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Zombeaver's PCSX2 Configs / Simple 1-Click Installs With PCSX2 Configurator


Zombeaver

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It may or it may not, it depends. The cutscenes in the game aren't going to be fixed - they're just static FMVs so they have some interlacing artifacts baked in. The game itself looks better though. Like I said the amount to which it makes a difference varies by game. In some cases there's not really a big difference between them and Bob tff, in some cases there is though. The instances where they're used are at least as good as Bob tff if not better.

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Added no interlacing patches:

Bujingai: The Forsaken City
Shadow of Rome

Other changes:

Bujingai: The Forsaken City - increased upscaling to 5x, disabled large framebuffer (improves performance), and enabled MTVU (improves performance)

Final Fantasy XII - increased upscaling to 6x, disabled large framebuffer (improves performance)

New configs:

Everblue 2
EverGrace
Fireblade
Hard Hitter Tennis

Shout out to kozarovv on github/PCSX2 forums for pointing me to a patch he made for Everblue 2 that fixes some issues in the game. It would have been a yellow status otherwise. He'd made the patch for the PAL version but I converted the CRC over to the NTSC-U one and it still works great, so both the PAL and NTSC-U versions are included.

I've also added a new column to the spreadsheet that simply lists the CRC and region of any patches used, since this is becoming more of a thing with these now. The actual purpose of any patches included are explained in the notes.

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On 5/15/2020 at 2:36 PM, Zombeaver said:

I would assume so.

Check to make sure that:

1) The no interlacing patch downloaded. You should have a file in your PCSX2\cheats folder named 8BE3D7B2.pnach
2) Cheats are enabled in the config - if you right-click on the game and click Configure, go to "System" and make sure "Enable Cheats" is checked
3) You're using the version of the game that matches the CRC (8BE3D7B2): NTSC-U / SLUS-20347. All the no interlacing patches are for NTSC-U except for Phantasy Star Generation 1 and 2 which are NTSC-J.

Thanks for your quick reply, just thought of something which I did not think about until after I read your reply. I patched the iso by using a difficulty mod (imbroglio v1.2 from ngplus)

I first tried enabling cheats and I have the file in the correct location I was still having issues for constant shaking/flickering screen.

I am using an NTSC-U image with the same id but then with me using a patched iso I saw it was that the crc did not match.

I renamed the file to 676D72C1.pnach (which I got from the pcsx2 log) and it seems to have worked and is much better now compared to before the shaking screen is completely gone

but there are still a few flickering screen issues

first being prior to game title screen which does not really matter personally

but the second and more important issue is that it also flickers like crazy at every victory screen after each battle, just want to confirm if this happens normally too?  if so would there be any way to fix it?

other than that it does look nice and I can see the improvements compared to the old config

Many thanks

Edited by faith genesis raven
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Yes, that's happens with the patch. The same thing happens with Bob tff deinterlacing as well. You can remove the patch and use auto deinterlacing if you want but the entire game will be blurrier. I think the flashing on the victory screen is the preferable option between the two personally.

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On 5/11/2020 at 11:35 PM, Zombeaver said:

 

Other updates:

Changed sync mode back to Timestretch in Shin Megami Tensei: Digital Devil Saga 2 because Async can break the music if you disable the framelimiter

Enabled MTVU for Fatal Frame

Enabled Round Sprite: Full in Onimusha 3 which fixes gaps between sprites in menus, but wasn't usable previously because it causes screen jitter when combined with Bob deinterlacing (this is a common issue when combining the two) - works perfectly when combined with the no interlacing patch instead

Changed sync mode to Async, interpolation to Hermite, and EE Cycle rate to 1 in Wipeout Fusion - gives a little bit better performance

I just wanted to let you know that I was playing some Fatal Frame and the mtvu was not enabled on the config I downloaded according to your notes. I didnt check the other games such as Onimusha 3,Wipeout Fusion and etc to see if the configs matched with your notes but it looks like it was updated on the ps2 configs google sheet but not on github. Just wanted to give you a heads up.

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Hello. I have been getting this error for a long time now. Before, I was able to configure games with no issues, but now every game I try gives me this error. I can't find anyone with a similar issue. I was hoping someone here could help. I really love this plugin and appreciate all the work that has gone into it. Thank you.

launchboxerror.png

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  • 3 weeks later...

Updates:

Armored Core: Last Raven added no interlacing patch, changed to hardware rendering, and enabled trilinear filtering. Status changed from yellow to green!
Armored Core 3 added no interlacing patch.
Crimson Sea 2 added no interlacing patch.
Orphen: Scion of Sorcery added no interlacing patch.
Wild Arms 3 added no interlacing patch.
Wild Arms: Alter Code F added no interlacing patch.

