
Headrush69
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Everything posted by Headrush69
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It was a proposed idea for preventing cheating. If a game doesn't have a changed cfg, the user hasn't changed dip switches in game that could give them an advantage. Edit: MAME auto generates a cfg on game run even if you DON'T change any settings. So to implement checking you either would have to checksum the file against a default "clean" version, or have to parse the specific items in the cfg.
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Could be but it would really take looking at all the games that support high scores and seeing how many are customized and could be changed to a less optimal more general layout. You would also see issues with people that use multi-mouse support in a game like Marble madness. If you assume a default mouse1 devices, and someone with a cabinet has a spinner or trackball, it's very likely that device is mouse2 and they have a changed cfg. Lots of scenarios like that is well. Only method I could see would be building a database of specific settings that could affect games. Usually that just lives, and bonuses. The problem with that is someone would have to curate that and that's a lot of work. IMHO, it's a cool community thing and if someone is going to cheat for some type of gratification, so be it. You have also implemented weekly hi scores, so you can always look to that more for fun. Highly unlikely "cheaters" are going to keep playing every week to maintain their "status"
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Agreed. That just seems like a lot of work for minimal return. As neil9000 said, it's more a fun thing than a competition. I wouldn't want to have to choose which version to use thinking "OK, i'm playing for scores now" Just imagine the sleepless nights I would have if I broke a high score and I was using the "fun" MAME and not the the high score version. Too much anxiety for this old heart. ?
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Pretty much yes. I have a 2 rows of 3 buttons, and a 3rd row offset of 2 buttons. In MAME general control, they are assigned buttons 1 - 8 in logical order, top to bottom, left to right. A fighting game might use the first six buttons, but a game like 1942 uses only 2. So if you stick to the general MAME control layout, in 1942 the user would have to use the first two buttons holding their hands over the other buttons. With a custom cfg, the bottom row of 2 buttons is used and much better ergonomically. Jason, for me, if cfg scanning is what is needed it wouldn't bother me.
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Since I'm using a 8 button arcade control panel, ever game I play with MAME I've created a custom cfg layout to best match the layout of each game. I'd rather just not worry about the high scores rather than messing around with something like that, but that's just my opinion.
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The high score for that one is listed at 1,439,050. I guess we have some players better than both of us using LB.
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I can understand why someone might think that as some of the scores seem to have overly high scores to others, but if someone is in doubt, they can look over at Twin Galaxies who have official record score for arcade games and there are some pretty incredible achievements. Example: Dig Dug high score over 5 million points. The guy played for over 11 hours straight! The issue with different dip switch settings for lives, hardiness, etc will make comparisons difficult, but this is also just for fun.
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In Big Box settings, define a key for change view and then you can cycle through the views in the theme. Video is usually the last one. You have the option of having Big Box, prioritize theme videos over game play videos as well.
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Using MAME (MESS) Retroarch to emulate various systems
Headrush69 replied to SiriusVI's topic in Emulation
Probably. It's weird that it's still called a cart device, but they use the rom media type. Seems inconsistent. I did some searching in the MAME/MESS change logs and don't see much in regards to the Aamber Pegasus and when it changed. It wasn't an exhaustive search, but thought if it was just an over sight, would be something to report on Mame Testers. JoeViking245, kudos on your software import tool BTW. I don't use software lists much myself, but I appreciate you providing that tool for people that do. (After spending decades amassing rom files, since finding LaunchBox and making an arcade cabinet, I'm much more into a smaller curated list of games that play well within that setting. My Apple 2 collection only has 7 games. Only ones from my youth that still play well today.) -
Using MAME (MESS) Retroarch to emulate various systems
Headrush69 replied to SiriusVI's topic in Emulation
That was from 2016 and MAME version 0.174 though. You are right, MAME 0.219 itself lists: Directly from MAME is always best source. -
I remember seeing some scripts in the past to extract the naomi roms from the MAME set, but I haven't been ab;e to find the link again. A full proof method is to use CLRMamePro and it's rebuilder feature to quickly extract the naomi roms from a full MAME set. Using the Set Information window in CLRMamePro, you select Naomi or Sammy, whichever set you want, point to your MAME set and then click Rebuild and within a few minutes you'll have a clean full set of only Naomi.
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Can’t remember where I read it but pretty sure it just grabs the best one. if you are also downloading theme videos, you can end up with 2 obviously.
