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Zombeaver's PCSX2 Configs / Simple 1-Click Installs With PCSX2 Configurator


Zombeaver

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Good one, can't wait to see what's next.

As for MGS 3, it still throws the error but it might have something to do with naming conventions. I only have the standard version (not Subsistence) and named accordingly in LB. But it is still picked up by the plugin and lets me download a config (before crashing). Strange!

Edited by Thornback
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That's weird because it shouldn't grab anything for that version. It matches based on the LB id - 6378 in this case - which is specifically for Subsistence.

image.thumb.png.71187a5a3a6697fde38680236c03ed17.pngGithub:

image.png.ed0ab699910f83e7cba190b6aa9b3bdb.pngMetal Gear Solid 3 (non Subistence) is 44. Are you sure you've scraped it correctly? It shouldn't match if so.

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Yeah, I dunno. I can't explain that. All I can suggest is to just use Create instead of Download and just mirror the settings listed on the sheet for Subsistence which is really what should be happening to begin with, since it shouldn't prompt you to download anything.

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Updates:

Downhill Domination added no interlacing patch
Twisted Metal: Black added no interlacing patch
Twisted Metal: Head-On added no interlacing patch

Full list of patches used:

Spoiler

00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381)
0AE679AF.pnach = no interlacing patch for Extermination
1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven
1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533)
2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched)
3DC2FE45.pnach = no interlacing patch for Twisted Metal: Head-On
3E2A42FA.pnach = no interlacing patch for Rygar
3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041)
4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion
4D22DB95.pnach = no interlacing patch for Whiplash
5AE01D98.pnach = no interlacing patch for Downhill Domination (NTSC-U)
6BF11378.pnach = no interlacing patch for Onimusha 3
6F8545DB.pnach = no interlacing patch for Ico
6FB69282.pnach = no interlacing patch for God Hand
7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery
7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822)
8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U)
8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin
9C8D0998.pnach = no interlacing patch for Hot Shots Golf 3
9C71B59E.pnach = no interlacing patch for Psi-Ops
19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100)
39B574F0.pnach = no interlacing patch for Ace Combat 5
43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U)
72B3802A.pnach = no interlacing patch for Street Fighter EX3
339A0B8C.pnach = no interlacing patch for Fatal Frame
519E816B.pnach = no interlacing patch for Nightshade
521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City
588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter
767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven
1771BFE4.pnach = no interlacing patch for Soul Reaver 2
9679D44C.pnach = no interlacing patch for Drakengard
9794BFEF.pnach = no interlacing patch for Hot Shots Golf 3 (alternate CRC)
57818AF6.pnach = no interlacing patch for Shadow of Rome
67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00
073696DA.pnach = no interlacing patch for Twisted Metal: Black
951555A0.pnach = blur removal patch for Disgaea 2
0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory
5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U)
06157251.pnach = no interlacing patch for Way of the Samurai
06441001.pnach = no interlacing patch for Wild Arms 3
40372109.pnach = no interlacing patch for Fantavision
65729657.pnach = no interlacing patch for Ace Combat Zero
A5C05C78.pnach = no interlacing patch for Dark Cloud
A9461CB2.pnach = no interlacing patch for SkyGunner
AA4E5A35.pnach = no interlacing patch for Bloody Roar 3
B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U)
B304172F.pnach = no interlacing + progressive scan patch for Devil Kings
BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U)
BFCC3E7E.pnach = no interlacing patch for Shinobi
C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885)
C4A09BAD.pnach = no interlacing patch for Downhill Domination (NTSC-J SCPS-15062)
C77AF2CA.pnach = no interlacing patch for Sly Cooper
D6D296AD.pnach = no interlacing patch for Crimson Sea 2
D7F42600.pnach = no interlacing patch for Hot Shots Golf Fore!
D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2
D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan
DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F
DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677)
E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne
E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00
E0426FC6.pnach = no interlacing patch for Okage: Shadow King
F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga
F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched)
FDB4D261.pnach = no interlacing patch for Armored Core 3
FEE23E8F.pnach = no interlacing patch for The Bouncer

New configs:

Road Trip
RoadKill
Seek and Destroy
Swing Away Golf

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Just curious, why do you set AF to 8x or even 4x in some cases instead of 16x across the board? It has negligible performance impact and 8x and 16x pretty much run the same.

PS: I’d really love for you to release a config for Resident Evil: Code Veronica X, it’s the last game I have left to play in the series :)

Edited by Tjoma
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54 minutes ago, Tjoma said:

Just curious, why do you set AF to 8x or even 4x in some cases instead of 16x across the board? It has negligible performance impact and 8x and 16x pretty much run the same.

