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JaysArcade

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JaysArcade last won the day on May 14 2017

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About JaysArcade

  • Birthday March 18

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  1. You're welcome. Some of it is out of date like the wheel properties (rotate/curve) but a lot of it is still applicable and gives a good overview of how the CTC works.
  2. Sorry guys, I have no idea. This is a community theme creator theme. Not sure if that has anything to do with it or not but maybe one of the theme creator dlls is interfering somehow with the hi-score plugin?
  3. I'm not sure to be honest. It has been a while since I did this. I do remember you shouldn't let Launchbox update the metadata for this platform because these games were not in the Launchbox Database at that time (and maybe/probably are still not in the database?). Try importing the xml again and see what happens.
  4. This is not a Bigbox theme. These are overlays (bezels) to be used within Retroarch. "During gameplay" implies you launched a game and are outside of Bigbox. When you exit a game you are brought back into Bigbox. Bigbox just launches the game and has no bezel feature. That is why you separately have to add the overlays in Retroarch and enable them there. These overlays don't "run" in Bigbox - BUT, if you set them up in Retroarch, they will display when the games are launched from Bigbox. Does that make any sense? Bigbox is just the game launcher. You said in an earlier post that you have the bezels pre-launch. You don't actually. You probably have my Vertical Aspirations theme. These bezels extend that look into Retroarch when playing those games.
  5. You have to enable them in Retroarch as overlays. Each system will need to be set up. If you search youtube you can find tutorials on setting up overlays in Retroarch. Once you figure out how to set up one or two systems, the rest will be simple to do.
  6. Haven't visited the Zaazu's Bezels collection in a while. Here's a new one.
  7. Version 1.0.0

    143 downloads

    I've created and collected this media to use as a Humor Magazines platform. I've included platform clear logos and game clear logos. The game clear logos look just like the platform logos except they are numbered. I'm also adding my magazine covers for what I have. The covers are far from complete and are from all the magazines I could find online. I've also dropped the 4 videos I put together. I started to do back covers as well as spines to use for the new 3D art but it was time consuming and I didn't get very far. Cracked.mp4
  8. Humor Magazines Media View File I've created and collected this media to use as a Humor Magazines platform. I've included platform clear logos and game clear logos. The game clear logos look just like the platform logos except they are numbered. I'm also adding my magazine covers for what I have. The covers are far from complete and are from all the magazines I could find online. I've also dropped the 4 videos I put together. I started to do back covers as well as spines to use for the new 3D art but it was time consuming and I didn't get very far. Cracked.mp4 Submitter JaysArcade Submitted 08/27/2023 Category Platform Media Packs  
  9. Here's a couple more to fill a unique niche. The 3d look isn't an exact match to the original Giant Titan logos, but I think it's pretty decent. The GIMP template is included. all media.zip all media.xcf
  10. Went ahead and made my own Jukebox logos. Kept getting a server 200 error when trying to upload the large size pngs so I shrunk them here. Oddly enough, it let me upload a zip of the large size files. ¯\_(ツ)_/¯ Music.zip
  11. The Community Theme Creator version 3.0 does not support that style wheel. Future versions of the CTC will indirectly support that wheel via user source.
  12. Once you install imagemagick, you run a batch file. I run it in the folder with the seed image and then copy out the images to another folder when its done. for /l %%x in (1, 1, 34) do ( echo %%x magick convert "Mad.png" -font "Segoe-UI-Black" -pointsize 155 -fill white -strokewidth 7 -stroke black -gravity south -annotate +0+0 "XL #%%x" "Mad XL #%%x.png" ) The things to focus on are: On the first line, the 34 means create up to 34 images. Change this according to however many you need. Not sure what the 1,1, are but probably means start at number one, and increase by one for each file. On the second line, tell it to convert Mad.png which is the seed png I already made with space on the bottom for the new text. Font and pointsize should be self explanatory. Fill text with white and add a black stroke. The 7 indicates how thick the stroke. Gravity is where you want the text. SouthWest would be the bottom left, SouthEast bottom right, North is the top middle, etc, etc. The Annotate means to write on the image. The +0+0 is the XY offset from whatever gravity you set. the "XL #%%x" is what you want it to write. So this would write XL #1, XL #2, XL #3, etc, etc. The "Mad XL #%%x.png" will be the filename it writes. So the files will be Mad XL #001.png, Mad XL #002.png, Mad XL #003.png, etc, etc.
  13. Forgot to mention, I also made platform videos for these.
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