
Headrush69
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Plus OpenEMU is very different from LB. OpenEmu is not just a front end and has direct integration with emu cores. Obviously both strategies have pros and cons but one of LB's greatest strength is it's ability to be very emu agnostic. Additionally, on OS X you have fewer emu choices so sometimes picking an individual emu for a system makes more sense. Hamfighter, curious specifically what parts of OpenEMU you would like to see in LB? I know some things like controller integration just aren't as feasible when you support multiple emus like LB.
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The MAME importer in LB will a filter out a lot of games, such as mechanical. Launchbox MAME Importer I used to keep a small specific set of about 400 MAME roms on my LB setup, but the new tools make handling MAME so much easier. I start with the importer above, removing things like broken, mechanical, fruit games, adult titles etc. After that within LB you can hide games you don't want to see. This is nice since it helps performance but you also have the ability to view the hidden games and unhide them if you later choose so. Have a friend over that says, "I used to play this game...." a few click and you've added it in. No moving roms, or hunting down variants, etc.
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They are all in a full current MAME set.
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In that video he will talk about bin and lst files.... you want to use the MAME zip ones now.
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That's strange as it should start MAME with the builtin UI without requiring any roms. Can you open a Command Prompt or Power Shell and navigate to the MAME directory and run and post the results. (or see if you see the error)
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I've used the %romfile% variable before for other purposes but I never got it evaluate it when it was part of a file path. Could be something I missed as well. %romfile% is normally the full path to the rom though, so unless you turn on the use filename only option. Doing that would then affect your path to -flop1 as well. Might work with software list versions though. Also %romfile% normally includes quotes. If you disable that as well you could run in to issues with possible file path errors. (spaces in names for example) I'm sure there's a method to do it, but for me with so few system under Apple II, not work the effort. Too many games in BigBox already, I'm into the pruning stage. ?
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Bingo. Unless somewhere I've missed it, I don't see where MAME has per game cfg ability (within a driver), it's just per system. I suppose you could create a script to copy and move custom cfgs into place, but not sure it's worth the effort. I keep my Apple II collection very small on my arcade cabinet, if I want to play full computer types I use the computer. The Apple II is the computer I grew up with, but frankly other than a few games for nostalgia that still play well, the other 8 bit systems have better versions that play better and are more enjoyable.
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I use MAME for Apple II and it works great. What issue did you have? Did you have the BIOS roms required in your MAME roms folder? Once you have the correct roms, it's as simple as: If you run MAME from the command line passing the -v option, it will show you what files you are missing. There are also MAME software lists that included curated or checked disk images for Apple II and it as simple as just passing the name of the software. To move forward we need to know what you have tried and which approach (or which software) you have.
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LB with X Arcade and MAME: couple of questions
Headrush69 replied to thejamestownoasis's topic in Noobs
Just delete the gamename.cfg file in the MAME -> cfg folder. MAME is very flexible and can assign multiple keys to one action and also one key to several actions. (Sounds like you did that above) You can also go in that game and delete any entry by pushing ESC when assigning a key. Unfortunately it's hit and miss for getting the keys right. Every game is different. You can always look at the Retroarch mame2003_plus core which is adding labels into MAME like you hoped for. Not all games support saving hi scores. Do you have the hiscore plugin enabled? (Check in MAME -> plugin.ini) Yes that game needs a CHD. -
Getting Launchbox to load different IPAC2 configurations
Headrush69 replied to Hunchy's topic in Noobs
No, AHK just remaps keys. I leave my iPac in keyboard mode rather than XInput controller mode. This allows me to use both my arcade controls and a XBOX controller at the same time for one player. Also, Windows can take some time seeing the iPac change when switching input modes. Not a good end user experience for an arcade cabinet waiting for device manager to "catch" up. -
That's exactly the same method I used. I only partially changed a few view names in your layout file to test. The one issue I though of was for games that don't have a custom view, that it wouldn't fallback to the default one. The simplest solution I had was just to make sure every game has a view, using the default bezel. when needed. Seems most if not all games are covered, so shouldn't many and simple copy file anyways.
