Jump to content
LaunchBox Community Forums

scooter1974

Members
  • Posts

    88
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by scooter1974

  1. @y2guru Here you go, it's very much just me playing around so far, but hoping to make a full fledged theme out of it. Playing around Theme.rar
  2. Love the app so far, but when I try to publish a theme I get the following error. I'm on the newest build 1.0.2. at COMMUNITY_Theme_Creator_for_BigBox.MODproperties.LoadUIElements(String sPrefData) at COMMUNITY_Theme_Creator_for_BigBox.Publish.CopyFontsToThemeFolder() at COMMUNITY_Theme_Creator_for_BigBox.Publish.MyTimer_Tick(Object sender, EventArgs e) at System.Windows.Threading.DispatcherTimer.FireTick(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Window.ShowHelper(Object booleanBox) at System.Windows.Window.Show() at System.Windows.Window.ShowDialog() at COMMUNITY_Theme_Creator_for_BigBox.MainWindow.CMmainmenu_Publish_Theme_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at COMMUNITY_Theme_Creator_for_BigBox.Application.Main() Index was outside the bounds of the array.
  3. If you go to Tools>Clean up Media... it will scan for all unused media and delete them for you.
  4. What is stopping you from upgrading?
  5. Yes, you would need 9.10 beta 1 or above.
  6. Do you have any suggestions for another one, for intellivision? I wasn't aware that there was another.
  7. Under "Tools>Edit Emulators>Retroarch>Associated Platforms" Does it look like this? Also it is quite possible to misspell it if you have to manually add it.
  8. Super excited to start using this, when it gets released!
  9. Nice! I've been toying with the thought of building a vpin cabinet. What size TV/monitors did you use?
  10. I had the same problem yesterday. Go to https://steamcommunity.com/dev/ and register a new API key.
  11. Hey guys, I just seen that ninja2bceen, from the Hyperspin forums is providing a 50% off coupon to Emumovies.
  12. I think what they are trying to say is, when they import ron rom files it just stays on the "Refreshing local metadata from the LaunchBox games database" part, before it downloads the media.
  13. Have you tried excluding your launchbox/emulators/roms/media folders, from your antivirus? I had an issue with a game sometime ago and windows security would always flag a dll file and quarantine it, and not let the game run. Excluding the game folder, fixed the issue. I would take a look at your quarantined files (if any) and see if any belong to launchbox.
  14. I am having the same issue as well. Getting really sick of hearing the same song, lol.
  15. Prince Edward Island, Canada. You've probably never heard of it
  16. This is quite clear in the options ? Tools>Options>Updates>Uncheck all
  17. Personally I would just start fresh and delete every instance of Retroarch that you have (but that's just me). Go to https://www.retroarch.com/?page=platforms and download the version that you need. I wouldn't bother with the installer, just grab the files and put them where you want. If you have a 32 bit OS then grab the 32 bit version, 64 bit, then grab the 64 bit version.
  18. Did you by chance use the installer to install retroarch? Open up a run box and type %APPDATA%\Retroarch and see if there is anything in that folder. I'm thinking you have some stray configs, messing things up for you.
  19. I had the same issue, I just jiggled the analog sticks and it stopped moving. Try calibrating your controller and see if that fixes the issue.
×
×
  • Create New...