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Everything posted by faeran
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You would have to create a custom theme and remove that part of the code from the Game Details View file. It's possible in the future I could create theme specific settings for a few things like this, but it would be a ton of time and work, so not sure when I would ever be able to get around to something like that.
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It was not clear whether you actually did this or not, but you will need to download the latest version of Default Plus in order to get the new icon support. You can do this in LaunchBox by going into Tools > Manage LaunchBox Themes Then find Default Plus and hit the Update button. The theme should be on version 1.4
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I believe the latest update to Drastic changed enough to make it break inside of frontends. We'll be looking into what we can do to fix this issue for the next update.
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Thanks for the insight. It does appear to be an intermittent issue, but either way we'll get it fixed. Thanks, yes, I'm assuming that since it's an intermittent issue, it was tested in a way that it wasn't failing on our end. Now that we have a way to reproduce it, we'll be able to get it fixed.
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Thanks for the report. Looks like I was able to see the sorting issue, but only when auditing all games. When auditing a specific platform it works as intended. However, I was unable to recreate the issue of the image not opening when you click on one of the entries. Each time I tried it would open the spine image just fine. Maybe you can explain more specifically what section of LaunchBox you are in when entering into the Audit window and how you enter into it. Any other details you can think of would be helpful as well.
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On the <controls:PlatformIcon> element, add the property ScalingMode I believe you want to use the HighQuality value. So it would be: <controls:PlatformIcon ScalingMode="HighQuality"> Here's a link that explains other options you can play around with: https://learn.microsoft.com/en-us/dotnet/api/system.windows.media.bitmapscalingmode?view=windowsdesktop-7.0
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Why is game search so extremely slow?
faeran replied to SpaghettiCat's topic in Website/Forum Support
Just thought I'd bring up that you can manually add games to LaunchBox that you don't have by either clicking the Add button, Right clicking and choosing Add, or through Tools > Import > Manually Add Game That will open the game window where you can type out the name of the game, and search for it in our database. If a result is found, it will auto-populate the games metadata, and you can then optionally download media for it. Once all your games are added, LaunchBox would provide you with more organization and customization options than the web would do, like editing/changing your game's metadata/media, arranging your games in different ways, advanced filtering options, dynamic playlists, related game suggestions, etc... You'll end up with an offline database of your games vs. an online one, which has its pros and cons. In the end, both ways are viable, but I thought you should be aware of your options. -
This is due to the differences of older CTC versions vs. CTC 2.5. The main one is that the CTC now supports a different style wheel, and has removed the ability to create the older wheels that this theme was based off of. You would have to play around with the new wheel templates to get the same effects as the original theme. It also does look like you may be missing some fonts. If you feel you have installed the fonts from the Fonts theme folder properly, you'll need to restart the CTC before it recognizes that you have them installed.
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Beta 5 is out with the following: Fixed: Rare error when right clicking a GOG imported game Fixed: Image Grid freezing (introduced in beta 4) Translations added @bundangdon you should be good to go.
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Here are a few reasons you may see this happen: The hard drive you have it installed LaunchBox on does not support symlinks (filesystems like exFAT, FAT32...) One of the folders within the path to LaunchBox contains a symbol
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Make sure you have .NET Core version 3.1 Desktop Runtime, installed. You can get it from the following link: https://dotnet.microsoft.com/en-us/download/dotnet/3.1 Download the x64 link under the header: .NET Desktop Runtime 3.1.32
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For now we've rolled back to beta 3 until we've had a chance to look closer into this and fix it up early next week. For anyone interested, you can always roll back to beta 3 by running the beta 3 installer overtop of your build (located inside of LaunchBox\Updates). Thanks for helping us beta test.
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This is a custom theme issue that we'll address early next week. For now, you can use the default theme, or if you are adventurous, you can dive into your theme's SideBarView.xaml file and change the following to False: VirtualizingStackPanel.IsVirtualizing
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Beta 4 is out with the following: Improvement: GOG's play time, last played, and badge information are now updated during startup Fixed: A game containing multiple executables should now import properly using the EA import Fixed: Potential LaunchBox image grid loading issues in certain rare situations
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It can, but the code may be a bit advanced, especially if you are starting from square one with WPF. If you create the bezel someone would probably be able to help you though.
