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faeran

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Everything posted by faeran

  1. fyi: still getting the generic error when trying to submit a theme. It's unclear what the issue could be.
  2. faeran

    CoverBox

    Hi @MangaAddict. The simplest way for you to get rid of the scanlines would be to just delete (or rename) the scanline file in this path: CoverBox\Images\Themes\scanlines.png
  3. Definitely plausible. I will be looking at getting this theme to officially support the changes made during the 9.4 update. I may look into a slight design change when I do.
  4. Hi @llsique.Unfortunately, no. This type of theme would have to be completely re-imagined for it to work on 4:3 screens. Hi @TheNewClassics. Might take a while, as I'm currently working on other themes. But, I will always come back to CoverBox and add systems to it, so definitely expect future additions.
  5. Oh I see. That's actually a video control, which only reverts to a screenshot if you don't have a video for a game. Find the location in the TextGamesView.xaml where it says: <!-- Video Starts Here --> And play around with the ColumnDefinition and RowDefinition numbers until it fits into the space that you want. The video resides in the ColumnDefinition that says 20*, and RowDefinition that says 31*.
  6. That one is a little bit of a mystery to me. If you are referring to that steam background picture, it looks like it's bugged out a little, as there is no code allowing a picture to be in that location. Instead, the background picture should be stretch to fit the entire background. Can you try this. Open the TextGamesView.xaml file and delete the following code: <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Grid.RowSpan="3" IsContentVideo="true" /> <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends--> Replace with this code, in the same spot: <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" IsContentVideo="true" /> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends-->
  7. I have uploaded CoverBox to version 2.0.3 with some code fixes for the default text games view.
  8. Also, I have found an error in the code of Coverbox, and have uploaded a new version just now. Before you make these changes, I would redownload Coverbox and replace the version you currently have.
  9. Hi @Zenotek. I'm going to answer all your questions in this thread. To change the font of the game list. Open the TextListView.xaml file, located in the Views folder of the theme, and find the following code to change the value to the name of the font you want to use. <Setter Property="FontFamily" Value="{StaticResource BebasNeue}" /> If I wanted to use Calibri, I would change the code to look like this: <Setter Property="FontFamily" Value="Calibri" /> To change the selected highlight colour of a game, find the following code, and change the colours of the GradientStop to the colour codes of your choosing. <Setter TargetName="Bd" Property="BorderBrush"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="1,0"> <GradientBrush.GradientStops> <GradientStopCollection> <GradientStop Color="#00999999" Offset="0" /> <GradientStop Color="#999999" Offset=".5" /> <GradientStop Color="#00999999" Offset="1" /> </GradientStopCollection> </GradientBrush.GradientStops> </LinearGradientBrush> </Setter.Value> If you want to change the font, or colour of the purple text, open the TextGamesView.xaml file, and find the following code: <Viewbox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left"> <TextBlock FontFamily="{StaticResource BebasNeue}" FontSize="100" HorizontalAlignment="Center"> <TextBlock Text="{Binding Path=ActiveGame.Platform}" /> <TextBlock.Foreground> <LinearGradientBrush StartPoint=".5,0" EndPoint=".5,1"> <GradientStop Color="#8b7ec1" Offset="0.0" /> <GradientStop Color="#35304b" Offset="1.0" /> </LinearGradientBrush> </TextBlock.Foreground> </TextBlock> </Viewbox> Change the FontFamily to the font that you want, or change the GradientStop Colors to whatever you'd like.
  10. It is definitely possible to have a view with just the box art. This would have to be more of a manual edit though, since I've already used up all the vertical game wheel views a theme is allowed. I'll give you 2 examples. If you want to remove the disc from Vertical Wheel 2: Edit Views\Wheel2GamesView.xaml and remove the following code Then edit Style\RetrotasticDiscAnimations.xaml and remove the following code If you want to remove the cart from Vertical Wheel 3 Edit Views\Wheel3GamesView.xaml and remove the following code Then Edit Styles\RetrotasticAnimationsBasic.xaml and remove the following code As far as the platform backgrounds. Looks like it's working as intended. The logic basically says this. If there is a background with the name of the playlist you are in, then use that, otherwise use the background for the platform of the active game, and if no platform background exists, fall back to the Retrotastic default background. So if you want Playlist B to use platform backgrounds, then go into the Retrotastic\Images\Theme\Background folder and rename/delete the image of the playlist you don't want to see, and it should automatically default to displaying platform background images.
  11. Here's a special download of Retrotastic 2.0 with the horizontal marquee in every view. Retrotastic - 2.0 with Marquee.zip
  12. Hi @Belgarath. For sure. I can do one of 2 things for you. I can take 2.0 and add the marquee back to it for you. I can update the old version of the theme with the new plugin, and any change I made to make it 9.4 compliant, but not change any other settings.
