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Everything posted by faeran
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The LaunchBox team is Growing - Welcome Faeran
faeran replied to Jason Carr's topic in News and Updates
There's definitely more streams on the way! If you have anything specific you would like to learn or want me to do, send me a PM. -
No matter which way you end up going, I'm interested to know the results of all of it and how it works out for ya.
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@CriticalCid is correct. This info was compiled and is stored locally for each user to edit within LaunchBox. While we have no immediate plans for lbdb implementation, it's never out of the question. Would always recommend the use of the Request a Feature option within the Help and Support link above.
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Thanks @fdsighfiusgheiu3. Let's see how much of this I can answer: 1. You'll need to replace the following line of code within Wall2GamesView.xaml: <TextBlock x:Name="ActiveGame_Genre1" Visibility="Collapsed" Text="{Binding ActiveGame.GenresString, Converter={StaticResource ReturnElementX},ConverterParameter='1'}" /> with this: <TextBlock x:Name="ActiveGame_Genre1" Visibility="Collapsed" Text="{Binding ActiveGame.Platform}" /> 2. Remove all of this from Wall2GamesView.xaml: <!-- Game Description --> <Grid x:Name="TextScroller1" Width="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=W;850;1920}" Height="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=H;150;1080}" HorizontalAlignment="Left" VerticalAlignment="Top" Visibility="Visible" RenderTransformOrigin="0.5,0.5" Panel.ZIndex="25" > <Grid x:Name="TextScroller1scrollarea" RenderTransformOrigin=".5,.5"> <Rectangle VerticalAlignment="Top" Width="{Binding ElementName=TextScroller1, Path=ActualWidth}" Height="{Binding ElementName=TextScroller1, Path=ActualHeight}" Opacity="0" Fill="Black" > </Rectangle> <Grid x:Name="TextScroller1_Vertical"> <Viewbox > <DockPanel Width="{Binding ElementName=TextScroller1, Path=ActualWidth}" Height="{Binding ElementName=TextScroller1, Path=ActualHeight}" HorizontalAlignment="Center" > <Canvas Name="TextScroller1_VScrollingTextBlockCanvas" ClipToBounds="True" > <controls:ScrollableTextBlock x:Name="TextScroller1text" LineStackingStrategy="BlockLineHeight" TextAlignment="Left" FontFamily="LAUNCHBOX_ROOT_FOLDER/Themes/The POC/Fonts/Oswald-Light.ttf#Oswald Light" Foreground="#D2D2D2" Opacity="0.9" TextWrapping="Wrap" Width="{Binding ElementName=TextScroller1scrollarea, Path=ActualWidth}" ScrollBeginDelay="6" ScrollSpeed="6" ScrollEndDelay="6" ReverseScrollSpeed="0.5" ScrollDirection="Up" Text="{Binding Path=ActiveGame.Notes, Converter={StaticResource UseValueOrFallbackWithFormat},ConverterParameter=';None;No'}" ScrollAutoReverse="True" FontSize="{Binding ElementName=Canvas,Path=ActualHeight, Converter={StaticResource ScalePropertyValueD}, ConverterParameter=FontSize;18;1080}" > </controls:ScrollableTextBlock> </Canvas> </DockPanel> </Viewbox> </Grid> <Grid.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Grid.RenderTransform> <Grid.Style> <Style TargetType="Grid" > <Setter Property="Width" Value="{Binding ElementName=TextScroller1,Path=ActualWidth}" /> <Setter Property="Height" Value="{Binding ElementName=TextScroller1,Path=ActualHeight}" /> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=TextScroller1, Path=Width}" Value="NaN" > <Setter Property="Width" Value="Auto" /> </DataTrigger> <DataTrigger Binding="{Binding ElementName=TextScroller1, Path=Height}" Value="NaN" > <Setter Property="Height" Value="Auto" /> </DataTrigger> </Style.Triggers> </Style> </Grid.Style> </Grid> <Grid.RenderTransform> <TransformGroup> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=X;129;1920}" Y="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=Y;200;1080}" /> </TransformGroup> </Grid.RenderTransform> </Grid> 3. If you have one image you want to use for this view, you'll want to place it within the following folder: \\Launchbox\Themes\The POC\Media\ Then, replace this code: <Image