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dragon57

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Everything posted by dragon57

  1. Try reinstalling a set of bezels for Retroarch and see if they show up. During installation the app modifies a core cfg file to enable things. If the system bezels you reinstall still doesn't show, we can debug from there.
  2. Ah, gotcha. Yes, that is probably the issue. To fix, make sure Retroarch isn't running, then edit the retroarch.cfg file and search for the line with config_save_on_exit, then change the value from true to false. Next, search for input_overlay and remove the value from between the quotation marks. Save and exit your editor. See if that helps.
  3. Magnavox Odyssey2 Silver Ring View File Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. If you want/need the deleted files, download the V1.0 archive. Submitter dragon57 Submitted 10/31/2019 Category Game Clear Logos  
  4. Version 1.1.0

    114 downloads

    Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. If you want/need the deleted files, download the V1.0 archive.
  5. Even with me giving you some pointers on what I use, no utility is guaranteed to rename the files 100% correct every time, so you will have to play around with them and get a handle on how things work. Here is a video that I used to get going: If you don't have access to the Hyperspin download link, just Google for it and you should be good.
  6. Magnavox Odyssey2 Silver Ring View File Replaced the old archive with this new one. It follows the latest No-Intro dat file for graphics and file names. This archive deletes some old files, and add many others, bringing the total number of logo files to 131. Submitter dragon57 Submitted 10/31/2019 Category Game Clear Logos  
  7. Sorry, I don't use that particular utility, so I can't help with it, however, hopefully someone else can. You might want to post a new thread in the correct section of the forum for help with it.
  8. I can now say thanks 'team' for the new beta. Looking good here.
  9. @vgbox, you only need to rename the files under ...RetroArch\config\Genesis Plus GX technically. Only go to the effort renaming those under overlays if you just want them to match.
  10. I'll add it to my list.
  11. The main config files the installer puts in place are in ...\retroarch\config. There should be sub-directories with names equal to the Retroarch core names. These directories contain cfg files that point to the game specific cfg and png files under ...\retroarch\overlays\gamebezels. If the bezels aren't showing up, the problem is generally a name mis-match from your roms which need to map directly to the cfg names. There are different no-intro roms set that exist, with some names that differ from the version used for the bezels. The naming is a moving target, so you may always have mis-named items that need manual 'fixing', either by hand, or by using one of the many mass renaming utilities available.
  12. You should be able batch process to remove the border. I have been told others have done it. Basically find a program that can batch the images by first creating a selection rectangle the size of the border, cut that selection, save. Save this as an action if using Photoshop. Record a script if using Corel Paintshop Pro, etc.
  13. At this time, there are no plans on integrating the project files as a plugin. Now that the Windows port is finished, the team is back to creating missing bezels for the systems we haven't addressed yet. After those are finished, who knows? No promises though. Having said that, others are free to write a plugin that pulls assets from our Github repository. Finally, I really recommend you get comfortable with your renaming utility of choice. You are always going to have issues with certain art assets being named differently to what you want to integrate with, roms included. I use two different utilities and use them all the time because names constantly change in the No-Intro camp, for example, plus other so called naming standards for the more recent systems that No-Intro doesn't address with dat files.
  14. Very nice! I have been meaning to document this, so you saved me a lot of time and work. What you have created is a bezel/overlay similar to what I create for my arcade cab. Here is a couple of samples.
  15. There are so many versions of no-intro sets, and rom sets in general, that it is impossible for a bezel pack to match everyone's rom set. That is why we recommend using one of the more popular renaming utilties like Fatmatch, Don's renamer in his Hypertools set, etc. Are you using my V1.0 Windows utility, or the older Web installer V1.4 or V1.5?
  16. Strange. I can save new ones here with no issue.
  17. According to the Libretro team, that isn't a bug. It is as designed. You must save your config to a new one, then replace the old with the new. Having said that, I agree that it seems like a bug, but there isn't anything to do at the moment. Arguing with their team will just get you banned from the forum.
  18. I recommend you use the Final Burn Neo core versus the old FB Alpha core, however both should work. You should be able to load a MAME game after your step 6 above. If everything installed correctly, no further config is required. You are using my most recent V1.0 of the Windows installer, right? The older web installer V1.4 and V1.5 is no longer used or supported.
  19. You shouldn't be specifying the rom cfg, e.g. sonicwi3.cfg. You should point to the cfg the installer created for the core in the config directory. If you have separate settings like shaders, etc., you should create a core override. If you don't want to use core overrides, but modify the cfg the installer created, Retroarch will not allow you to modify it. You must save out a new cfg for the core after first loading the cfg the installer created, exit Retroarch, then delete the original and rename the new cfg to the old name. It is a pain, but it is the Retroarch works if you have a game overrride, which is basically what all the rom cfg files are.
  20. It is possible. Honestly, the best way to debug an install is to create a fresh Retroarch installation with one core to start with, then install one matching bezel set, then run the new retroarch and do a basic run to see if the bezels show. The only thing that can keep bezels showing up are the name of the roms must match the name of the cfg files, and the name of the directory created under Retroarch\config must match the name of the core.
  21. Thanks for your contribution. Also, all those, and more, are in this thread a few pages back which are contained in a zip file.
  22. As long as you have installed the bezels using the Windows based installer, everything should just be automatic if the MAME rom names match the cfg files in the Retroarch\config folder.
  23. I have uploaded a new archive that contains Wii and Wii U.
  24. Sure, this is possible. I am doing it now between 3 systems. It just depends on what you want to sync over. I use FreeFileSync to pick and choose what files/directories to sync. Syncing is easy: there are so many apps that do this. The semi-difficult part is understanding what needs to be copied. Get a handle on what is contained in the LaunchBox\Data directory. That is where everything is stored related to settings of LB/BB.
  25. You are a master! Thanks so much.
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