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I think you misunderstood. It does not submit hi scores on those platforms as well, it displays the hi scores from the arcade game. For example, Mattel Intellivision game frogger.zip, when using MAME for that platform, it will show the hi scores for Frogger Arcade.
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You also have to be using MAME to play that rom.
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Don't know if it's been noted, but if you are using Mame software lists and a rom matches an arcade rom, you'll get the high scores shown under that platform also. Any way way around that?
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Thanks for the work on that layout file spycat. For this platform, knowing which controller buttons are used is a must, since they vary so greatly. Currently playing with software lists versions in the possibility of automating passing the correct view rather than editing each game with a custom command.
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Me either. There are some great bezel packs out there that recreate that cabinet/arcade look, but I prefer good looking bezels that maximize the play area as well. (There are some exceptions in special cases though )
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Marquees driving me nuts. Can’t get them to fill the screen.
Headrush69 replied to Tackett1980's topic in Troubleshooting
Absolutely no rush, family always first. For my purposes I prefer platform marquees when playing console/computer games, sort of like a history lesson for younger people watching. I can always just duplicate a platform image to each game using a simple script. Obviously a little more resource hunger, but not terrible in the grand scheme of things. -
Noticed one little thing, when you play Atari Karts under Atari Jaguar, you have a NES platform bezel.
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Marquees driving me nuts. Can’t get them to fill the screen.
Headrush69 replied to Tackett1980's topic in Troubleshooting
That would be great to see, using the platform background in a game marquee. -
Progretto's is just another site for MAME artwork, including bezels. You can use a mix from both sites. If you look at the end of that long paragraph on the link to Progetto's I posted above, there is a link in the last word to where you can see and download individual game artwork. It goes in the MAME artwork folder the same as the Bezel Project bezels. So if you're missing artwork from one, you can check the other if you don't just want a default bezel. I all honesty I may be mixing up Progetto's and Mr. Do's Artwork. Grabbed artwork from so many places, not sure which is from where now. The lamps I was referring to are just elements of the artwork that Mame can interact with or change during gameplay. (Only some games support them) For example, if you look at the Gorf bezel and see the yellow squares that say things like "Space Cadet", they will highlight in game as your rank changes. A game like Seawolf that doesn't show torpedo loading lights just doesn't feel the same to me, but it's all personal preference. Another example is some of the racing games will show a visual shifter onscreen for games like Pole Position so you can see whether in low or high gear. It's more for older games, but some games like Atari Football without Lamp support is impossible since you can't see the plays you're selecting. Bottom line is there is no 1 perfect spot for all artwork and a lot depends on personal preference. I like to avoid default bezels when possible and sometimes I've resorted to combining elements from both. (A little more leg work.) For example, I prefer the bezel for Star Castle from Bezel Project, but then you don't get the coloured ring overlays. So I added them from Mr. Do's to the Bezel Project bezel... best of both worlds.
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Also don't forget to check out progettos for official artwork as well. I use the Bezel Project too, but some of the official artwork has dynamic artwork/lamps for games like Gorf, Seawolf I/II, Lunar Lander, and many more that really add that extra touch to some games.
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Marquees driving me nuts. Can’t get them to fill the screen.
Headrush69 replied to Tackett1980's topic in Troubleshooting
Does Windows report the correct dimensions of your screen? I have one of these that was listed as 1280x390 but windows sees it as 1280x720 which introduced issues. -
It has been requested many times. You have to remember that although MAME has static IDs, they are enumerated on startup and don't change. Retroarch on the other hand is setup to handle dynamic device additions and removals. It does appear with recent changes in Retroarch it enumerates even XInput devices as DInput as well (while using XInput driver still) so much easier to order using Retroarch's device indexes.