x:Name="Image1img" HorizontalAlignment="Center" VerticalAlignment="Top" Opacity="1.0" RenderTransformOrigin=".5,.5" Stretch="UniformToFill" StretchDirection="Both" RenderOptions.BitmapScalingMode="HighQuality" Source="{Binding ElementName=Image1imagepath, Path=Text}" > With this, remembering to change "static.png" to the name of your image file: <Image x:Name="Image1img" HorizontalAlignment="Center" VerticalAlignment="Top" Opacity="1.0" RenderTransformOrigin=".5,.5" Stretch="UniformToFill" StretchDirection="Both" RenderOptions.BitmapScalingMode="HighQuality" Source="pack://siteoforigin:,,,/Themes/The POC/Media/static.png" > Then you'll probably want to get rid of the animation, so delete this: <!-- Storyboards --> <TextBlock Text="{Binding Path=NavigationStartedCounter, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard x:Name="Image1_SB1" HandoffBehavior="Compose"> <Storyboard AutoReverse="False" > <DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" BeginTime="00:00:00" To="0" Duration="00:00:00.2"> <DoubleAnimation.EasingFunction> <PowerEase EasingMode="EaseInOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock> <TextBlock Text="{Binding Path=ActiveGame.Title, NotifyOnTargetUpdated=True}" Visibility="Collapsed"> <TextBlock.Triggers> <EventTrigger RoutedEvent="Binding.TargetUpdated"> <BeginStoryboard x:Name="Image1_SB2" HandoffBehavior="Compose"> <Storyboard AutoReverse="False" > <DoubleAnimation Storyboard.TargetName="Image1" Storyboard.TargetProperty="Opacity" BeginTime="00:00:00" To="1" Duration="00:00:00.5"> <DoubleAnimation.EasingFunction> <PowerEase EasingMode="EaseInOut"/> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </BeginStoryboard> </EventTrigger> </TextBlock.Triggers> </TextBlock> 4. This is all handled within the LaunchBox settings, using the Media priority options. Make sure you have gameplay screenshots for your games, then go into LaunchBox options, into Media > Screenshot Priorities, and have the Screenshot - Gameplay checked and at the top of your list. For video, make sure you have Video Snap checked and at the top of your list for Video Priorities. Here are some screenshots for reference.
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Version 1.1
278 downloads
RetroCRT was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. RetroCRT A 4:3 theme that really hits that CRT nostalgic vibe. The theme and the COMMUNITY Theme Creator project files can be downloaded here. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=Eu7U0sb1p94 Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live streams: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA -
RetroCRT - A 4:3 theme - [Theme Workshop] View File RetroCRT was built during a Theme Workshop live stream. If you are interested in creating themes, subscribe to the Unbroken Software YouTube channel. RetroCRT A 4:3 theme that really hits that CRT nostalgic vibe. The theme can be downloaded here, while in the future I will be adding the Project Files you can use to load into the COMMUNITY Theme Creator. Watch this theme being built: Watch on YouTube: https://www.youtube.com/watch?v=Eu7U0sb1p94 Credits COMMUNITY Theme Creator by @y2guru. Find it here: https://forums.launchbox-app.com/files/file/2115-community-theme-creator-for-bigbox/ Subscribe to catch future live streams: https://www.youtube.com/channel/UCSIht6UXIEXIgz4eXAEShxA Submitter faeran Submitted 06/18/2021 Category Big Box Custom Themes
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The LaunchBox team is Growing - Welcome Faeran
faeran replied to Jason Carr's topic in News and Updates
Thanks everyone. Super happy to be on the team, and excitedly looking forward to all the wonderful things to come. ?- 17 replies
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Hi @Stigt. Kind of curious. If you moved those screenshot images to another folder (like your downloads folder), and then tried to import them, does it work? Just a guess, but there may be something strange going on with file/folder locking (or a permissions thing), either with the folder you are trying to add the images to, or the images you are trying to add to the folder.
