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sundogak

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Everything posted by sundogak

  1. @vegas4917 Here you go:
  2. If you do a MAME import and check the box to import clones then searching will bring up anything in the main name field as well as the Alternative Names section. See example below since with clone import: If you don't import clones then nothing gets filled in for the clone alternative name and thus nothing for search to pickup.
  3. @Nickjs Here are few with new/original logos
  4. Here you go. It took a bit of poking around to find the swirl that Zen uses in isolated form, so attached that as well.
  5. Version 1.0.0

    168 downloads

    Here was some logos I did for user request in this thread for some Zen Pinball category playlist logos. There are versions for FX2 and FX3. Bally Tables Williams Tables Marvel Tables Star Wars Tables Universal Tables Movie & TV Based Tables Originals (Zen made) Video Game Based Tables
  6. Silver Ring Logos - Pinball FX3 and FX2 Category Playlist Logos View File Here was some logos I did for user request in this thread for some Zen Pinball category playlist logos. There are versions for FX2 and FX3. Bally Tables Williams Tables Marvel Tables Star Wars Tables Universal Tables Movie & TV Based Tables Originals (Zen made) Video Game Based Tables Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos  
  7. Silver Ring Logos - Arcade Hardware Boards View File There have been user requests in Vikings original silver ring thread asking for arcade hardware board rings. Although I personally do go to this level of granularity, I thought it would be easier for folks to find/download if they were all in one place. This is by no means all boards since there are big chunks as can been seen by this site that are not included or only a few, notably Sega and NAMCO. For that reason, I have also attached the PSD base file for those that may want to generate their own but use same background/style. There is also a category level logo "Arcade System" that have included if want to use as parent level. I cannot take any credit for the platform logos used in these rings, those were done by others, some on this site, as well as around the web. To make this easier to read have collapsed each major grouping Capcom Boards (13 Boards) Exidy Boards (6 Boards) IREM Boards (15 Boards) Midway Boards (8 Boards) Taito Boards (41 Boards) Other/Misc Boards (13 Boards) - Sega, AAE, Brezzasoft, Konami, MSX, Nintendo, PsiKYO Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos
  8. Version 1.0.0

    689 downloads

    There have been user requests in Vikings original silver ring thread asking for arcade hardware board rings. Although I personally do not go to this level of granularity, I thought it would be easier for folks to find/download if they were all in one place. This is by no means all boards since there are big chunks as can been seen by this site that are not included or only a few, notably Sega and NAMCO. For that reason, I have also attached the PSD base file for those that may want to generate their own but use same background/style. There is also a category level logo "Arcade System" that have included if want to use as parent level. I cannot take any credit for the platform logos used in these rings, those were done by others, some on this site, as well as around the web. To make this easier to read have collapsed each major grouping Capcom Boards (13 Boards) Exidy Boards (6 Boards) IREM Boards (15 Boards) Midway Boards (8 Boards) Taito Boards (41 Boards) Other/Misc Boards (13 Boards) - Sega, AAE, Brezzasoft, Konami, MSX, Nintendo, PsiKYO
  9. Category Silver Ring Logos - Controller Support View File These are some quick logos I have for my system for the new LB controller support feature. These use the same naming convention that LB uses for the category level: Gamepad Joystick Keyboard Light Gun Motion Controller Mouse Paddle Rhythm Trackball VR Wheel/Yoke A few alts were included with slightly different naming for the category level ring and: Controller Category and Controller Support Joystick (2 variations with different icons) Mouse & Keyboard Paddle (a grayscale version of the paddle icon) Spinner Touchscreen Wheel/Yoke (uses a Yoke icon) Wheel Submitter sundogak Submitted 07/02/2021 Category Playlist Clear Logos  
  10. Version 1.0.0

