
Headrush69
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Nebula Model 2 Emulator fullscreen and aspect ratio issue
Headrush69 replied to Light Sock's topic in Emulation
Must be huge black bars with that ultra wide. Check out some of those newer lua scripts, some work well at 16:9 without stretching. Might at least get you a little more picture on that wide screen. -
Nebula Model 2 Emulator fullscreen and aspect ratio issue
Headrush69 replied to Light Sock's topic in Emulation
Those posts are 3 years old, I'd stick with the newer scripts. Like others have mentioned it should default to 4:3 so not sure what's causing your issue. Maybe that ultrawide resolution is causing an issue. Maybe setting the resolution to 2048x1536 in emulator.ini with WideScreenWindow=0 and see if that changes anything. -
Nebula Model 2 Emulator fullscreen and aspect ratio issue
Headrush69 replied to Light Sock's topic in Emulation
My srallyc.lua is completely different. I could have updated somewhere along the line, I don't remember, but 4:3 and 16:9 both work by setting WideScreenWindow=. (Even though it says WIndow, affects Fullscreen) Edit: I downloaded a clean copy of m2emulator 1.1a and your srallyc.lua doesn't match the one included. You must have updated from another source. Maybe they are the problem. Edit 2: Looks like my updated widescreen scripts all came with the Sega Model 2 UI I linked to above. -
It depends on the format you are using and count yourself lucky. A person could go crazy wondering why a few games just wouldn't work, I know! I wasn't sure and I'll admit I was lazy and didn't want to read the entire thread. Apple \\ was my first computer but I never used cassettes. When I started it was typing in 10 pages of assembly code from Nibble magazine. Loved that magazine and learned so much from it's articles on programming.
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Nebula Model 2 Emulator fullscreen and aspect ratio issue
Headrush69 replied to Light Sock's topic in Emulation
For those not comfortable editing the emulator.ini, check out the Sega Model 2 UI. You'll still call the default emulator from LB, but for testing and trying things out it handy. You'll likely get a spam warning about print.dll, it's a false positive. You can read the thread above where the developer explains and shows what it does. -
I don't know if you are talking just software lists and/or cassettes only, but in general It's not that simple because disk format and whether a crack was used matters. For example, you can find copies of Choplifter that run with the Apple \\e, but if you are using the newer woz format that preservers the exact floppy image, it requires a plain Apple ][.
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Most games have calibration in game accessed via service buttons. i don’t know what emulator you’re using, so can’t say exact steps.
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HELP! Issues With Light Gun In Retroarch (MAME)
Headrush69 replied to beboprs's topic in Troubleshooting
I use stand alone MAME for those games, but in general many light gun games need to be calibrated within the games test/service menus to fix issues. -
My PC Lightgun collection (164 games)
Headrush69 replied to Jayinem's topic in Collections and Builds
There are several routes you could go. If you want to add buttons, you would need an encoder like the Zero-delay USB encoders which are really cheap. The problem with that is you would have 2 usb cables from your box, but you could add a lot of buttons and joysticks. The other option is an encoder like the iPac from Ultimarc, which the spinner plugs into and also provides the encoder for buttons. It's a more expensive option, but has the greatest flexibility. Once you go down this road, you are essentially on the way to making a full control panel. I don't know if you can still buy or find one of these used, but a Kensington Trackball like that would give you a full size trackball with buttons. The question is how much work do you want to do and how many of the games you play absolutely NEED a trackball. Many trackball games play quite well with a mouse. On my cabinet only a few games take advantage of it for a true authentic experience, but it serves as my mouse as well, so very useful. -
Glad you got it working. I'll hold to you to that beer!?
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Right clicking pastes in the command prompt, after high lighting you have to use the control - C keystroke to copy. Somehow you have a permission issue. There can be a lot of reason for this and I'm not sure now easy it would be to try to narrow it down using forum posts. Maybe someone more comfortable walking through the process in an easy way can chime in. For now, you can try this: Fixing permissions
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Type cmd in the WIndows 10 search bar and hit return and it should open a command prompt. Type cd + a space and then drag your mame folder into that window. hit return. Now type mame64.exe -v gamename and hit return. (change gamename to your game)
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I use a free tool called Dual Monitor Tools to keep my mice/lightgun to the main screen.
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I can't speak for using MAME32UI, but with standard MAME you can run from a command prompt in verbose mode to see error messages. Without anything to go, no way of knowing the issue.
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Sorry, forum rules prohibit that. Shouldn't be hard to find googling.
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Still a little confused, so I'll ask a few questions. 1) Is that picture a screen and a marquee screen, or just 1 vertical orientation screen? 2) If 1 screen, you are hoping to pull the marquee and place at top of screen, but also remove the other bezel elements? MAME doesn't allow variable passing in layout files, so you would have to have per game layout files, or use a small script to create the layout file before launching.
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MAME does not support marquees itself. LB/BB will look in LB -> Images -> Arcade -> Arcade - Marquee for game specific marquees to display. I'm not 100% sure what you're asking about the default layouts, but most games use a 3:4 ratio vertical screen, so if you set up a default layout in MAME -> artwork -> vertical, it should display that by default for all vertical games.
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? I haven't read the entire thread, but yes assuming you are using the default set up of MAMEUI32
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Wherever all your other MAME roms are. You don't need to import it into LB.
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Sure looks like Dirt Devils that ran under Sega Naomi hardware. The first level is indeed a redish dirt track. It's playable using flycast core in Retroarch and/or Demul.
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You need the qsound_hle.zip file as well. It's a shared file between many games using Qsound.
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None of these steps affect actual key used, so I'm sure it's not LEDBlinky. I can't really test as I don't have fs-uae on my LB installation anymore, but my guess is that it is possible that somehow the fs-uae window has lost focus and isn't receiving the input. You could try adding a timeout and a window activate command in the AHK script to bring it to focus again. Hope that helps. Never ran into that problem but if I think of anything else, I'll post. I'm assuming controls are set up in FS-UAE correctly as you said it works from LB.
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My PC Lightgun collection (164 games)
Headrush69 replied to Jayinem's topic in Collections and Builds
If you can’t find one, you could also use an external bigger ball trackball. Although not the same, still works better than other options. Before I got a spinner I used the trackball for games like Arkanoid, Tempest, and it was Very usable once sensitivity adjusted in MAME. FYI, really easy to put a traditional spinner in any box. One hole for spinner, route plug to USB. You don’t have to make a cabinet or custom box. -
My PC Lightgun collection (164 games)
Headrush69 replied to Jayinem's topic in Collections and Builds
Looks like the Sinden guns are getting close to release, fingers cross. There are lots of good spinners from several companies and they all seem to perform well. I have one from Ultimarc , no issues. -
Glad it works for you. I moved to using RocketLauncher for a cleaner look, and have since the move to use RetroArch with the puae core. I use fs-uae for running workbench, but Retroarch core working great without any work with my Retroplay WHDLoad games.