faeran Posted November 17, 2019 Share Posted November 17, 2019 2 hours ago, Krakerman said: @faeran is there a way to use a say _Default background if the game background not found? So I would not have to create 600+ backgrounds per say for each game I could use a different default one for each platform and then that way I can create a background for certain ones within that coverflow view using your xml code you gave me. With your added xml it is always looking for each games background image if one not there this it diplays a black background which I want to use a custom _default image. There's a few different ways you can do this. The simplest solution would be to just place a second "default" image behind your game background image. Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 17, 2019 Share Posted November 17, 2019 (edited) How would I do that? and would it work as a per platform basis? So each platform could have a different image Edited November 17, 2019 by Krakerman Quote Link to comment Share on other sites More sharing options...
faeran Posted November 17, 2019 Share Posted November 17, 2019 16 minutes ago, Krakerman said: How would I do that? and would it work as a per platform basis? So each platform could have a different image Something like this. Spoiler <TextBlock x:Name="PlatformBackgrounds" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Unified Redux/Images/PlatformBackgrounds/{0}.png"> <Binding Path="ActiveGame.Platform" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=PlatformBackgrounds}" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> <TextBlock x:Name="GameBackgrounds" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Unified Redux/Images/GameBackgrounds/{0}/{1}.png"> <Binding Path="ActiveGame.Platform" /> <Binding Path="ActiveGame.Title" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=GameBackgrounds}" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> 2 Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 17, 2019 Share Posted November 17, 2019 (edited) Damn! You da man ?? Works perfectly!! Thank you for all the help.. Edited November 17, 2019 by Krakerman 1 Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 20, 2019 Share Posted November 20, 2019 (edited) I am trying to get gifs to load from a platform folder and using the game name but doesn't work. Example: <Image gif:ImageBehavior.AnimatedSource="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/{0}/{1}.gif" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> </Image> I do have GIFs working just want to keep them organized within a platform folder and each game could have it's own gifs when launching the game. This code above does not work. This is for the startup theme. Here is what I do have that works: <Image gif:ImageBehavior.AnimatedSource="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/Atari 2600.gif" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> </Image> This works for fullscreen 3840x2160 gifs with transparent backgrounds ? Edited November 20, 2019 by Krakerman Quote Link to comment Share on other sites More sharing options...
Retro808 Posted November 20, 2019 Share Posted November 20, 2019 @Krakerman The prior code @faeran gave you for you game specific backgrounds will work as well. Just make a little edit to the source and change the path to the correct folder structure and change the file type to .gif. Something like below. The x:Name can be anything you want to call it. Just make sure in the "ElementName" you reference the same name there. I use something similar to this for gifs. <TextBlock x:Name="GameGifs" > <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/StartupThemes/LBFade/Images/Gifs/{0}/{1}.gif"> <Binding Path="SelectedGame.Platform" /> <Binding Path="SelectedGame.Title" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image gif:ImageBehavior.AnimatedSource="{Binding Text, ElementName=GameGifs}" Stretch="UniformToFill" RenderOptions.BitmapScalingMode="HighQuality" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" /> Quote Link to comment Share on other sites More sharing options...
Krakerman Posted November 20, 2019 Share Posted November 20, 2019 (edited) Got it working!! Thank you I see what I did wrong Edited November 20, 2019 by Krakerman 1 Quote Link to comment Share on other sites More sharing options...
Krakerman Posted December 4, 2019 Share Posted December 4, 2019 (edited) I want to be able to launch this within xaml if possible: C:\Program Files (x86)\DisplayFusion\DisplayFusionCommand.exe -wallpaperloadprofile "Default" Is this possible to add within xaml in LB/BB? Also within that command line the quotes need to be included. I know already how to add it within LB/BB as Additional Apps but I want to embed this in my themes code if possible. Edited December 4, 2019 by Krakerman Quote Link to comment Share on other sites More sharing options...
Krakerman Posted December 5, 2019 Share Posted December 5, 2019 (edited) Did fix a minor issue with the gif code that I was using that corrected a small issue and now is working perfectly in my startup/shutdown themes Update: Now have Gif support added to my pause themes ? Edited December 7, 2019 by Krakerman Quote Link to comment Share on other sites More sharing options...
viking Posted December 10, 2019 Share Posted December 10, 2019 Hi guys ! Quick question: Is it possible to work on fonts for ClearLogoWheels? Where? When there is no ClearLogo, the platform/game name is displayed as text. I would like to add a black outline to this white font. Possible ? Thx !!! Quote Link to comment Share on other sites More sharing options...
y2guru Posted December 10, 2019 Share Posted December 10, 2019 3 hours ago, viking said: Hi guys ! Quick question: Is it possible to work on fonts for ClearLogoWheels? Where? When there is no ClearLogo, the platform/game name is displayed as text. I would like to add a black outline to this white font. Possible ? Thx !!! its possible but the solution affects the clear logo, ill let you judge Quote Link to comment Share on other sites More sharing options...
viking Posted December 10, 2019 Share Posted December 10, 2019 Hum ... it deserves a test! How did you make this change? Or maybe change the font color? Quote Link to comment Share on other sites More sharing options...
y2guru Posted December 10, 2019 Share Posted December 10, 2019 I added a drop shadow effect to the wheel Quote Link to comment Share on other sites More sharing options...
y2guru Posted December 10, 2019 Share Posted December 10, 2019 Want the code snippet so you can mess with the settings? Quote Link to comment Share on other sites More sharing options...
Krakerman Posted December 10, 2019 Share Posted December 10, 2019 (edited) Well ..... Looks like using Gifs work however when using them in my startup theme there is a slight delay 4-5 secs before the startup screen shows with the gif. If I use a gif without any animation the startup screen shows right away. Edited December 10, 2019 by Krakerman Quote Link to comment Share on other sites More sharing options...
viking Posted December 10, 2019 Share Posted December 10, 2019 @y2guru Thx ! Drop shadow was a good idea. No, I don't need a exemple. I had hoped to have a direct control, but I will do some tests with drop shadows. Excellent idea ! ? Quote Link to comment Share on other sites More sharing options...
y2guru Posted December 10, 2019 Share Posted December 10, 2019 @viking no problem at all, I have noted what you ideally want and I’ll bring it up with Jason as there are a few wheel changes I would like to see 1 1 Quote Link to comment Share on other sites More sharing options...
Grimlock Posted December 16, 2019 Share Posted December 16, 2019 I wondering if I can get some guidance on resizing the grid with the thumbnails. I'm trying to make room for the navigation info on the bottom, but when I do the thumbnails get cropped. Is there a minimum size somewhere that I need to adjust? Thanks! Quote Link to comment Share on other sites More sharing options...
garbanzo Posted December 17, 2019 Share Posted December 17, 2019 On 4/3/2019 at 12:48 PM, garbanzo said: Can anyone tell me if it's possible to add the front cover of the currently selected game to the details pane, centered within the red box in this mockup? Still hoping someone can offer some tips on how to get this to work. Thanks. Quote Link to comment Share on other sites More sharing options...
viking Posted January 17, 2020 Share Posted January 17, 2020 (edited) Hi everyone, new little question: The Colorful theme doesnt work well with "theme" games video. (Hyperspin style) Is there a way in the video calling code to force it on a type of video? Like "no theme video". To view videos of simple gameplay only. (if available) In LaunchBox, you can filter media type. "Theme Video" being categorized apart. So there may be a way???? @Jason Carr @Grila @eatkinola ?? ? Edited January 17, 2020 by viking Quote Link to comment Share on other sites More sharing options...
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