    233 downloads

    These are some quick logos I have for my system for the new LB controller support feature. These use the same naming convention that LB uses for the category level: Gamepad Joystick Keyboard Light Gun Motion Controller Mouse Paddle Rhythm Trackball VR Wheel/Yoke A few alts were included with slightly different naming for the category level ring and: Controller Category and Controller Support Joystick (2 variations with different icons) Mouse & Keyboard Paddle (a grayscale version of the paddle icon) Spinner Touchscreen Wheel/Yoke (uses a Yoke icon) Wheel
  11. Here is a set for LB's newly added controller category feature. These use LB category naming convention. I added some alts at the end that are slight variations to the LB naming (i.e., spinner). @NagakiriHidechi I think these should also address what you were after as well. Can download a zipped pack here: Category Silver Ring Logos - Controller Support - Playlist Clear Logos - LaunchBox Community Forums (launchbox-app.com) A few alts and category level ring with slightly different naming.
  12. Easy part: this site can search for game and will indicate MAME rom set and any needed bios files: http://adb.arcadeitalia.net/ If click "show clones" it will list other games associated with your entry in the MAME set. You can also use MAME itself to list out sets for game you want, example for Galaxian: mame -listfull galaxian* Name: Description: galaxian "Galaxian (Namco set 1)" galaxiana "Galaxian (Namco set 2)" galaxianbl "Galaxian (bootleg, set 2)" galaxianbl2 "Galaxian (bootleg, set 4)" galaxiani "Galaxian (Irem)" galaxianm "Galaxian (Midway set 1)" galaxianmo "Galaxian (Midway set 2)" galaxiant "Galaxian (Taito)" galaxian_sound "Galaxian Custom Sound" Hard part: if you have a "non-merged" rom set then you can simply pick and choose the rom zip file you want and it will work since contains all needed components for each parent/child game. However, if you have a "split set" or "merged" rom set then depending on game you select you will likely run into issue where MAME will complain a ROM is missing if hack up a complete set. Rom set tools like RomVault/ClrMAMEPro can take one type of set and convert to the other. Basically, if going to be picking and choosing then need to know how MAME uses bios and game files so can make sure have all the pieces and parts.
  13. My reference to Atari roms was that you have the appropriate machine bios roms required. The path to those is determined by the file .atari800.cfg which is usually in your root Retroarch directory. If you have some games launching, then likely not the issue. There also can be some challenges with cartridge based Atari 800 games in that the some sources didn't have the proper headers to tell the emulator what type of cartridge was being used. Some emulators have a built in database that use a checksum to determine how to launch cart, but that isn't always foolproof (i.e., won't run). Unfortunately, there is a mish mash of images floating around and hard to tell. Usually if you see an extension with ".car" then the header should be intact should likely run fine. Similarly, if an ATR extension should run since those are floppy disk images and don't have any header issue. If extension is "rom" or "bin" then it may or may not have the right header. There are two useful tools to help with carts: Atari ROM Maker which takes BIN and ROM cartridge images and applies a header and Atari ROM Checker which just gives information as to if the file does or doesn't have header (search via Google with those names). If controls issue then when launch the game open up RA settings window and check your controller type is set to Atari Joystick for things like Frogger. Lastly, the RA core works well enough for 5200 but the core that RA uses is an old version of Atari 800 (3.1 vs standalone 4.1), so can also be issues there as well.
  14. Noticed when looking at the GameControllers.XML categories for 11.13 beta 1 there is typo for "rythm" relative to others: <GameController> <AssociatedPlatforms /> <Category>Rythm</Category> <Id>51b5d11e-f6f9-4757-b511-dbc32e9913a3</Id> <Name>Samba de Amigo Maracas Controller</Name> </GameController>
  15. This thread contains several: Light Gun Silver Ring - ClearLogo Set - Page 4 - Platform Media - LaunchBox Community Forums (launchbox-app.com) Trackball: Silver Ring - ClearLogo Set - Page 50 - Platform Media - LaunchBox Community Forums (launchbox-app.com) Mouse and Keyboard: Silver Ring - ClearLogo Set - Page 50 - Platform Media - LaunchBox Community Forums (launchbox-app.com) I believe there is a wheel one. Only one likely not done is touchscreen
  16. There are several threads on this but check that you: 1) Have the correct Atari 800 Roms 2) Changed the core option settings for Atari System (if doing from front end) from "5200" to one of the Atari 800 options. If doing from the configuration files in RA you should see a setting called "atari800_system =" More than likely that is still set to 5200. atari800_system = "400/800 (OS B)"