  13. Hi @alnyden. Great to hear. Using the new version of the themer plugin should fix a lot of the plugin related issues you may have been having. My guess about the video problem is that it's related to this theme forcing to use WMP instead of VLC. Are you able to try some testing of this theory by installing a basic version of k-lite codec pack and seeing if that helps? Let me know if that helps. If not, I can find another solution.
  14. Retrotastic 2.0 has been released. This version of the theme is fully compliant with the version 9.4 LaunchBox changes, therefore only works properly on version 9.4 and above. This version of the theme is a more streamlined, polished experience. Here are most of the main changes you can expect: Removed horizontal marquee text, game information, publisher logo graphic, play mode graphic, and star rating graphic from over the video. Added the play mode graphic and star rating graphic as part of the icons in the top right (created new icons for these elements). Added release year and developer in the bottom left hand side of the screen. Changed the Boxart animation to come straight down from the top, and reduced the amount of time it takes to appear by a significant amount. Overall reduction of the time it takes for all elements to appear on the screen after selecting a game. Vertical Game Wheel 1 now acts as the main game menu screen. If a platform uses cartridge, it will use the cartridge animation, if it uses a disc, it displays the disc spinning animation. All graphics, including Boxart, Cartridge/Disc, Game Icons, Game Specific graphic, and Game Specific Backgrounds, now have a more elegant fade out animation Vertical Game Wheel view 2 displays the disc animation, but is no longer required as it has been integrated into Vertical Game Wheel 1 view. Vertical Game Wheel 3 has been completed revamped to include a more basic Cartridge/Disc animation with less movement. included a few more game specific backgrounds and graphics in the base theme, but still highly recommend @Scratcher's Game Background/Graphics packs Updated @eatkinola's themer plugin to version 3.9.2 Added @Jason Carr's PrioritizedPathSelector plugin, which allowed for better logic to display the correct platform/playlist background image. Correct backgrounds should now appear in more places throughout the theme (like in searches). Fixed: the correct font was not appearing in the Options menu Fixed: The text games view is now working properly when using different views per platform We are now able to change a view on a per-platform basis, which means if you find something off with one of the platforms, let me know, and we can fix it. Have fun.
  15. Hi @FoxyMonty. You're right. The font used didn't seem to contain that character at all. The problem should be fixed now. I had to manually add that character to the font using a font maker program, but it should be there now. The theme has been updated to version 2.0.2 with the fix. Please re-download the theme and let me know if there are any issues.
  16. Over the next few weeks, I'll be working on giving Retrotastic the 9.4+ treatment. I'll also be trying to fix/upgrade some of the code and upgrade the themer plugin to the newest version. If anyone has any suggestions, while the code is fresh in my head, now is a good time.
  17. Hi @Sath. That was a strange one. Looks like there was an issue with a blank space in the code, which had some kind of invisible symbol causing an error. I've released version 2.0.1 which fixes the issue. Let me know if you are still having issues after installing the update.
  18. CoverBox 2.0 is here! Every theme has now been merged into 1, therefore this version only works in LaunchBox 9.4 and above. Combined every theme into 1 CoverBox theme. Install once and have access to them all! Theme now uses the newly integrated horizontal text scrolling control and find string converter. New Arcade view has been added to the theme. Added a main Platform and Text Games View based on GCFE. Every font has been integrated into the Theme. No more need to install them separately.
  19. That's a cool idea. Unfortunately, that's not the direction I went with for 2.0
  20. Happy to say that I have just finished coding CoverBox 2.0. Had to make some tough choices of which options got into the base theme, but I ended up using the ones that the game details page work with, and which ones I was enjoying using. I'm thinking of adding the others as alternate views, but that will delay the release of the theme a bit.
  21. faeran

    CoverBox

    Hi @MangaAddict. Thanks a lot. I am currently working on combining all the themes into 1 as we speak. At the same time, I'm going to make a plugin that includes all the CoverBox fonts (there are a lot), so people don't have to manually install the fonts anymore, they will just work.
  22. Yes, I don't think those 2 themes converted the styles properly. Currently, I'm working on combining all the themes into one, but it's a lot of manual changes to each theme, so it's going to take some time. Once complete, it should fix any issue any individual theme would have had with the update. PSP is definitely an option for the future.
  23. Arcade is a little finicky, as there's not one standard main image size, or even a standard video snap size. Might be able to make some custom sizes for arcade playlists, depending on whether a certain playlist has a size standard for both posters and video snaps. Although, if someone uses the arcade video themes, they are all 4:3 videos, which the standard layout works well with.
  24. Thanks @ea4492. This is definitely possible. Would need to make it fit into the clean layout that this theme is going for. If I can make it work with little impact to performance, I'll get it in there.
  25. I don't think the default video player can do this. It's possible that one of the custom plugins could do this, but would have to investigate and weigh the pros/cons.
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