.
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Platform Box Art Collages/Contact Sheets View File Box art wallpaper arranged in contact sheet/collage format. The archive contains wallpaper for the following platform/categories. 2-Player Games 4-Player Games Amiga CD32 Arcade Atari 2600 Atari 5200 Atari 7800 Atari Classics Atari Jaguar Atari Lynx Atari ST Ball & Paddle Games Beat Em Ups Board & Card Games Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Cave ColecoVision Computers Consoles Data East Classics Fairchild Channel F Fighting Games Flying Games GCE Vectrex Handhelds Irem Classics Konami Classics Light Gun Games Magnavox Odyssey 2 Mattel Intellivision Maze Games Midway Classics Mugen MultiGames NEC PC-FX Namco Classics Namco System 22 Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicon Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare PC Engine Panasonic 3DO Pinball Arcade Platform Games Puzzle Games Racing Games Rhythm Games Run & Gun Games SNK Classics SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Naomi 2 Sega SG-1000 Sega ST-V Sega Saturn Shoot Em Ups Shooter Games Sinclair ZX Spectrum Sony PSP Sony Playstation Sony Playstation 2 Sports Games Steam Super Nintendo Entertainment System Taito Classics Tandy TRS-80 Color Computer TrackBall Turbografx 16 Turbografx CD Wii_Lightgun Williams Classics Windows WonderSwan WonderSwan Color Submitter dragon57 Submitted 10/06/2018 Category Platform Backgrounds
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Version 4.0.0
1,765 downloads
Box art wallpaper arranged in contact sheet/collage format. The archive contains wallpaper for the following platform/categories. 2-Player Games 4-Player Games Amiga CD32 Arcade Atari 2600 Atari 5200 Atari 7800 Atari Classics Atari Jaguar Atari Lynx Atari ST Ball & Paddle Games Beat Em Ups Board & Card Games Capcom Classics Capcom Play System Capcom Play System II Capcom Play System III Cave ColecoVision Computers Consoles Data East Classics Fairchild Channel F Fighting Games Flying Games GCE Vectrex Handhelds Irem Classics Konami Classics Light Gun Games Magnavox Odyssey 2 Mattel Intellivision Maze Games Midway Classics Mugen MultiGames NEC PC-FX Namco Classics Namco System 22 Nintendo 64 Nintendo Classics Nintendo DS Nintendo Entertainment System Nintendo Famicon Disk System Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Virtual Boy Nintendo Wii Nintendo Wii U Nintendo WiiWare PC Engine Panasonic 3DO Pinball Arcade Platform Games Puzzle Games Racing Games Rhythm Games Run & Gun Games SNK Classics SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sega 32X Sega CD Sega Classics Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Model 2 Sega Model 3 Sega Naomi Sega Naomi 2 Sega SG-1000 Sega ST-V Sega Saturn Shoot Em Ups Shooter Games Sinclair ZX Spectrum Sony PSP Sony Playstation Sony Playstation 2 Sports Games Steam Super Nintendo Entertainment System Taito Classics Tandy TRS-80 Color Computer TrackBall Turbografx 16 Turbografx CD Wii_Lightgun Williams Classics Windows WonderSwan WonderSwan Color- 4 comments
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Those are generally easy to recreate if you have the source art. Which ones are you looking for? From which computer/console? If I have the source files, I'll whip them up for you.
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Depending where you got the roms, there is usually two different rom sets offered. One is the normal Arcade roms in split, non-merged, or merged format. Second is normally the 'software list' roms which are the ones for computers, consoles, etc. This second set is what once was called MESS roms. MESS is now a part of MAME, so recent, full versions of MAME can run everything. I hope this isn't clear as mud. :) Are you sure you downloaded the correct rom pack?
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The October Win10 update dropped on my dev machine. I did have strange Explorer issues, so many thanks for the quick beta.
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Needing to use "Dinput" mode makes sense. You have to set MAME up the same way if you want to use AutoHotKey, or other key mapping apps with it. Glad you got it working. I hate having what seems to be one-off problems that no one can replicate.
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Hmm, not sure what to tell you. I set up the latest build of Dolphin with a couple of games. After starting each one separately, I used Shift-F1 while in game to set a save state. I then used your original code above, but used F1 instead of F3, since I used the default key config. Everything works just fine here with the two games I used. Just a second or two after Dolphin goes full screen, the save state is loaded as I would expect.
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Yes, a ton of Anti-Virus products is coming down hard on AutoHotKey and AutoIt scripts. I have to make exceptions all the time so my utilities will run. I try to get an AutoHotKey script working with Dolphin and report back.
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You may need to increase the delay from 3000 to 5000, or even 6000. It depends on how fast the version of Dolphin you are using starts up the game and gets to a state where it can accept input.
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I'm am running Windows 10. I am running the Windows default driver for my 3rd party 360 controller and the DS4Windows driver for my OEM Dual Shock 4 controller.
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@fyrenthenimar , your last four requests have been posted.
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Mattel Intellivision Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos
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Mattel Hyperscan Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos
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Hartung Game Master Silver Ring View File Template and Platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos
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Funtech Super Acan Silver Ring View File Template and platform logo files are included in the archive. Submitter dragon57 Submitted 09/28/2018 Category Game Clear Logos
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