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From my understanding it's the latest version of DraStic that broke a number of things. Something we will be looking into what's going on before the next release. A simple fix you could control is to downgrade to the previous version of DraStic.
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Beta 3 is out with the following: New Feature: Steam and GOG achievements now support on-the-fly filters, auto-populate playlists, and badges (scanning your games is mandatory for this functionality to work) Improvement: Achievement scanning will now scan for Steam and GOG achievement information Improvement: Steam's last played date and achievement availability info now updates on LaunchBox startup Improvement: LaunchBox now downloads your play time and last played date information for GOG games Improvement: Icon scaling as been tweaked to help with certain scaling percentages and custom themes Fixed: Custom named platforms would not get placed in Platform Categories if missing a Scrape As value
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While I'm not entirely sure the best way to report RetroAchievement hash issues, here are some links I found that could be useful. https://github.com/RetroAchievements/RALibretro/issues https://retroachievements.org/forum.php
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anyone ever make a LCARS, trek next generation theme?
faeran replied to d8thstar's topic in Big Box Custom Themes
This is the only one I can remember: -
BigBox theme CriticalZone - how to change the size of video snap?
faeran replied to azorean's topic in Big Box Custom Themes
So, that's not actually the CriticalZone Big Box theme. That's the default theme with CriticalZone's details view. CriticalZone probably gave you the option to switch to a wall view even though it doesn't include that view in the file, so it ends up falling back to the default theme instead. In saying that, you would need to create a custom theme by copying the critical zone theme folder and renaming it to something else. Then taking the Wall view file (I believe that's Wall View 4) and pasting it into the View folder of your new theme. Then if you look inside that wall view file, you'll find the code for the video and adjust the sizing. I'm guessing what you want is the adjust the height (and not the width) of the container that the video element is inside of. This is because there's probably enough space for a 16:9 video there, and since you were displaying a 4:3 video, it just centered it into that space. Increasing the Height would provide more room for the 4:3 video to grow, but just know that it would cause 16:9 videos to have more empty space on the top and bottom. At that point, you would hop into the GameDetailsView.xaml file where you'll find the description code that you can remove. -
Something like this: <TextBlock Text="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type coverFlow:FlowContext}}, Path=DataContext.Title}" /> Just make sure the FlowImage that contains your main image inside of your wheel has a CreateFallbackImage property set to False. After you set this, you'll have to refresh your cache to remove all previously saved fallback images.
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Beta 2 is out with the following: Improvement: Origin import has been replaced with an EA import and now works with the new EA App Fixed: RetroAchievement game matching caused by hash casing Fixed: In the Add/Edit Playlist window, pressing the Games tab, in certain situations, would take a considerable time to load the games in an auto-populate playlist Fixed: Some Platform Icons with special symbols were not being named properly by the startup script Fixed: Platform Icons should now scale more elegantly for users with custom DPI settings For users that tested beta 1 and you want the cleanest Platform Icons folder, you may want to consider deleting the Platform Icons folder after update (while LaunchBox is closed). LaunchBox will then recreate that folder the next time you start. Make sure you create a backup of any custom icons you may have added before doing this. Not doing this won't harm your setup, but you may end up with some duplicate icons.
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Big Box - Crashing while in attract mode
faeran replied to jonathanmarcoux's topic in Troubleshooting
It's important to know which themes you have tried, along with which views you used with those themes. If you haven't already, I'd recommend trying the default theme and providing testing feedback. -
There are many factors on why someone may see some download errors. Sounds like your hard drive issue could be one of them. Finishing the entire media download should be fine. Sounds like most of your media will end up downloading even with those issues, and you can always run another one if you wish afterwards, or download media on a per-game basis as well.
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LaunchBox saves its core configuration within the RetroArch emulator window. To get there, go to Tools > Manage > Emulators Find your RetroArch emulator from the list and choose Edit. Click on the Associated Platforms section and you'll find a list of platforms and their associated cores. Choose a different core from the dropdown menu. If you don't see your platform listed, you can add it to the bottom of the list.