Zombeaver Posted August 9, 2016 Share Posted August 9, 2016 Eh, honestly I've spent a lot of time setting stuff up in SSF as I've always considered it to be the only real choice prior to now, but I have zero problem completely dumping it for Mednafen and never looking back. There's none of the game-by-game hacky configuration with convoluted unintuitive settings like what you have to deal with with SSF. I don't have to trick LB into launching things in the proper order so that it'll mount the image and run the emulator for every game. Most importantly, it just works, and it does so very consistently. I'm getting a more consistent and satisfactory experience with a day's work invested in Mednafen than I got after weeks of work on SSF. I'm definitely looking forward to the Retroarch port as well, but I don't think anybody needs to wait for it to be honest - Mednafen is easy as hell to setup and if you've got Saturn rips that need some adjustment to work, it's probably best to get that taken care of now, rather than running into it once the Retroarch core drops. Quote Link to comment Share on other sites More sharing options...
VACRMH Posted August 9, 2016 Share Posted August 9, 2016 Yeah, I've still got some work to do with adding my games to Launchbox anyways. But by the time I'm done getting it all sorted out, I'll probably go the Mednafen route. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 10, 2016 Author Share Posted August 10, 2016 Damn this emulator being so good. Because of it's high quality already I am now stuck in getting games mode. My collection has grown from about a dozen games to now being over 45. It's gonna end soon though since I am getting to the point that all that is left is either pure Japanese RPGS, casino games, absolutely hideous early 3D games or one of the many fighting games which I have in Mame anyways. I do have some overlap into the arcade ports with 2D shooters though. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 10, 2016 Share Posted August 10, 2016 Yeah, I've grabbed a couple new things myself as result of it. I'm at 60 currently. Sengoku Blade I was actually able to get working after converting all the mp3s to wavs (it won't mount in DT otherwise) and then converting to bin+cue. Thanks for the tip on that! At this point the only things that are outright broken for me are: 1) Elan Doree, and based on what Hakase-Nyan over on the Reddit thread said, it must be a problem with my rip. I haven't been able to find a working alternative though and CD-Mage doesn't seem to work in this case. 2) Virtual Fighter, which is broken for everyone. So...one actually broken game out of 60 tested. And the 59 that work typically run better (or at least as well) than they do on the alternatives (assuming Yabause/SSF are able to run them at all, which is a much more frequent "if" than it is with Mednafen). Love it. One other kindof interesting thing of note that I discovered is that there's a prototype version of Deep Fear that's US region - the game was never released in the US. The prototype works great in Mednafen haha. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 10, 2016 Author Share Posted August 10, 2016 I haven't looked into either of those games. Early 3D era fighting games just don't do it for me anymore. I did love Virtua Fighter 2 back in the day, I actually owned it when I owned my Saturn back in 94/95 but nowadays if I feel like it ill load up 3 on Dreamcast or PS2. But yeah the working to not working ratio is insanely good. I grabbed DoDonPachi just to check out the port to see how good it was compared to the arcade and its surprisingly decent. Slightly lower resolution sprites but the gameplay is super smooth and the sound is great. The download came in ccd+img format which didn't work but mounting and re-dumping using ImgBurn fixed it. Glad your Sengoku Blade worked with the audio conversion. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 23, 2016 Author Share Posted August 23, 2016 Mednafen 0.9.39.1 released. A relatively minor release. Among other changes, fixes problems with the following Sega Saturn games: "Astal", "Hi-Octane", "Panzer Dragoon", and "Panzer Dragoon 2". http://mednafen.fobby.net/ 2 Quote Link to comment Share on other sites More sharing options...
orac31 Posted August 24, 2016 Share Posted August 24, 2016 Astal works without crashing now Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 24, 2016 Share Posted August 24, 2016 Nice! Astal was a biggie for me. I wasn't aware there was a problem with PD and PD2. They seemed fine when I tested them (briefly, admittedly). Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 24, 2016 Author Share Posted August 24, 2016 Panzer Dragoon 1 had some slight minor glitchy text at the beginning but that's all I know of. Panzer Dragoon 2 maybe had the same problem but I never noticed. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 24, 2016 Share Posted August 24, 2016 Oh! That's right. It flickered in the intro. I had actually forgotten about that. Have you had any compatibility issues with the RA core that aren't present in standalone by the way? My rip of Albert Odyssey works just fine in standalone but doesn't in RA. It says something like "unreadable data in sector 0" after launching and then goes to the media player screen. The exact same rip and exact same bios work fine in standalone. I've started converting a few things over to RA and that's the only one so far where there was a compatibility discrepancy. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 24, 2016 Author Share Posted August 24, 2016 I never tested Albert Odyssey until you just mentioned it and I get the same error and cd player screen. I've been waiting on the 3dpad support before making the full switch over to RA. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 24, 2016 Share Posted August 24, 2016 Ah okay, must just be a current inherent problem with the core then. I've only been converting a few things over - primarily 3D fighters that have interlacing issues (which are correctable via shaders) and a few shmups (so that I can use hard GPU sync). Anything with good sprite work looks better with some shader love though so that's why I tried Albert Odyssey.EDIT: Also...ohhhhh crap Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 24, 2016 Author Share Posted August 24, 2016 Yeah for sure the 2D sprite based stuff looks amazing with shaders. I put up a couple of game demos using shaders, Darius Gaiden and Galactic Attack. Quote Link to comment Share on other sites More sharing options...
niglurion Posted August 24, 2016 Share Posted August 24, 2016 Weird, Albert Odyssey is working for me... And i use the RA core. But I have the same problem for one or two other games which are working for you ... So that doesn't surprise me. Proof: Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 24, 2016 Share Posted August 24, 2016 Odd... what really throws me off about it is that it works in standalone Mednafen for me... I guess I could try running it through CD Mage. Quote Link to comment Share on other sites More sharing options...
DOS76 Posted August 24, 2016 Share Posted August 24, 2016 Albert Odyssey working here too in the RA core Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 24, 2016 Share Posted August 24, 2016 Apparently the issue with Albert Odyssey had to do with the length of the file name. After renaming it and updating the .cue sheet accordingly it worked just fine. Something to keep in mind if people have any issues. I've had to do this with a couple of C64 games in the past that had particularly long file names and/or weird characters in the file name. I'm also happy to report that Astal does indeed appear to be fixed in the newest version of Mednafen, both for crashing and choppy music. Yay! No more intro text flickering in PD either. Quote Link to comment Share on other sites More sharing options...
Drybonz Posted August 29, 2016 Share Posted August 29, 2016 Have the Astal and Panzer Dragoon fixes filtered into the RA core yet? Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted August 29, 2016 Author Share Posted August 29, 2016 I can't say for sure but it appears to have been just from loading up the games and playing them. There was an update to the core today. Quote Link to comment Share on other sites More sharing options...
Mute64 Posted August 29, 2016 Share Posted August 29, 2016 I was literally gearing my self up to start work on ssf... am i better to just wait for this Mednafen RA core? Quote Link to comment Share on other sites More sharing options...
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