Because the difference in visual fidelity between 8x and 16x is basically non-existent for most of this stuff. The impact in performance is not necessarily negligible. Much like FXAA, it depends on the game (though admittedly not to the same extreme). Sometimes it doesn't make any difference, sometimes it does. And in cases where a game is already borderline on performance, it's something that can sometimes be cut from to yield a bigger performance impact than visual. If a game's running at 450% speed, sure, who cares; but a game that's maxing out at 105% and can drop below 100%, it's something to look at. It's the same reason PCSX2's setting for AF isn't simply on and off. It just has to be taken on a case by case basis, like everything else.

If you want some specific numbers, I just tested FFXII as an example. It's one I have set to 16x. At 16x I'm getting about 250% speed. At off it's about 285%. At 8x it's about 260%. At those kind of numbers it doesn't matter much one way or the other. But it can matter.

54 minutes ago, Tjoma said:

PS: I’d really love for you to release a config for Resident Evil: Code Veronica X, it’s the last game I have left to play in the series :)

It's on the to-do list.

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22 minutes ago, Zombeaver said:

Because the difference in visual fidelity between 8x and 16x is basically non-existent for most of this stuff. The impact in performance is not necessarily negligible. Much like FXAA, it depends on the game (though admittedly not to the same extreme). Sometimes it doesn't make any difference, sometimes it does. And in cases where a game is already borderline on performance, it's something that can sometimes be cut from to yield a bigger performance impact than visual. If a game's running at 450% speed, sure, who cares; but a game that's maxing out at 105% and can drop below 100%, it's something to look at. It's the same reason PCSX2's setting for AF isn't simply on and off. It just has to be taken on a case by case basis, like everything else.

If you want some specific numbers, I just tested FFXII as an example. It's one I have set to 16x. At 16x I'm getting about 250% speed. At off it's about 285%. At 8x it's about 260%. At those kind of numbers it doesn't matter much one way or the other. But it can matter.

It's on the to-do list.

I see, that makes sense. Thanks for answering! Oh and sorry, haha. Didn’t see your to-do list /facepalm

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Did some testing - it does seem pretty playable. I'm using 3x scaling (4x has some occasional slowdown for me). Allow 8-bit textures enabled helps a bit. CRC is set to Aggressive and MTVU is enabled. I have TC Offset Y set to 500 - the bloom alignment is a little bit off and this helps. Changing settings while the game is running makes the video freak out so whatever settings you're going to use need to be set before booting the game. EDIT: Actually this behavior seems to be fixed by adding the following lines to the pnach file:

patch=1,EE,003C67E8,word,00051842
patch=1,EE,003C67F0,word,AC450014
patch=1,EE,003C67F4,word,AC430008
patch=1,EE,003C67FC,word,AC430010

They mention it later on in the thread. It's specifically for the US version.

I did have to do the savestate thing he mentioned, which does work and propagates into saved games. You can press Start to skip the FMV, then triangle to get the prompt to skip the next scene, then x. Then save a state with F1, press F3 to load the state, then go to the menu and save the game and quit to the title menu. Then, whenever you start the game, loading the saved game (and presumably any subsequent saved games) fixes the occasional garbage graphics. You can also load and then quit to the menu and start a new game.

I didn't have any problems with spiky polygons, but if you do go to Config > Emulation > VUs and change round mode to Nearest.

Custom plugin, patches, and instructions are in this post.

image.thumb.png.c96a36c03a5686115ad9ef646671c640.pngimage.png.69a6e6f8ef83090762600b1e14ae35e4.png

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Actually uh... seems to be working with just the pnach by itself. Saw a couple people in the thread mention it and it seems to be working fine. Will do some more testing, but if that's the case that's great, because then it could be incorporated like any other config. You don't even have to do any of the savestate saving/loading BS.

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I played for about an hour and it seemed fine so far so I pushed it through along with a couple others.

Updates:

Grandia III changed from 6x scaling to 5x scaling + FXAA: performs and looks a bit better.

New configs:

Killzone
Primal
(thanks to @Thornback for letting me know about the patch and for Raziel/prafull on the PCSX2 forums for patching the game!)
R: Racing Evolution
Resident Evil: Code Veronica X
Seven Samurai 20XX

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Trolled through that thread a bit more and pulled out a couple more useful patches which I've now pushed through.

Amplitude - added patch to fix spiky polygon syndrome on characters
Hot Shots Golf 3 - added patch to disable shadows (which don't render in HW renderers anyway) which greatly improves speed in hardware rendering. Software rendering (which is what it was previously on) wobbled around 135% speed and hardware rendering was about 20% at 4x scaling. It's now 250% at 4x in hardware rendering!
Hot Shots Golf Fore! - added this game's equivalent of the patch for HSG3 which brings the same improvement in performance

Hot Shots 3 and 4 status have gone from yellow to green!

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