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I just use the Retroarch Mupen64-Next core which uses GlideN64 as well, but M64P works as well. The more things I can keep under the Retroarch umbrella, the less work remembering details of how I've set up and use each emulator, plus you get all the features that come with Retroarch and are likely to be added in the future. The only issue I had with M64P was it didn't work with my control setup. (Needed multiple devices to control same interface) It was at that time that the author started charging $$, but looks like that ended, but by that time I had switched to Retroarch and it's cores were greatly improved and on par with the other options. It doesn't hurt to keep Project64 around as well, I've found if you plan to run any modded games, it handles them the best.
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If you are trying to have a completely streamlined and consistent look, there are some things that RL can help with or at least make much easier than other solutions. Most of these are generally non-Retroarch/MAME systems and more obscure emus. Additionally RL does have robust support for 3rd party key mappers, device support for 3rd party tools and Window management code. Most users probably don't these need or care about these features, and for just running emus, LB has it covered.
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Plus OpenEMU is very different from LB. OpenEmu is not just a front end and has direct integration with emu cores. Obviously both strategies have pros and cons but one of LB's greatest strength is it's ability to be very emu agnostic. Additionally, on OS X you have fewer emu choices so sometimes picking an individual emu for a system makes more sense. Hamfighter, curious specifically what parts of OpenEMU you would like to see in LB? I know some things like controller integration just aren't as feasible when you support multiple emus like LB.
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The MAME importer in LB will a filter out a lot of games, such as mechanical. Launchbox MAME Importer I used to keep a small specific set of about 400 MAME roms on my LB setup, but the new tools make handling MAME so much easier. I start with the importer above, removing things like broken, mechanical, fruit games, adult titles etc. After that within LB you can hide games you don't want to see. This is nice since it helps performance but you also have the ability to view the hidden games and unhide them if you later choose so. Have a friend over that says, "I used to play this game...." a few click and you've added it in. No moving roms, or hunting down variants, etc.
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They are all in a full current MAME set.
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In that video he will talk about bin and lst files.... you want to use the MAME zip ones now.
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That's strange as it should start MAME with the builtin UI without requiring any roms. Can you open a Command Prompt or Power Shell and navigate to the MAME directory and run and post the results. (or see if you see the error)
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I've used the %romfile% variable before for other purposes but I never got it evaluate it when it was part of a file path. Could be something I missed as well. %romfile% is normally the full path to the rom though, so unless you turn on the use filename only option. Doing that would then affect your path to -flop1 as well. Might work with software list versions though. Also %romfile% normally includes quotes. If you disable that as well you could run in to issues with possible file path errors. (spaces in names for example) I'm sure there's a method to do it, but for me with so few system under Apple II, not work the effort. Too many games in BigBox already, I'm into the pruning stage. ?
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Bingo. Unless somewhere I've missed it, I don't see where MAME has per game cfg ability (within a driver), it's just per system. I suppose you could create a script to copy and move custom cfgs into place, but not sure it's worth the effort. I keep my Apple II collection very small on my arcade cabinet, if I want to play full computer types I use the computer. The Apple II is the computer I grew up with, but frankly other than a few games for nostalgia that still play well, the other 8 bit systems have better versions that play better and are more enjoyable.
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I use MAME for Apple II and it works great. What issue did you have? Did you have the BIOS roms required in your MAME roms folder? Once you have the correct roms, it's as simple as: If you run MAME from the command line passing the -v option, it will show you what files you are missing. There are also MAME software lists that included curated or checked disk images for Apple II and it as simple as just passing the name of the software. To move forward we need to know what you have tried and which approach (or which software) you have.
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LB with X Arcade and MAME: couple of questions
Headrush69 replied to thejamestownoasis's topic in Noobs
Just delete the gamename.cfg file in the MAME -> cfg folder. MAME is very flexible and can assign multiple keys to one action and also one key to several actions. (Sounds like you did that above) You can also go in that game and delete any entry by pushing ESC when assigning a key. Unfortunately it's hit and miss for getting the keys right. Every game is different. You can always look at the Retroarch mame2003_plus core which is adding labels into MAME like you hoped for. Not all games support saving hi scores. Do you have the hiscore plugin enabled? (Check in MAME -> plugin.ini) Yes that game needs a CHD. -
Getting Launchbox to load different IPAC2 configurations
Headrush69 replied to Hunchy's topic in Noobs
No, AHK just remaps keys. I leave my iPac in keyboard mode rather than XInput controller mode. This allows me to use both my arcade controls and a XBOX controller at the same time for one player. Also, Windows can take some time seeing the iPac change when switching input modes. Not a good end user experience for an arcade cabinet waiting for device manager to "catch" up.