  17. What @kurzih referenced with lots of good information for many platforms (incl. IIGS). Specific to the IIGS, is that the PRODOS error indicates that no boot OS is located on the game disc. So you have to launch a system disk first. There are lots of ways to work it but the basic step is you must launch MAME with with a System Disk in flop3 position (i.e., drive 1 - 3.5"). Then you can either use MAME file Manager to go to directory where game is located or if you told LB what disk to load in flop4 (drive 2) position then you can simply go to MAME File Manager and should be loaded without having to traverse directory. For IIGS that is usually the best way in that the OS will launch and you should see a icon on the IIGS desktop to launch the game since the game is loaded in flop4 position and it will show as disk icon in IIGS window I have found it easiest if doing more than one PRODOS game, to setup a separate duplicate MAME emulator and call it something like "MAME_IIG_PRODOS" and then you can set the OS disk launch commands in that specific emulator (and leave your normal MAME alone) as well as allows you to leave your imported games in LB untouched without having to mess with a bunch of custom commands for each game. apple2gs -flop3 "G:\Emulators\Apple IIGS\roms\Player Discs\System.DiskIIGS.po" -flop4 The first part tells MAME to load the system disk in flop3 position and then to load whatever game launching into Disk 2 position. The advantage is that then you have the OS launched and the first disk already loaded into MAME. If using this method, make sure no "custom" launch commands in the game entry like talked about in earlier posts, so don't get conflicts for what setup at emulator level. In the case of Cryllan Mission 2088 - The Second Scenario which is 3 disks, I imported the game disks just like normal in LB. Thus, the first disk is the game that LB will insert into command for MAME as Disk 2 (flop4). When IIGS launches you will see something like this (depends on what OS disk you use though): Notice that the "Program2088" is the file LB told MAME to load an Drive 2. If I click on the "Start" link then it launches the game. The thread that was mentioned above goes into some details on how to autolaunch things so you don't have to click the icon, but that now gets into each platform's unique way of managing things. So won't get into all that. At some point, if have more than 1 game disk (since already occupy drive 1 with OS) then you will wind up in the MAME File Manager (see below) window at some point to swap disks around. There is just only so much automation can do with these system types. For example, this game I launched will want "OUTDOOR" disk at some point which happens to be disk 3. So have to swap out the system disk for that one via MAME File Manager like show below. With only two 3.5" drives available, you begin to appreciate the wonders of hard drives. Now where to get the System Disk? Well a MAME full software set has a system disk if you look in the apple2gs folder and scroll down to "sys###" zip files. I just use "sys601.zip" typically for the 6.01 version of the OS. Unzip that outside MAME and look for the disk called "system 6.0.1 (1993)(apple)(fw)(disk 2 of 7)(system).2mg" That is a system disk with ProDos. You can rename it whatever you like just make sure to give path and name to what you enter into your emulator settings above. There is also a variety of websites like www.apple.asimov.net that have system desks including hard drive images with OS baked in already. Launching a HD image is similar to a floppy with the following commands where you tell MAME to load slot 7 with SCSI adapter and then -hard1 points to hard drive image. Note that HDV files typically found on web have to be converted to CHD if using MAME. Update: Versions of MAME 214 and higher can run hard drive images in CHD, HDV, or 2MG format. Having things on a HD avoids all the floppy swapping but for games in particular it isn't trivial getting something that was on floppy moved and working on a HD image. apple2gs -sl7 scsi -noautosave -hard1 "G:\Emulators\Apple IIGS\roms\8-bit Games.chd"
  18. Here's a start on the logos in the list: Not mine, Viking and Others Already Completed: Thomson T08 Logo is here: Thomson TO8 Clear Logo - Platform Clear Logos - LaunchBox Community Forums (launchbox-app.com)
  19. Here you go: Also here are logos only for a few that are not floating around already:
  20. @launcherbox Nothing has changed with MAME, but you have to be careful in moving from zip to non-zip methods that you use the appropriate MAME commands. On the LB import side, in most cases it will import anything but suspect you are running into issue with the LB MAME importer portion making some assumptions. If you are going the zip route then MAME knows via the MAME software list the checksums of individual 2MG files in the zip and knows which one to load into the appropriate virtual drive (up to two 3.5" drives, no slot option to add more). Like you saw, LB is then happy as well in that scenario. Outside of LB, MAME will run 2MG files directly (among others noted above) but you then have to use the proper flags and full paths for MAME to know what to do because the XML assumptions are no longer valid. The thing that I did see that don't recall being the case in 2019 (maybe due to the Full Import MAME tool feature add) is that now with version 11.13 if I dragged/dropped or imported unzipped 2MG files and selected MAME as the emulator it wouldn't show the entries for import (even with force dupe on). So something wonky there. If I toggled the emulator to something else non-MAME, they would show up which then allows you to import. You can then go back and edit back to MAME as emulator. So try an emulator besides MAME on import for the problem you noted above. Somewhat round-a-bout but you have to go in anyway to edit the custom command line for the game anyway. To recap on import side: Drag drop the multi-disk 2MG file and select ROM for import. Make sure the 2MG files are named in format that LB knows they are all part of a set [i.e., GAME (Disk 1 of 2)]. Should be the case if used MAME set and unzipped. I keep unzipped files (particularly player/user disks) outside the MAME directory to keep things from getting confusing. Select something other than MAME as emulator initially (due to import issue noted prior) Select the Apple Il GS as Platform Make sure the check box for combining single games is checked. You