Current full list of patches used:

Spoiler

00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381)
0AE679AF.pnach = no interlacing patch for Extermination
1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven
1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533)
2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched)
3E2A42FA.pnach = no interlacing patch for Rygar
3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041)
4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion
4D22DB95.pnach = no interlacing patch for Whiplash
6BF11378.pnach = no interlacing patch for Onimusha 3
6F8545DB.pnach = no interlacing patch for Ico
6FB69282.pnach = no interlacing patch for God Hand
7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery
7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822)
8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U)
8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin
9C71B59E.pnach = no interlacing patch for Psi-Ops
19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100)
39B574F0.pnach = no interlacing patch for Ace Combat 5
43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U)
72B3802A.pnach = no interlacing patch for Street Fighter EX3
339A0B8C.pnach = no interlacing patch for Fatal Frame
519E816B.pnach = no interlacing patch for Nightshade
521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City
588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter
767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven
1771BFE4.pnach = no interlacing patch for Soul Reaver 2
9679D44C.pnach = no interlacing patch for Drakengard
57818AF6.pnach = no interlacing patch for Shadow of Rome
67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00
951555A0.pnach = blur removal patch for Disgaea 2
0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory
5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U)
06157251.pnach = no interlacing patch for Way of the Samurai
06441001.pnach = no interlacing patch for Wild Arms 3
40372109.pnach = no interlacing patch for Fantavision
65729657.pnach = no interlacing patch for Ace Combat Zero
A5C05C78.pnach = no interlacing patch for Dark Cloud
A9461CB2.pnach = no interlacing patch for SkyGunner
AA4E5A35.pnach = no interlacing patch for Bloody Roar 3
B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U)
B304172F.pnach = no interlacing + progressive scan patch for Devil Kings
BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U)
BFCC3E7E.pnach = no interlacing patch for Shinobi
C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885)
C77AF2CA.pnach = no interlacing patch for Sly Cooper
D6D296AD.pnach = no interlacing patch for Crimson Sea 2
D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2
D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan
DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F
DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677)
E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne
E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00
E0426FC6.pnach = no interlacing patch for Okage: Shadow King
F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga
F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched)
FDB4D261.pnach = no interlacing patch for Armored Core 3
FEE23E8F.pnach = no interlacing patch for The Bouncer

New configs:

Colosseum: Road to Freedom
Gallop Racer 2006
Jet X2O

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New configs:

Hot Shots Golf 3
Hot Shots Golf Fore!

Innocent Life: A Futuristic Harvest Moon
Kengo: Master of Bushido

Updates:

I audited the configs for widescreen support, setting the aspect ratio to 4:3 in any cases where there isn't a widescreen patch or native widescreen support within the game. I added a new column to the spreadsheet to indicate whether or not widescreen is enabled, and added notes for the instances where widescreen needs to be manually enabled in a game's options menu (these have "Yes*" in the new widescreen column).

Espgaluda changed to 4:3 aspect ratio
Extermination adjusted TC offset slightly and disabled Preload Frame Data (unnecessary)
Glass Rose changed to 4:3 aspect ratio
Odin Sphere changed to 4:3 aspect ratio
Onimusha: Warlords changed to 4:3 aspect ratio
Phantasy Star Generation 1 changed to 4:3 aspect ratio
Phantasy Star Generation 2 changed to 4:3 aspect ratio
Rune: Viking Warlord changed to 4:3 aspect ratio
Shining Tears changed to 4:3 aspect ratio
SSX 3 added SPU-X.ini to github (was missing - the game is supposed to be set to async audio mode)
State of Emergency reduced upscaling from 4x to 3x (4x can have some slowdown on some levels)

I also reformatted all the .pnach (patch) files so that they will show a comment in the console window (if you enable it) to describe what the patch is.

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Great work on the configs,really appreciate all the details. I was curious if you used any of the scanline filters included with pcsx2 especially for the software rendered games that are not upscaled? I was thinking about to start looking at reshade again just for the software rendered games but it seems like every time I mess with reshade I get it looking good for one game and it not look good for another one. I have mainly tried reshade with mostly modern pc games however with pixelated art.

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I don't really like the scanline filters in PCSX2 to be honest. One because they just don't look all that good and two because none of this stuff will really have scanlines even on a real CRT. 240p on PS2 is very rare. Pretty much everything on PS2 is 480i+ which isn't going to have scanlines.

If you have any interest in the reshade preset I posted several pages back, I've included it below. There's a bright version (looks better with dark/high contrast content like survival horror games etc. but can make games that are already fairly bright kinda blown out) and a dark version (default, probably looks better with the majority of stuff). PgDn toggles the menu and End toggles Reshade on and off. You can select the Dark or Bright preset by toggling the menu and selecting the preset at the top.

This comes with some considerations. Because of the way the configs are setup and launched, both the gl and d3d dlls have to be included (because some use the GL renderer and some use D3D). This is fine so long as you don't need to go into the video settings, because that will cause a crash if the content that's loaded is using the GL renderer. I made a pretty lengthy post over on the reshade forums about it and the developer wasn't very helpful. The conclusion was basically that it was "by design". Be that as it may, it doesn't cause an issue so long as you don't go into the gsdx menu. If you need to, you'll need to move the dlls first or rename dxgi.dll to d3d11.dll. I put a couple of bats in the ZombsReshade folder to make some things easier.

dll-d3d-swap.bat swaps the name of dxgi.dll to d3d11.dll and vice versa each time you run it. If it's named d3d11.dll it can still be hooked by PCSX2 when running D3D content (and doesn't cause the crash when GL content is loaded and going to gsdx settings), but only when you toggle a renderer refresh by pressing F9 twice. If you leave it dxgi.dll it'll load automatically, but causes the crash when loading GL content and going to the gsdx settings.

dll-move.bat just moves the dlls into the ZombsReshade folder or up one folder (this basically just enables or disables reshade)

ZombsReshade.7z

 

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