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Headrush69

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Everything posted by Headrush69

  1. Looked over the log again more closely and still don't notice anything. I have a bookmark to the RL forums and discussion about fixes for newer Retroarch versions but looks like there forum has been down for a while lately. Do use use non Retroarch emulators through RL and if so do they fail as well? It's tough to say how these pre-built setups are done, but from your logs doesn't look like your setup is using any special features of RL. (keymapper, instruction cards, etc) You are probably not gaining anything using RL, especially with Retroarch cores and can much more easily run directly from LB. LB's bulk edit feature can make fairly quick work of switching to running directly. (Are you using RL's bezels?)
  2. You should attach your log file next time so it's not so long a post. Is that the entire log? I don't see the output of RL even trying to start Retroarch. Everything in the log so far looks normal.
  3. Start RocketlauncherUI -> Select Global at top of list on left panel -> Click General tab at the top -> on that page there is a Logger section -> in the pull down menu under logging level, pick Troubleshooting. After running the game (or trying), in RocketlauncherUI, same page -> click Log Viewer tab -> then click the refresh button (green circle arrows) and log should appear.
  4. You need to start RocketlauncherUI and enable full debugging and than try running a game. Looking at the log after will provide lots of details where it is failing. Without any other info, we'll all just be guessing or stabbing in the dark. It could be anything.
  5. I went back and tested version r862, r864, and r865 (x64 versions) and all working fine. I don't know your hardware specs, but be aware that LA Machines, unlike other games on this emulator takes a bit longer before anything is displayed on screen. The screen will be black for before the hardware bootup screen appears. (On my system it is about 14 seconds)
  6. Is this for specific games that use a lot of buttons, like Street Fighter? I don't know about current revisions of the Tankstick, but on my Tankstick from several years ago, there was a limit on the number of concurrent inputs it could process. For most games it didn't matter but it did happen. I upgraded it to iPac2 internally to fix the issue.
  7. Did you do the in-game gun calibration? (Via accessing the service menu)
  8. The one thing I still use RL for is for Teknoparrot/JConfig games. It's window detection for fades is more complex than LB's timed startup screens and provides a cleaner solution for those type games. Most of my emu needs are met using Retroarch so RL isn't needed for bezels and in non Retroarch cases, reshade with bezels fills the void.
  9. Change the letter assigned to the USB drive to H: on his laptop, so it mounts it as such when attached. (Do this in Disk Management)
  10. Are you using MAME directly or one of the many Retroarch cores? If MAME directly, if you go into MAME settings (via the TAB key) and look in the video options sections is it available? Newer MAME versions have upgraded the layout system and possibly a left over config file for smashtv have it not enabled properly.
  11. I'd suggest using this core anyways as many more patches backported and updates and improvements to work better within Retroarch as well.
  12. Are you 100% sure you are using the mame2003 core and not the mame2003-plus core? Retroarch -> system -> mame2003 -> samples should be the right location for that core. Are you also 100% sure the sound sample zip is complete? There are a lot of zips out there that are wrong, or don't match the mame version they say they do. My dkong sample for mame2003-plus (which is very close) contains 5 samples in the zip.
  13. They are both great but you will get fan boys of both telling why one or the other is better. Currently I only use Future Pinball and especially like SlamTilt's tables, but if you want exact replicas that use the original roms, Visual Pinball is the route you'll need. (or use both )
  14. That's what I was trying to tell you. MAME sees all those devices as a mouse, even though it's a trackball. You adjust the sensitivity per game in the analog controls section when you hit tab to bring the MAME menu up.
  15. Forgot you mentioned that. I intercepted LEDBlinky like that as well once when I was implementing my on marquee support. That's definitely a new option. Not sure exactly what additionally functionality that is adding.
  16. That's a really strange issue. I would suggest using the LEDBlinky.exe manually from a command prompt and sending the commands yourself on each CPU and see if the results are the same. This would at least tell you whether the issue is LB related or not. My guess is LB just calls the same LEDBlinky.exe executable and the problem lies elsewhere.
  17. It doesn't matter at all. LB does not manage roms, MAME does that itself according to you having set the rompath in your mame.ini file or but just using the default roms folder. LB just uses the MAME xml file to grab the games that work and match any filters you have set using the Full Set Import feature. I have my set non-merged and just import normally a subset of MAME games. I find there are just too many and it makes for a better experience for users, but that's a personal preference. I don't use MAME with software lists much, so can't help here.
  18. Do you use the same settings for all PCSX2 games or are you using something like the PCSX2 Configurator plugin for PCSX2 games?
  19. I noticed this too and was curious. I've already worked around the issue but it's good to see. Although I'll be interested to see how well or if it works as we hope, as I get worried when I see phrases like "less eager" rather than just saying it does not reset inputs.
  20. Working fine here. What exactly happens when you try to launch from LB?
  21. The issue isn't with LB but in your Dolphin set up itself. Dolphin Triforce requires very specific older builds of Dolphin and various in emulator settings for different games. I'm pretty sure the Dolphin forums have a detailed instructions but I don't have the link handy. Not sure what exactly you mean by this?
  22. Maybe just remove the USB devices in Device Manager and let the system re-enable them on reboot. I remember when I first got my Ultrasticks and configuring and deciding hwo to set them up I had lots of old composite USB devices and a few issues when updating firmware. Clearing out all the entries helped.
  23. Hit enter to set an input, and then hit ESC to clear. Those are all digital inputs, you can't set them to an analog device like a trackball, (which is seen as a mouse) without some third party software that can translate analog to digital. MAME does however allow mapping digital inputs to analog controls natively.
  24. johnnyskullhead, what format are your games images in? Mednefan doesn't support CHD if you are using that for CD based games. Also, you might want to update to the newest Mednafen version 1.27.1.
  25. Viewing your video didn't work, but do you have the following set in your mame.ini file? You can either set that by manually editing the mame.ini or setting it in the configuration options menu when you start MAME without a rom. (Just make sure to pick save configuration after so changes are saved to mame.ini) That's assuming you want to use your trackball for all those type analog inputs. You might also want to use your trackball for lightgun games as well so you can set that to mouse as well.
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