jking3 Posted February 2, 2016 Share Posted February 2, 2016 Hi Everyone, I have LEDBlinky working very nicely with MAME in launchbox. I'm wondering about my other platforms. I would like to use the controls editor to set LED's for consoles like NES, SNES, etc. I'm using retroarch, but can't get LEDBlinky to have anything show up in the controls editor to edit. Looking for suggestions or options to pass along some info using RA from Launchbox. Thanks. Jesse Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted February 2, 2016 Author Share Posted February 2, 2016 Thank you @arzoo, great to have you here. I'm the dev; I'll go ahead and email you shortly. :) Quote Link to comment Share on other sites More sharing options...
DrEvil Posted March 21, 2016 Share Posted March 21, 2016 So, you got Launchbox + LEDBlinky + MAME working? I have tried all the frontends and I can only get MAME + LEDBlinky working with MALA. I use RL for every other emu launched in MALA Suggestion regarding the question about using other emulators with LEDBlinky: I create a new rocketlauncher.exe for each emu simply by copying the original rocketauncher.exe and renaming to "rocketlauncher-emuname.exe" Then, the emulator executable (that MALA looks for) for Sega Genesis, for example, is "rocketlaunchersegagenesis.exe" This allows me to the create a default set of control lights for Sega Genesis in the LEDBlinky controls editor. The issue, I think, is that LEDBlinky can only monitor one frontend at a time and one emu at a time. So it cannot light MALA and then light RL (as a frontend). It can light MALA then RL (as an emulator call). I just could never get LB to light much of anything in Gameex or HS or RetroFE. Quote Link to comment Share on other sites More sharing options...
jking3 Posted April 2, 2016 Share Posted April 2, 2016 Jason , Any news on LedBlinky Support in beta? @DrEvil , Yes, I have just a bat file launching ledblinky.exe 1, then bigbox. MAME games work great. For other systems, I have 'additional apps' configured to start ledblinky with a param for the name of the platform which maps the correct leds to buttons. There is a new tool that someone built out on the hyperspin forum called RocketBlinky which generates the ledblinkycontrols.xml based on your layout for other platforms like NES, SNES etc. I only have a few games setup to launch additional apps because there is no bulk edit for additional apps. If someone has any creative ideas on how to bulk edit the xml file for additional apps, I'm all ears. I'd really just like to see LEDBlinky and Launchbox work nicer together. I'd hate to have to go Launchbox to RL just to have led's when we are soooo close with just Launchbox. Thanks. Jesse Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted April 4, 2016 Author Share Posted April 4, 2016 Hi @jking3, it's still on the radar; I expect to get to it within the next couple of months. Quote Link to comment Share on other sites More sharing options...
kmoney Posted April 5, 2016 Share Posted April 5, 2016 I am really looking forward to it since I just set up my arcade with new led buttons! Quote Link to comment Share on other sites More sharing options...
DrEvil Posted April 5, 2016 Share Posted April 5, 2016 Update. I did finally get everything working perfectly with GameEx + LEDblinky. Not sure what my issue was but a clean install of everything was the trick. Quote Link to comment Share on other sites More sharing options...
XoRRoX Posted April 30, 2016 Share Posted April 30, 2016 Jason, Adding the possibility to pass the configured rom-file (either with or without the extension) to the dialog of the Additional Apps could provide great(er) flexibility. Then people can pick that up in whatever tool/batch-file they want to run before or after. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted May 1, 2016 Author Share Posted May 1, 2016 Thanks, @XoRRoX. From what I can tell LedBlinky will be fairly easy to implement directly, so I'll probably just do that. Hopefully I can get to it soon. Quote Link to comment Share on other sites More sharing options...
saber07 Posted June 11, 2016 Share Posted June 11, 2016 Curious if there has been any updates on the LED Blinky support. I just finished my build on my cabinet and am looking at different front-ends to use. Launchbox looks nice and clean and LED Blinky would top it off. Thanks Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted June 12, 2016 Share Posted June 12, 2016 To be honest, no there hasn't. However, this is still one of the more voted on tickets on our BitBucket and we really need to get to it. Quote Link to comment Share on other sites More sharing options...
jking3 Posted July 9, 2016 Share Posted July 9, 2016 jason , Any movement on the ledblinky work? What will this take? Donation? Jesse Quote Link to comment Share on other sites More sharing options...
DOS76 Posted July 9, 2016 Share Posted July 9, 2016 Yeah try to bribe him then we can switch over to a pay to develop features model instead of a community based one. (This is of course a joke and I know that Jason would never do that). Quote Link to comment Share on other sites More sharing options...
imdavid555 Posted July 9, 2016 Share Posted July 9, 2016 Jason mentioned that he still plans on adding LED blindly support in one of his last Dev session. He is currently looking into buying a bar top cabinet that has LED blinky so that he can properly test this feature. Im sure if you donated a cabinet he would start ASAP ;) Quote Link to comment Share on other sites More sharing options...
SentaiBrad Posted July 9, 2016 Share Posted July 9, 2016 Yea we need to get an arcade cab and they're expensive. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted July 9, 2016 Author Share Posted July 9, 2016 I have an LED-supported bartop ordered from Monster Arcades. Not sure how long it will take to get it yet but you can bet LEDblinky will be my top priority when I do. I'll probably work on it before I get it if I can, but it will be hard to test without the cab. I have a great upright cabinet from Rec Room Masters already but unfortunately it doesn't (yet) have any LED buttons. Sorry for the delays on this one guys. :) Quote Link to comment Share on other sites More sharing options...
arzoo Posted July 9, 2016 Share Posted July 9, 2016 Honestly, it's not necessary to have a cab with LEDs to test LEDBlinky - any supported LED controller (Ultimarc, GGG, Howler) can be purchased along with a few LEDs to be wired up. It's also possible that the LEDBlinky commands can be added to RL and myself or someone else with an LED'd control panel can do the testing (this is how we handled it with HS). Just a thought. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted July 9, 2016 Author Share Posted July 9, 2016 Sure, thanks @arzoo. It's not an excuse as to why I haven't worked on it yet, it's really just been in competition with so many things. It's always easier for me to work on things that I'm passionate about though (of course), so my only point is that now that I have my own cab on its way, it's definitely going to happen soon. I'm probably not going to wait to integrate it until I get the cab. Quote Link to comment Share on other sites More sharing options...
Chest Rockwell Posted September 11, 2016 Share Posted September 11, 2016 Is it possible to get an update on the status of LEDBlinky support? I will be starting a new cabinet build in the near future and would love to be able to use Launchbox instead of Hyperspin, but it depends on whether Lunchbox can support LED Blinky. Thanks. Quote Link to comment Share on other sites More sharing options...
kmoney Posted September 11, 2016 Share Posted September 11, 2016 @Chest Rockwell LedBlinky is currently supported and has been implemented for about a week or so in the newest betas and works great. If you want to wait on an official release I believe Jason may be releasing one soon in the coming up week or so. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.