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JesseBlue

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About JesseBlue

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  1. I love this theme! I've been using BigCouch for almost two years, but this one will replace it! A WheelGamesView with boxart is on my wishlist.
  2. @ dingodan : Are you still working on this project?
  3. JesseBlue

    WHY SO SECRETIVE

    Or as Dr. Kelso said, "Too much haha - pretty soon bohoo."
  4. Compared to the real PLEX interface, this theme lacks the category icons. Do you think something similar to this would be possible (at least for the default categories Arcade, Console, Handheld and a generic icon for custom categories)?
  5. That's what I did. But I missed the "<Rectangle>" part. 😅 It´s working now, but a big part of the knob is not visible. Any idea how to fix this? Edit: I figured it out. I had to change lines 203 & 204 to: <ColumnDefinition Width="60" /> <ColumnDefinition Width="15" />
  6. have already tried that.. and failed. 😐
  7. Nice theme! But i was actually a fan of the volume knob. Maybe give us an option (inside the ControlsView.xaml) to bring it back?
  8. The "Select Random Game" option should have a keyboard shortcut.
  9. Another Bug: Object reference not set to an instance of an object. App: LaunchBox Version: 8.6-beta-13 Type: System.NullReferenceException Site: Void (<>c__DisplayClass220_2) Source: LaunchBox at (<>c__DisplayClass220_2 ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_2.<LoadStarRatingGrid>b__9() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.Threading.Invoke(Action callback, DispatcherPriority priority) at (<>c__DisplayClass220_0 , Object , MouseEventArgs ) at Unbroken.LaunchBox.Desktop.ViewModels.GameDetailsViewModel.<>c__DisplayClass220_0.<LoadStarRatingGrid>b__1(Object sender, MouseEventArgs args) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.FirePropertyChangeInAncestry(DependencyObject element, Boolean oldValue, DeferredElementTreeState treeState, Action`2 originChangedAction) at System.Windows.ReverseInheritProperty.OnOriginValueChanged(DependencyObject oldOrigin, DependencyObject newOrigin, IList`1 otherOrigins, DeferredElementTreeState& oldTreeState, Action`2 originChangedAction) at System.Windows.Input.MouseDevice.ChangeMouseOver(IInputElement mouseOver, Int32 timestamp) at System.Windows.Input.MouseDevice.PreNotifyInput(Object sender, NotifyInputEventArgs e) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 5:47:51 PM Music.Prepare Start 17:47:51 Music.Kill Start 17:47:51 Music.Kill Finished 17:47:51 Music.NotifyTrackList Start 17:47:51 Music.NotifyTrackList Invoke WPF 5:48:13 PM Music.Play Start 17:48:13 Music.Kill Start 17:48:13 Music.Kill Finished 17:48:13 Music.Play Empty Music Path
  10. Just re-scraped all my MAME games... I love it! Finally proper "Genre", "Publisher" and "Source" metadata! But the manual search (for a single game) still uses the old metadata?
  11. With every single mame game or just a few?
  12. Is this a bug?: When selecting "Skip clones entirely", only the parent roms should be imported. But the region setting forces LB to import the clone roms (without the needed parent), if the parent is from another region (eg Puck-Man [Parent] -> Pac-Man [Clone]).
  13. That worked quite good! The updated metadata is a blessing! Is it possible to add another filtering option during the import process? I'd love to use MAME generated list files (see the attached example) to include or exclude games. export.txt
  14. Awesome! I'm importing a 0.200 split set right now. This might take a while!
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