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Headrush69

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Everything posted by Headrush69

  1. That emulator is a little different than most and it's not as simple. There are some threads dedicated in this forum for getting these running more easily, just search for them. (Sorry don't have link handy)
  2. Yes, purchase a copy of LEDBLinky.
  3. So all those WIndows games you have to configure your buttons within each game to your XBOX controller. Some will not allow you to use analog input (Xbox triggers) for digital buttons. In these cases you would have t use a third party piece of software to do some remapping. I still don't understand how this is related to LEDBlinky. LEDBlinky doesn't have anything to do with gamepad configuration. Need more detailed information for me to be more helpful.
  4. I am still confused. My guess is you are talking about mostly Retroarch. You want to map your arcade panel buttons to match the buttons on the XBOX controls. (So buttons A, B, X, Y, L1, L2, R1, R2) If that is true, this is done within Retroarch, not sure how LEDBlinky fits in here.
  5. I'm confused about what you are trying to do here. LEDBlinky for the most part is used for lighting LED buttons but you are talking about XBOX controllers. Can you explain more what you are doing or your set up? The reason Quick Input doesn't see them is because they are analog inputs and button presses are digital. Some software will let you convert between them, but need to know your set up first.
  6. The name length shouldn't be a problem. When you have any issues with LEDBlinky, should should enable debugging and look at the log file after. It is really verbose and clearly will tell you what information LB is sending to it and if it has a corresponding match in your LEDBlinkyControls file. Most of the time it's usually a mismatch in platform or rom names. P.S. If you post part of your debug log from LEDBlinky, make sure you remove your email address from it.
  7. In LEDBlinkyConfig is the option to Light Controls in the Game Options tab enabled? (The light up option for while within LB/BB is a separate option.) When making any changes in LEDBlinkyControlsEditor, assumming you made the right entries and they match the rom name properly, you have to make sure to restart the LEDBlinky process. (Just close it in the taskbar)
  8. As always, thanks. You do great work.
  9. With LB off, can you properly get the white using the LEDBlinky software alone? Just trying to isolate whether it's LB or something in LEDBlinky. If you backup and than replace the LEDBlinky config files as original, does the problem disappear. Turning on debugging should also tell us what information is being used to set the colors and where it's coming from.
  10. Are you sure that the red LED hasn't failed? I had that on my LED ball joysticks once.
  11. What exactly do you mean by" the way it does computer emulation"? The interface? Like sundoak I have tried all those options and frankly they just don't work nearly as well as MAME to me. To each his/her own, but the standalone options have there own setup issues as well.
  12. Yes, I keep a clean system install that has everything set up. (For that OS). Than for each game, copy it and install that one game. Since this is on an Arcade cabinet it fits my needs where I don't want to keep a keyboard around.
  13. It's a waste of space (but storage is plentiful these days), both Windows and Mac OS have autostart folders to automatically start applications.
  14. For Amiga CD32 I think the names are kick40060.CD32 and kick40060.CD32.ext After renaming, start Retroarch, load the core, than go into Retroarch menu and check under Information -> Core Information and it should state if it sees and they are the right BIOS files. Edit: You might also want to bring up the Retroarch menu after starting and make sure that it correctly picked the right model (CD32). If not you might have to manually set and save a game or directory override so the right model and BIOS is being used.
  15. I use the version of reshade here which is preconfigured for the m2emulator. Looks like they have updated to ArcadeCabView, but I haven't for this emulator. Only only use it for the bezels, no shaders.
  16. My cabinet is a little slow to play that game, but in testing, even though the inputs for that game listed digital inputs, I had to set the analog inputs for player movements and they worked fine for player 2.
  17. Yup, my mistake. Too many open tabs, and mixing up conversations. 🤐 Glad you got the right tools and got it fixed. Now just have to figure out how it got like that so you don't have that issue again. 😉
  18. Looks like all the firmware files are on the Ultimarc site. (V1.55 lastest) Which exact board do you have and it's not a pre 2015 board is it? Edit: Latest firmware from Ultimarc web site. (Do not use this on pre 2015 boards!!!) You have to use this version of WinIpac with new multimode firmware: Winiipac
  19. Sounds like it's stuck in firmware update mode. I'd delete everything and anything related in device manager and see if you can kickstart a firmware update again. It's been ages since I went through that, but I remember it sucked because many of the entries in device manager were generically named.
  20. Have you tried removing the old USB composite devices for the Ultrasticks in Device Manager? This should force a driver install the next time you plug them in. It was a long time ago, but I had a similar issue with a corrupted firmware update. That was the advice I got from Andy at Ultimarc, which solved the issue.
  21. Unlikely unless the in-game service menu had that functionality. (Games that came in arcade table top versions might work) You can always configure both controllers to the same inputs, but you'll have to trust the other player not to touch their controls when the other player is playing. You'll save them getting exhausted swapping one controller though. 😜
  22. There is no automatic tool as it's subjective which you prefer. My suggestion would be to just use the Bezel Project files, and if you are missing a bezel, or you remember a game looking different, than just look for those games on the other sites. For starters most games that had color overlays you'll need to look other than the bezel project. (If you want that) PS: MAME made changes to the layout system and as newer artwork is being updated, there is much greater option to enable only the artwork elements you want, which is pretty powerful.
  23. I use to maintain up to date artwork packs from progetto as well but since I've slimmed down my MAME collection, I pick and choose from all of them now. I also prefer the biggest size play area so generally i start with the bezel project bezels and go from there. In many cases I'll use the extra features from the Mr. Do artwork and adapt it into the bezel project bezels. (Color overlay for Star Castle, or animated shifters for racing games like Pole Position for example)
  24. Based on what you said, the Bezel Project probably will serve you best. It's installer will take care of setting things up right for you. If you are missing some, you can than check the MAME artwork or Mr. Do's. These you will have to install manually into your MAME artwork folder. Some of these might contain animated elements in the bezel and might include things like marquess and control panels. These can all be disabled/enabled from within MAME, and also to zoom the bezel to the gameplay window. The bezel project bezels are all static and you shouldn't have to configure. MAME recently updated the layout system, so you might want to find a newer artwork set than 0.201. They will still work, but they are marked deprecated in favor of the new layout rules. (I believe Mr. Do's stuff makes it into the official artwork. If I remember correctly, I think the Unified ones are for Rocketlauncher)
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