should get to the "ready to import" screen and should look something like this: Once you unzip, you must explicitly tell MAME what to do with each file (and correspo ndingly LB so it can relay to MAME on launch). That isn't any different than described back in 2019. If you scroll up to top on my earlier post where I have the header "Multi-Discs games" it shows screen shots and lots of detail on this with the example of Bards Tale. But to recap, you have to put a custom command in where unzipped multi discs are used. You must use the proper drive flags: flop4 is the full path to 3.5" disk 2 and flop3 is path 3.5" disk one but LB will substitute whatever is in the ROM File entry under "Launching" so you don't have to put in the full path like you do for flop4. Example for the Custom Command-line Parameters : apple2gs -flop4 "FULLPATH TO 2MG FILE DISK 2" -flop3 Note that when using custom command-line it over-rides everything that is in your normal MAME entry for that platform; hence why you have to put in apple2gs flag again or MAME won't know to use IIGS routines. On LB side, it would be a lot easier if LB had rompath variables for additional apps. So you could do something like -flop4 %rompath2% -flop3 %rompath% to make it a global change vs having to do per game. With all that said, leaving things "zipped" and letting MAME do its thing is the far easiest way to go. No messy custom command line parameters needed then. You just have to make sure in that case you do NOT use -flop commands anywhere (just point to the MAME zip). MAME will auto load the first two disks into flop3 and 4. Other than for user disks, I returned back to that because don't have to mess with per game commands. Plus, even if try to get fancy you are limited to two 3.5" virtual drives (can do four 5" drives but not useful for IIGS native software). Also MAME has no "swap or cycle disk" key command (oddly) so for 3 or 4 disks you are going to have to go to MAME File Manager regardless.
  21. @okamigen108 You setup similarly as other emulators. Screen snaps below but basically you go to manage emulators and add new new emulator. Point it to the BSNES.exe and then under default commands you will want to add this to get it to automatically go to fullscreen: --fullscreen Note that you will need to setup BSNES with a Hotkey directly within BSNES for quitting the application as well as pause and then map those within the LB's Pause Screen and Running AutoHotkey Script tabs. If you do not, the normal exiting ways LB tries will not close BSNES or pause it. Set BSNES to whatever associated platforms you want and if it is default that needs to be checked as well (not shown here as default).
  22. @Daniel15The XML is just for media data so doesn't do anything with the emulator setup. There are threads here on how to setup for direct launch to each table. One for Steam is linked below. There is another thread if have via Windows store (will need to do forum search). Setting up Pinball FX3 to launch directly into tables - Noobs - LaunchBox Community Forums (launchbox-app.com) and Steam Pinball FX3 Cabinet Mode won't quick exit - Troubleshooting - LaunchBox Community Forums (launchbox-app.com) Would start with first one. Second thread is useful for AHK info. You need to request a "cabinet code" from Zen. There are instructions in FX3 program on what they need. Just basically say personal use, email them, and in a day or so they give you a code that unlocks a variety of useful features for use on a front end and multi-screen use. EDIT: that first thread also talks about the non-Steam version about midway as well.
  23. @wemr97dl My take is that is referring not to a specific "custom" xaml. It means you take a copy/modified version of an XAML file you customized and make sure it is named the same throughout for for the view, borders, video, images relative to the platform you are adding. So for example, I have an arcade "all killer no filler" view. I duplicated the arcade.xaml (or whatever base xaml is closest to format you want) in each of the view folders and renamed that "Arcade All Killer No Filler.xaml" . Thus, you have a 5 custom XAML files in each of the TextGamesView and the Wheel#GamesViews. You just have to make sure you use the model XAML from each of those views as the go by. You then have to name your images, videos and borders the same as whatever you gave for the XAML view and place those where it expects. Depending on how much customization made to media, you may also have to alter the naming in the XAML. But for most part if follow model then it will take the XAML name and look for the same named media without modifying the XAML specifically (at least for the Arcade subfolder). So in the case of the Gaelco mod you did then you would have an "Arcade Gaelco.xaml" that you dupe from the existing Arcade.xaml in each view. Then place the video, borders, and background in the appropriate folders within the theme (if arcade with the addon then will be \images\Theme\Addons\_Arcade\ for each media type, named exactly the same as XAML).
  24. In LB It is setup as shown below: cdimono1 -cdrom There is also this thread on CD-i if still having issues. Lastly make sure your Mame.ini paths under rompath are set correctly to CHDs and ROMs based on your directory setup as well as hash path. Mame will figure out the naming appropriately based on the hash file. As example, my rompath is below but you would need to adjust to fit yours rompath roms;roms_chds;software;software_chds
  25. AppleWin needs the -d1 and -d2 flag per path for each disk. So if you attach one zip it assumes that is d1 (one path). If the disks are combined won't work in way you want. You have to unzip multi-disk zips.
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