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Retro808

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Everything posted by Retro808

  1. Try it without it running as admin. Also go into BB and confirm you have you controller automation mapped. LB and BB have separate settings so you need to be sure both are mapped.
  2. Automation is actually a paid feature regardless of LB or BB. I do not think it is offered in the free version. So you need to set up your controller automation in LB and then set it up in BB. Something else must be going on. PCSX2 actually does not even need that AHK to close. It is in there because without it when you close using automation you get a brief glimpse of the PCSX2 emulator shutting down (hence the note Jason put in with the default). Add it back in and it closes cleanly (although that code is a bit outdated TBH). Any chance you are running PCSX2 as admin?
  3. It is allowed. You could either post here or PM it to those you want to test. Send me a PM I would not mind testing for you.
  4. If memory serves me TopBoxes will give you box views for Favorites and BottomBoxes gives box view for Recently Played. The last one should add a transition effect for videos/images.
  5. Can you look on your Mame emulator folder and see if the Mame.ini is located in the root folder where the Mame exe is? If it is not and is located in the Ini folder move it to the main folder and test.
  6. The Pause binding of the keyboard is kept in the settings.xaml. Removing the InputBinding was only to maybe clear anything in those might have caused an issue. It was weird that for a few that worked but I was not confident it would again. I know you said you are using only Mame, but you are not by chance running Mame through RocketLauncher are you?
  7. It should not matter if Mame is set to "P". I Just checked and that is how mine is set and it works fine. Try going into the \Launchbox\Data folder and remove the InputBinding.xml (do not delete it, jut move it out of that folder for now). Do this with LB closed. Then when you restart LB it will generate a new xaml and you will have to reconfigure the controls. There are a few older threads with similar issues and this seemed to fix the issue. Not for all but some. So worth a try. Also set Mame pause back to "P" and test that way to confirm.
  8. The three options in that bulk media download feature have been there since it was added. Well at least for the past 3 years I have used the program.
  9. Hard to know. We typically do not offer support on prebuilt downloads as we do not know how that person set things ups and typically the user does not either so it makes it hard to troubleshoot. LB does not have a marquee screen setting like BB does so it is not a setting. Colpipes usually uses RocketLauncher with those emulators so fades could be the issue. Is the emulator set as RocketLauncher for those games? Best advice is to join his discord to troubleshoot.
  10. They should be unchecked. The games still play if directly launched in Retroarch correct? Have your tried to revert to the last version you used and see if it works again?
  11. I am combining threads. Since it is related to the same issue there is no need for a second thread. In your pics you have two images of the edit emulator "Details" tab and they differ by the boxes that are checked. Which pic is correct?
  12. Agree. I moved mine under the video. Well, I moved the video to the top of the sidebar then a few metadata items then the hi-score fields.
  13. Oh you mean reposition where it is at not and move it under the video. It is possible but for now it would need a theme code edit.
  14. Make sure you have them checked in the Game Details settings.
  15. Yeah. In my post earlier I mentioned how the marquee image if not present will follow your box image priorities. So the issue is you would have to change box priorities list. Which then affects box priorities.
  16. LB should not mess up emulator controls as it really only sends command line to run the game and emulator. What mame are you using (Mame, MameUI, etc..)? Or maybe mame in Retorarch?
  17. See @C-Beats prior post about the beta version out now. We need feedback from users experiencing to try with the beta.
  18. I was trying to accomplish a similar purpose. Arcade systems would show their actual marquee images (or their HD recreations) and then those games that did not have one would default to the static w/clear logo and then all platforms/pc games use the static image/clear logo style. Disregard the video sizes as OBS from remote was not working right. Also disregard the platform marquees as I have not finished the images so it is just using whatever is in the folder. marquee test.mp4
  19. Can you share a pic of your set up. Similar to the one Neil shared. Go to Tools>Manage emulators and edit Retroarch. Share a pic of the Details tab and the Associated Platforms tab.
  20. Well I got it working. Still have not figured out a few things I want it to do. My hope was to have it use an existing marquee image and if one does not exist use the static background option. Problem is the way marquee support is coded into LB/BB, if a marquee image is not present it will default to your box priorities. So if a marquee is not present it reverts there and the code will always have an image to show which means the fallback is never triggered to the static image option. So for now I have to forego the existing marquee option and just use static image. Hoping Jason one day adds image priorities for marquee images. My goal is to release it on the forum, but not until I have it working right. @Headrush69 I will see if I can remote into my pc and get a video of it. Away from the house for a couple days helping family get land taken care of.
  21. The issue is in BigBox you can only register a primary screen and a marquee screen. You cannot control when they can flip between each other. Even though you can set Mame to know when to flip to the portrait screen for vertical games BigBox still has it registered as the marquee screen. So that functionality does not exist currently.
  22. I do not believe it is meant to show in an game image wheel. The start shows only in Text Games view.
  23. This is actually what I use in a couple themes for marquees now. Some theme’s I use actual marquee images. In others I have a static background per platform and the clear logo switches per game.
  24. @drewjbx It would need to be coded to do that. I think I have one I made I used to use. Will check when I at back at the house.
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