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Hi @Loud_Lou. Normally, you shouldn't need to rename your files or game titles in order for LaunchBox to launch your games. Are you able to clarify a more specific use case, for particular games, for what you are wanting to do?
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Hi @whyevenman. Are you able to show is a screenshot of what you are referring to. Is this because you hide your taskbar?
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Yup, that should work. The standard for image files is: [game name]-01 (replacing symbols with underscores... eg Oddworld: Abe's Exoddus becomes Oddworld_ Abe_s Exoddus-01) Alternatively, naming them the same as your imported game file also works.
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Hi @jayrox. That does sound like an interesting issue you are having there. I tested on my builds and don't seem to be having the same issue. Are you able to check your platform data files and make sure you don't have anything odd going on in there. You should only have 1 xml file per platform. If you see anything else in there, you will want to clear it out. \\LaunchBox\Data\Platforms
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Messed up Launchbox launcher and will not load
faeran replied to Charlielorentz's topic in Troubleshooting
Hi @Charlielorentz, Are you able to try and install LaunchBox over your current broken instance of LaunchBox and see if that makes any difference? Do you remember doing anything specific that may have caused LaunchBox to get messed up? -
Hi @Johnny T, I'm assuming that you've imported the folder of your Atari 2600 ROMs. Is this something that has happened to you consistently, or just once? Were you able to tell whether it's finding the exact same games again that it needed to remove?
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Hi @Archmage_R, This update definitely addresses a number of under-the-hood issues plaguing people that update more than one game at a time. I can see where you are coming, I like your idea regarding some kind of tickbox. If you'd like, I'd go open up a feature request on bitbucket to get the most exposure for it. It's in the top menu under Help & Support > Request a Feature.
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Hi @Zeaede. Big Box does structurally work differently. Big Box has the system and options menus, which are themeable in their own right, but they are separate views.
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Yes, I think this is a long standing issue with the center text list plugin. From my understanding it happens when you switch to a new theme that utilizes it within the platform filter list, the first item doesn't load quite right, and you would need to change to another item for Big Box to fully load. With only ScummVM in your library, you can't switch to another platform, and therefore you are stuck. If you crash Big Box and come back into it, you should be fine. You could also add some more platforms as well Either way, the center text list plugin is definitely something that should be looked into at some point in the future, as many themes use it.
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Doubt about spinning disk effect in the latest version of retrostatic
faeran replied to universeofgamer's topic in Noobs
Hi @universeofgamer. I see what you mean here. There's a few different ways you can accomplish this. Let me first explain what the new version is doing: It uses logic to determine the names of the platform, and then shows the image that is tied to the appropriate animation. I did not anticipate all scenarios, like yours, with you having a music platform. I've added it and will be part of a future release. For now, you can replace your WheelGamesView.xaml file with this one, by dropping it into the following folder: LAUNCHBOX\Themes\Retrotastic\Views WheelGamesView.xaml Let me know if this works for you. -
And to add to @neil9000, this is usually some type of theme error. Your error message is alluding to an issue with the Unified Redux theme on your system, and it's pointing to: G:\LaunchBox\Core\Themes\Unified Redux See what happens if you remove/rename the Unified Redux folder in that location, along with: G:\LaunchBox\Themes\Unified Redux
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Hi @messiah81, If you have any payment related questions, best thing to do would be to send an email to support and they will be happy to help. You can use this link below: https://forums.launchbox-app.com/contact/ And as of now, unfortunately, there is currently no plans to port LaunchBox to Mac OS. But, please feel free to vote (or add) this feature by clicking above: Help & Support > Request and Feature
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