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Headrush69

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Everything posted by Headrush69

  1. That's strange as it should start MAME with the builtin UI without requiring any roms. Can you open a Command Prompt or Power Shell and navigate to the MAME directory and run and post the results. (or see if you see the error)
  2. I've used the %romfile% variable before for other purposes but I never got it evaluate it when it was part of a file path. Could be something I missed as well. %romfile% is normally the full path to the rom though, so unless you turn on the use filename only option. Doing that would then affect your path to -flop1 as well. Might work with software list versions though. Also %romfile% normally includes quotes. If you disable that as well you could run in to issues with possible file path errors. (spaces in names for example) I'm sure there's a method to do it, but for me with so few system under Apple II, not work the effort. Too many games in BigBox already, I'm into the pruning stage. ?
  3. Bingo. Unless somewhere I've missed it, I don't see where MAME has per game cfg ability (within a driver), it's just per system. I suppose you could create a script to copy and move custom cfgs into place, but not sure it's worth the effort. I keep my Apple II collection very small on my arcade cabinet, if I want to play full computer types I use the computer. The Apple II is the computer I grew up with, but frankly other than a few games for nostalgia that still play well, the other 8 bit systems have better versions that play better and are more enjoyable.
  4. I use MAME for Apple II and it works great. What issue did you have? Did you have the BIOS roms required in your MAME roms folder? Once you have the correct roms, it's as simple as: If you run MAME from the command line passing the -v option, it will show you what files you are missing. There are also MAME software lists that included curated or checked disk images for Apple II and it as simple as just passing the name of the software. To move forward we need to know what you have tried and which approach (or which software) you have.
  5. Just delete the gamename.cfg file in the MAME -> cfg folder. MAME is very flexible and can assign multiple keys to one action and also one key to several actions. (Sounds like you did that above) You can also go in that game and delete any entry by pushing ESC when assigning a key. Unfortunately it's hit and miss for getting the keys right. Every game is different. You can always look at the Retroarch mame2003_plus core which is adding labels into MAME like you hoped for. Not all games support saving hi scores. Do you have the hiscore plugin enabled? (Check in MAME -> plugin.ini) Yes that game needs a CHD.
  6. No, AHK just remaps keys. I leave my iPac in keyboard mode rather than XInput controller mode. This allows me to use both my arcade controls and a XBOX controller at the same time for one player. Also, Windows can take some time seeing the iPac change when switching input modes. Not a good end user experience for an arcade cabinet waiting for device manager to "catch" up.
  7. LOL, thanks but I was just stating what I had to do, not asking that question. ? Thanks again for making me aware of these bezels with the overlay cards. Why does it always seem when I think I'm finished with my LB setup, always something new to implement? ?
  8. That's great then. So it's just a matter of renaming the views to match the software list names. A cursory view, its seems the software lists are fairly complete for Intellivision and Colecovision.
  9. That's exactly the same method I used. I only partially changed a few view names in your layout file to test. The one issue I though of was for games that don't have a custom view, that it wouldn't fallback to the default one. The simplest solution I had was just to make sure every game has a view, using the default bezel. when needed. Seems most if not all games are covered, so shouldn't many and simple copy file anyways.
  10. I think you misunderstood. It does not submit hi scores on those platforms as well, it displays the hi scores from the arcade game. For example, Mattel Intellivision game frogger.zip, when using MAME for that platform, it will show the hi scores for Frogger Arcade.
  11. You also have to be using MAME to play that rom.
  12. Don't know if it's been noted, but if you are using Mame software lists and a rom matches an arcade rom, you'll get the high scores shown under that platform also. Any way way around that?
  13. Thanks for the work on that layout file spycat. For this platform, knowing which controller buttons are used is a must, since they vary so greatly. Currently playing with software lists versions in the possibility of automating passing the correct view rather than editing each game with a custom command.
  14. Me either. There are some great bezel packs out there that recreate that cabinet/arcade look, but I prefer good looking bezels that maximize the play area as well. (There are some exceptions in special cases though )
  15. Absolutely no rush, family always first. For my purposes I prefer platform marquees when playing console/computer games, sort of like a history lesson for younger people watching. I can always just duplicate a platform image to each game using a simple script. Obviously a little more resource hunger, but not terrible in the grand scheme of things.
  16. Noticed one little thing, when you play Atari Karts under Atari Jaguar, you have a NES platform bezel.
  17. That would be great to see, using the platform background in a game marquee.
  18. Progretto's is just another site for MAME artwork, including bezels. You can use a mix from both sites. If you look at the end of that long paragraph on the link to Progetto's I posted above, there is a link in the last word to where you can see and download individual game artwork. It goes in the MAME artwork folder the same as the Bezel Project bezels. So if you're missing artwork from one, you can check the other if you don't just want a default bezel. I all honesty I may be mixing up Progetto's and Mr. Do's Artwork. Grabbed artwork from so many places, not sure which is from where now. The lamps I was referring to are just elements of the artwork that Mame can interact with or change during gameplay. (Only some games support them) For example, if you look at the Gorf bezel and see the yellow squares that say things like "Space Cadet", they will highlight in game as your rank changes. A game like Seawolf that doesn't show torpedo loading lights just doesn't feel the same to me, but it's all personal preference. Another example is some of the racing games will show a visual shifter onscreen for games like Pole Position so you can see whether in low or high gear. It's more for older games, but some games like Atari Football without Lamp support is impossible since you can't see the plays you're selecting. Bottom line is there is no 1 perfect spot for all artwork and a lot depends on personal preference. I like to avoid default bezels when possible and sometimes I've resorted to combining elements from both. (A little more leg work.) For example, I prefer the bezel for Star Castle from Bezel Project, but then you don't get the coloured ring overlays. So I added them from Mr. Do's to the Bezel Project bezel... best of both worlds.
  19. Also don't forget to check out progettos for official artwork as well. I use the Bezel Project too, but some of the official artwork has dynamic artwork/lamps for games like Gorf, Seawolf I/II, Lunar Lander, and many more that really add that extra touch to some games.
  20. Does Windows report the correct dimensions of your screen? I have one of these that was listed as 1280x390 but windows sees it as 1280x720 which introduced issues.
  21. It has been requested many times. You have to remember that although MAME has static IDs, they are enumerated on startup and don't change. Retroarch on the other hand is setup to handle dynamic device additions and removals. It does appear with recent changes in Retroarch it enumerates even XInput devices as DInput as well (while using XInput driver still) so much easier to order using Retroarch's device indexes.
  22. Try --subsystem neocd Just tested a few games myself but using MAME, think I'll just stick to MVS arcade versions. ? Edit: Reading a thread over at Retroarch mentioned a late 2019 commit made the subsystem option unneeded. Maybe someone that uses this system and emulator for it can confirm? Edit2: The new system for not using the Retroarch subsystem requires setting a core option and also maintaining rom directory in s specific set up.
  23. 100% does and thankfully if you need that functionality you can use RocketLauncher with LB for the times you need it. I think adding that functionality to LB just complicates things especially when we have RetroArch handling so many emulation cores and covering the majority of major systems. FanBoy, I use RL just for a few systems for the exact reason you posted. Mostly Teknoparrot games which have notoriously long start up times. (I switched a lot of these games to JConfig which is much faster for many games)
  24. According to the Wikipedia, there are a few exclusives for the NeoGeo CD as well:
  25. That would be a positive for sure than. Comparison of just music differences: Youtube Comparison
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